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Stéphane Conversy

dblp:42/4104 · DBLP profile ↗
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18ranked-venue papers
3as first author
2since 2021 · last 2023
0000-0002-5145-6476ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 14 · 3 first-author · 1 since 2021Software engineering, systems software and programming languages · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
8 papers
User interface design and tools · 43% Usability and user experience research · 32% Interaction techniques and input · 9%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Smart cities and intelligent transportation · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 12 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
tangible interaction
0.212013
Flights in my hands: coherence concerns in designing strip'tic, a tangible space for air traffic controllers · CHI 2013
Collaborative and social computing › co-located collaboration
tabletop collaboration
0.112011
Supporting air traffic control collaboration with a TableTop system · CSCW 2011
Visualization and visual analytics
high-dimensional data exploration
0.112009
FromDaDy: Spreading Aircraft Trajectories Across Views to Support Iterative Queries · IEEE Trans. Vis. Comput. Graph. 2009
Visualization and visual analytics › data visualization › animated visualization › motion visualization
trajectory visualization
0.112009
FromDaDy: Spreading Aircraft Trajectories Across Views to Support Iterative Queries · IEEE Trans. Vis. Comput. Graph. 2009
Collaborative and social computing
family communication
0.012003
Technology probes: inspiring design for and with families · CHI 2003
Design research and methods
participatory design
0.012003
Technology probes: inspiring design for and with families · CHI 2003
Interaction techniques and input › selection techniques
target expansion
0.012003
Human on-line response to target expansion · CHI 2003
Interaction techniques and input
target selection
0.012003
Human on-line response to target expansion · CHI 2003
Design research and methods › design probe
technology probe
0.012003
Technology probes: inspiring design for and with families · CHI 2003
Collaborative and social computing › co-located collaboration
multi-user tabletop interaction
0.012011
Supporting air traffic control collaboration with a TableTop system · CSCW 2011
Ubiquitous computing and smart environments
domestic technology
0.012003
Technology probes: inspiring design for and with families · CHI 2003
Interaction techniques and input › target selection › pointing
pointing facilitation
0.012003
Human on-line response to target expansion · CHI 2003

Methods — techniques the papers use, named apart from their topics

questionnaire · 1.3interview study · 1.3participatory design · 0.7optical mouse sensing · 0.4prototyping · 0.2observation · 0.2design study · 0.2user study · 0.1contextual inquiry · 0.1field evaluation · 0.1
YearPublicationVenuePosition
2023 Cleared for Safe Take-off? Improving the Usability of Mission Preparation to Mitigate the Safety Risks of Drone Operations
abstract
Drone operations such as power line inspection, automated deliveries, or crowd control are becoming more widespread. For flights that present serious risks to human safety, operators must conduct safety assessments and get authorizations from the regulators. These preparation tasks are complex and time-consuming but few previous works addressed them. We interviewed 14 professional drone operators, safety study consultants, and 2 regulators to better understand the needs for these tasks. The result is a workable model of the tasks which includes defining the concept of operation, assessing operational risks, and negotiating for authorization. We devised 9 recommendations to inform the design of future mission preparation tools, and consolidated them with a follow-up questionnaire. The recommendations include systematically describing a mission with operational parameters, showing their estimated impact on mission safety, or enabling awareness of the application’s status among all stakeholders. We conclude with design concerns and opportunities to inform future research.
Balita Heriniaina Rakotonarivo, Nicolas Drougard, Stéphane Conversy, Jérémie Garcia
CHI3
2022 Causette: user-controlled rearrangement of causal constructs in a code editor
abstract
Programming interaction usually involves specifying causal relationships such as input events triggering a state change or the propagation of values. Such code may reside in several locations and its execution is driven by multiple causal chains, which hinders the programmer's ability to understand and fix it. We designed Causette, a set of four novel interaction techniques for a code editor. They consist in rearranging causal constructs on demand to make the code representation consistent with the causal chain being analyzed by the user. We ran an experiment showing that Causette may be more usable than a regular editor for some code understanding tasks. This work suggests that rearranging interaction code may help developers better understand and fix it.
