Demo Data from EDBT 2026 / reviewers in the wild / expert
Erdem Hokenek
dblp:42/5663
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 77% Integrated circuit design · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › rasterization
hardware rasterization |
0.0 | 1 | 1988 | Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988 |
Rendering
rasterization |
0.0 | 1 | 1988 | Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988 |
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 1 | 1988 | Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988 |
Integrated circuit design
VLSI design |
0.0 | 1 | 1988 | Subanosecond pixel rendering with million transistor chips · SIGGRAPH 1988 |
Methods — techniques the papers use, named apart from their topics
z-buffering · 0.0gouraud shading · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Design Alternatives for Parallel Saturating Multioperand AddersabstractParallel saturating multioperand adders significantly improve the performance of global system for mobile (GSM) speech coders by giving compilers and assembly language programmers the ability to parallelize loops containing saturating dot products, while maintaining GSM compliant results. This paper presents four designs for parallel saturating multioperand adders. These designs have at most one carry-propagate adder on their critical delay path, yet produce the same results that would be obtained if the additions were performed serially with saturation after each addition. The four parallel designs offer tradeoffs in terms of area, worst case delay, and dot product latency. Compared to a 5-input serial design, the 5-input parallel designs have delays up to 3.51 times shorter. Pablo I. Balzola, Michael J. Schulte, Jie Ruan, C. John Glossner, Erdem Hokenek |
ICCD | 5 |
| 1988 | Subanosecond pixel rendering with million transistor chipsabstractThe desire for higher performance and higher resolution continuously increases the pixel update rates needed in high performance graphics systems. The increasing density of memory chips on the other hand reduces the pixel update rate that can be provided by the frame buffer. We present the design of a VLSI chip and a graphics system that can sustain sub-nanosecond pixel rendering rates for three-dimensional polygons and can be used to render about a million Z-Buffered and Gourard shaded polygons per second. The chip has been designed at the IBM Research Division's Thomas J. Watson Research Center. Nader Gharachorloo, Satish Gupta, Erdem Hokenek, Peruvemba Balasubramanian, William Bogholtz, Christian Mathieu, Christos Zoulas |
SIGGRAPH | 3 |