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Leila Shafarenko

dblp:42/5063 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 95% Visualization and visual analytics · 5%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image segmentation
color image segmentation
0.021998
Histogram-based segmentation in a perceptually uniform color space · IEEE Trans. Image Process. 1998
Automatic watershed segmentation of randomly textured color images · IEEE Trans. Image Process. 1997
Image and video processing
image segmentation
0.021998
Histogram-based segmentation in a perceptually uniform color space · IEEE Trans. Image Process. 1998
Automatic watershed segmentation of randomly textured color images · IEEE Trans. Image Process. 1997
Image and video processing › image segmentation
histogram-based segmentation
0.011998
Histogram-based segmentation in a perceptually uniform color space · IEEE Trans. Image Process. 1998
Image and video processing › image segmentation › region-based segmentation
watershed segmentation
0.011997
Automatic watershed segmentation of randomly textured color images · IEEE Trans. Image Process. 1997
Visualization and visual analytics › perception
perceptual color spaces
0.011998
Histogram-based segmentation in a perceptually uniform color space · IEEE Trans. Image Process. 1998
Image and video processing
texture analysis
0.011997
Automatic watershed segmentation of randomly textured color images · IEEE Trans. Image Process. 1997

Methods — techniques the papers use, named apart from their topics

watershed transform · 0.0histogram smoothing · 0.0region merging · 0.0LUV gradient · 0.0
YearPublicationVenuePosition
1998 Histogram-based segmentation in a perceptually uniform color space
abstract
In this work, we present a segmentation algorithm for color images that uses the watershed algorithm to segment either the two-dimensional (2-D) or the three-dimensional (3-D) color histogram of an image. For compliance with the way humans perceive color, this segmentation has to take place in a perceptually uniform color space like the Luv space. To avoid oversegmentation, the watershed algorithm has to be applied to a smoothed histogram.
Leila Shafarenko, Maria Petrou, Josef Kittler
IEEE Trans. Image Process.1
1997 Automatic watershed segmentation of randomly textured color images
abstract
A new method is proposed for processing randomly textured color images. The method is based on a bottom-up segmentation algorithm that takes into consideration both color and texture properties of the image. An LUV gradient is introduced, which provides both a color similarity measure and a basis for applying the watershed transform. The patches of watershed mosaic are merged according to their color contrast until a termination criterion is met. This criterion is based on the topology of the typical processed image. The resulting algorithm does not require any additional information, be it various thresholds, marker extraction rules, and suchlike, thus being suitable for automatic processing of color images. The algorithm is demonstrated within the framework of the problem of automatic granite inspection. The segmentation procedure has been found to be very robust, producing good results not only on granite images, but on the wide range of other noisy color images as well, subject to the termination criterion.
Leila Shafarenko, Maria Petrou, Josef Kittler
IEEE Trans. Image Process.1