Alice Martin 0002, Mathieu Magnaudet, Stéphane Conversy
ICPC3
2018 Welcome OnBoard: An Interactive Large Surface Designed for Teamwork and Flexibility in Surgical Flow Management
abstract
Effective management of surgical suites require teamwork and constant adaptation. Attempts to bring computer support might deteriorate information accuracy, be inflexible and turn staff collaborative tools into administrative tools. We present OnBoard, an 84" multitouch surface application to support surgical flow management. OnBoard supports multiple users, transposes existing coordination artifacts into interactive objects, and offers interactions such as free writing or addition or rescheduling of cases. As part of a cyber-infrastructure, OnBoard enables users to benefit from real-time activity sensors in the surgical suite while offering ways to mitigate potential glitches. OnBoard was installed in a surgical suite of 12 operating rooms for 2 months that performed about 300 procedures. We observed its use, ran interviews and questionnaires and tailored the interactions according to users' needs. OnBoard suggests that tailored, flexible tools might effectively support the surgical staff and be an important part of patients' health improvement.
Juliette Rambourg, Hélène Gaspard-Boulinc, Stéphane Conversy, Marc Garbey
ISS3
2018 Vizir: A Domain-Specific Graphical Language for Authoring and Operating Airport Automations
abstract
Automation is one of the key solutions proposed and adopted by international Air Transport research programs to meet the challenges of increasing air traffic. For automation to be safe and usable, it needs to be suitable to the activity it supports, both when authoring it and when operating it. Here we present Vizir, a Domain-Specific Graphical Language and an Environment for authoring and operating airport automations. We used a participatory-design process with Air Traffic Controllers to gather requirements for Vizir and to design its features. Vizir combines visual interaction-oriented programming constructs with activity-related geographic areas and events. Vizir offers explicit human-control constructs, graphical substrates and means to scale-up with multiple automations. We propose a set of guidelines to inspire designers of similar usable hybrid human-automation systems.
Stéphane Conversy, Jérémie Garcia, Guilhem Buisan, Mathieu Cousy, Mathieu Poirier, Nicolas Saporito, Damiano Taurino, Giuseppe Frau, Johan Debattista
UIST1
2018 Djnn/Smala: A Conceptual Framework and a Language for Interaction-Oriented Programming
abstract
The persistent difficulty to develop and maintain interactive software has unveiled the inadequacy of traditional imperative programming languages. In the recent years, several solutions have been proposed to enrich the existing languages with constructs dedicated to interaction. In this paper, we propose a different approach that takes interaction as the primary concern to build a new programming language. We present Djnn, a conceptual framework based on the concepts of process and process activation, then we introduce Smala a programming language derived from this framework. We propose a solution for the unification of the concepts of event and data-flow, and for the derivation of complex control structures from a small set of basic ones. We detail the syntax and the semantics of Smala. Finally, we illustrate through a real-size application how it enables building all parts of an interactive software. Djnn and Smala may offer designers and programmers usable means to think of interactions and translate them into running code.
Mathieu Magnaudet, Stéphane Chatty, Stéphane Conversy, Sébastien Leriche, Célia Picard, Daniel Prun
Proc. ACM Hum. Comput. Interact.3
2018 A Cyber-Physical System to Improve the Management of a Large Suite of Operating Rooms
abstract
Cyber-physical systems have been deployed with considerable success in many industries. However, the implementation of cyber-physical systems in hospitals has been limited. By nature, in clinical operations, patient safety and consideration for health outcomes are of the utmost importance, thus possibly slowing the implementation of innovative solutions with limited history. Revenues from operating room (OR) time and surgery account for about 50% of the income of major hospitals (Erdogan et al. 2011; Cuschieri 2006), but the efficiency of OR utilization is often reported to be relatively low. Therefore, improving OR management with a cyber-physical system should be a priority. In this article, we will report on our experience implementing a cyber-physical system at Houston Methodist Hospital and discuss some of the difficulties and potential drivers for success. Our pilot study was done in the context of the management of a large suite of ORs. It uses the agile codevelopment of a cyber-physical system through an intense collaboration of clinicians and computational scientists. While technology remains the foundation of a cyber-physical system, this experience reinforced that the human factor is an important driving force behind the design that promotes user acceptance.
Guillaume Joerger, Juliette Rambourg, Hélène Gaspard-Boulinc, Stéphane Conversy, Barbara Bass, Brian Dunkin, Marc Garbey
ACM Trans. Cyber Phys. Syst.4
2017 Usability Insights for Requirements Engineering Tools: A User Study with Practitioners in Aeronautics
abstract
Requirements Engineering plays a crucial role in coordinating the different stakeholders needed for safe aeronautics systems engineering. We conducted a qualitative study, using interviews and mockups, with fifteen industrial practitioners from four aeronautics companies, in order to investigate what tasks are actually performed by requirements engineers and how current tools support these tasks. We found that RE-specific tools constrain engineers to a rigid workflow, which is conflicting with the adaptive exploration of the problem. Engineers often start by using general-purpose tools to foster exploration and collaborative work with suppliers, at the expense of traceability. When engineers shift to requirements refinement and verification, they must use RE-specific tools to grant traceability. Then, the lack of tool usability yields significant time loss and dissatisfaction. Based on scenarios of observed RE practices and walkthrough, we formulate usability insights for RE-specific tools in order to conciliate flexibility and traceability throughout the RE process.
Hélène Gaspard-Boulinc, Stéphane Conversy
RE2
2015 Looking through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency using an Optical Mouse
abstract
We present a simple method for measuring end-to-end latency in graphical user interfaces. The method works with most optical mice and allows accurate and real time latency measures up to 5 times per second. In addition, the technique allows easy insertion of probes at different places in the system I.e. mouse events listeners - to investigate the sources of latency. After presenting the measurement method and our methodology, we detail the measures we performed on different systems, toolkits and applications. Results show that latency is affected by the operating system and system load. Substantial differences are found between C++/GLUT and C++/Qt or Java/Swing implementations, as well as between web browsers.
Géry Casiez, Stéphane Conversy, Matthieu Falce, Stéphane Huot, Nicolas Roussel 0001
UIST2
2013 Flights in my hands: coherence concerns in designing strip'tic, a tangible space for air traffic controllers
abstract
We reflect upon the design of a paper-based tangible interactive space to support air traffic control. We have observed, studied, prototyped and discussed with controllers a new mixed interaction system based on Anoto, video projection, and tracking. Starting from the understanding of the benefits of tangible paper strips, our goal is to study how mixed physical and virtual augmented data can support the controllers' mental work. The context of the activity led us to depart from models that are proposed in tangible interfaces research where coherence is based on how physical objects are representative of virtual objects. We propose a new account of coherence in a mixed interaction system that integrates externalization mechanisms. We found that physical objects play two roles: they act both as representation of mental objects and as tangible artifacts for interacting with augmented features. We observed that virtual objects represent physical ones, and not the reverse, and, being virtual representations of physical objects, should seamlessly converge with the cognitive role of the physical object. Finally, we show how coherence is achieved by providing a seamless interactive space.
Catherine Letondal, Christophe Hurter, Rémi Lesbordes, Jean-Luc Vinot, Stéphane Conversy
CHI5
2012 Strip'TIC: exploring augmented paper strips for air traffic controllers
abstract
The current environment used by French air traffic controllers mixes digital visualization such as radar screens and tangible artifacts such as paper strips. Tangible artifacts do not allow controllers to update the system with the instructions they give to pilots. Previous attempts at replacing them in France failed to prove efficient. This paper is an engineering paper that describes Strip'TIC, a novel system for ATC that mixes augmented paper and digital pen, vision-based tracking and augmented rear and front projection. The system is now working and has enabled us to run workshops with actual controllers to study the role of writing and tangibility in ATC. We describe the system and solutions to technical challenges due to mixing competing technologies.
Christophe Hurter, Rémi Lesbordes, Catherine Letondal, Jean-Luc Vinot, Stéphane Conversy
AVI5
2012 Augmenting the scope of interactions with implicit and explicit graphical structures
abstract
When using interactive graphical tools, users often have to manage a structure, i.e. the arrangement of and relations between the parts or elements of the content. However, interaction with structures may be complex and not well integrated with interaction with the content. Based on contextual inquiries and past work, we have identified a number of requirements for the interaction with graphical structures. We have designed and explored two interactive tools that rely on implicit and explicit structures: ManySpector, an inspector for multiple objects that help visualize and interact with used values; and links that users can draw between object properties to provide a dependency. The interactions with the tools augment the scope of interactions to multiple objects. A study showed that users understood the interactions and could use them to perform complex graphical tasks.
Raphaël Hoarau, Stéphane Conversy
CHI2
2011 Supporting air traffic control collaboration with a TableTop system
abstract
Collaboration is key to safety and efficiency in Air Traffic Control. Legacy paper-based systems enable seamless and non-verbal collaboration, but trends in new software and hardware for ATC tend to separate controllers more and more, which hinders collaboration. This paper presents a new interactive system designed to support collaboration in ATC. We ran a series of interviews and workshops to identify collaborative situations in ATC. From this analysis, we derived a set of requirements to support collaboration: support mutual awareness, communication and coordination, dynamic task allocation and simultaneous use with more than two people. We designed a set of new interactive tools to fulfill the requirements, by using a multi-user tabletop surface, appropriate feedthrough, and reified and partially-accomplishable actions. Preliminary evaluation shows that feedthrough is important, users benefit from a number of tools to communicate and coordinate their actions, and the tabletop is actually usable by three people both in tightly coupled tasks and parallel, individual activities. At a higher level, we also found that co-location is not enough to generate mutual awareness if users are not engaged in meaningful collaboration.
Stéphane Conversy, Hélène Gaspard-Boulinc, Stéphane Chatty, Stéphane Valès, Carole Dupré, Claire Ollagnon
CSCW1
2011 Experimenting and Improving Perception of 3D Rotation-Based Transitions between 2D Visualizations
Maxime Cordeil, Christophe Hurter, Stéphane Conversy
INTERACT (4)3
2011 Improving usability of interactive graphics specification and implementation with picking views and inverse transformation
abstract
Specifying and programming graphical interactions are difficult tasks, notably because designers have difficulties expressing the dynamics of the interaction. This paper shows how a specific architecture improves the usability of the specification and the implementation of graphical interaction. The architecture is based on the use of picking views and inverse transforms from the graphics to the data. With three examples of graphical interaction, I show how to specify and implement them with the architecture and how this improves programming usability. Moreover, I show that it enables implementing graphical interaction without a scene graph. This kind of code helps prevent errors due to cache consistency management.
Stéphane Conversy
VL/HCC1
2009 FromDaDy: Spreading Aircraft Trajectories Across Views to Support Iterative Queries
abstract
When displaying thousands of aircraft trajectories on a screen, the visualization is spoiled by a tangle of trails. The visual analysis is therefore difficult, especially if a specific class of trajectories in an erroneous dataset has to be studied. We designed FromDaDy, a trajectory visualization tool that tackles the difficulties of exploring the visualization of multiple trails. This multidimensional data exploration is based on scatterplots, brushing, pick and drop, juxtaposed views and rapid visual design. Users can organize the workspace composed of multiple juxtaposed views. They can define the visual configuration of the views by connecting data dimensions from the dataset to Bertin's visual variables. They can then brush trajectories, and with a pick and drop operation they can spread the brushed information across views. They can then repeat these interactions, until they extract a set of relevant data, thus formulating complex queries. Through two real-world scenarios, we show how FromDaDy supports iterative queries and the extraction of trajectories in a dataset that contains up to 5 million data.
Christophe Hurter, Benjamin Tissoires, Stéphane Conversy
IEEE Trans. Vis. Comput. Graph.3
2007 Improving Users' Comprehension of Changes with Animation and Sound: An Empirical Assessment
Céline Schlienger, Stéphane Conversy, Stéphane Chatty, Magali Anquetil, Christophe P. Mertz
INTERACT (1)2
2003 Technology probes: inspiring design for and with families
abstract
We describe a new method for use in the process of co-designing technologies with users called technology probes. Technology probes are simple, flexible, adaptable technologies with three interdisciplinary goals: the social science goal of understanding the needs and desires of users in a real-world setting, the engineering goal of field-testing the technology, and the design goal of inspiring users and researchers to think about new technologies. We present the results of designing and deploying two technology probes, the messageProbe and the videoProbe, with diverse families in France, Sweden, and the U.S. We conclude with our plans for creating new technologies for and with families based on our experiences.
Hilary Browne Hutchinson, Wendy E. Mackay, Bo Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, Nicolas Roussel 0001, Björn Eiderbäck
CHI8
2003 Human on-line response to target expansion
abstract
McGuffin and Balakrishnan (M&B) have recently reported evidence that target expansion during a reaching movement reduces pointing time even if the expansion occurs as late as in the last 10% of the distance to be covered by the cursor. While M&B massed their static and expanding targets in separate blocks of trials, thus making expansion predictable for participants, we replicated their experiment with one new condition in which the target could unpredictably expand, shrink, or stay unchanged. Our results show that target expansion occurring as late as in M&B's experiment enhances pointing performance in the absence of expectation. We discuss these findings in terms of the basic human processes that underlie target-acquisition movements, and we address the implications for user interface design by introducing a revised design for the Mac OS X Dock.
Shumin Zhai, Stéphane Conversy, Michel Beaudouin-Lafon, Yves Guiard
CHI2