Kalyan Sunkavalli

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90ranked-venue papers
5as first author
31since 2021 · last 2025
0000-0002-6030-2348ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 80 · 5 first-author · 22 since 2021Artificial intelligence and machine learning · 56 · 2 first-author · 24 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
YearPublicationVenuePosition
2025 Rayzer: a Self-Supervised Large View Synthesis Model
Hanwen Jiang, Hao Tan 0002, Peng Wang 0099, Hai Jin 0001, Sai Bi, Kai Zhang 0045, Fujun Luan, Kalyan Sunkavalli, Qixing Huang, Georgios Pavlakos
ICCV9
2025 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time
abstract
Can we scale 4D pretraining to learn general space-time representations that reconstruct an object from a few views at some times to any view at any time? We provide an affirmative answer with 4D-LRM, the first large-scale 4D reconstruction model that takes input from unconstrained views and timestamps and renders arbitrary novel view-time combinations. Unlike prior 4D approaches, e.g., optimization-based, geometry-based, or generative, that struggle with efficiency, generalization, or faithfulness, 4D-LRM learns a unified space-time representation and directly predicts per-pixel 4D Gaussian primitives from posed image tokens across time, enabling fast, high-quality rendering at, in principle, infinite frame rate. Our results demonstrate that scaling spatiotemporal pretraining enables accurate and efficient 4D reconstruction. We show that 4D-LRM generalizes to novel objects, interpolates across time, and handles diverse camera setups. It reconstructs 24-frame sequences in one forward pass with less than 1.5 seconds on a single A100 GPU.
Ziqiao Ma 0001, Xuweiyi Chen, Shoubin Yu, Sai Bi, Kai Zhang 0045, Sihan Xu, Zexiang Xu, Kalyan Sunkavalli, Mohit Bansal, Joyce Y. Chai, Hao Tan 0002
NeurIPS10
2025 NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Support
abstract
While existing volumetric rendering approaches provide photorealistic results, extracting high-quality meshes from optimized neural field representations is challenging. Conversely, existing differentiable rasterization-based methods are typically sensitive to initialization and suffer from poor mesh rendering quality. In this paper, we introduce Neu-Manifold, a novel method for reconstructing watertight manifold meshes with high-quality textures from multi-view input images. NeuManifold overcomes the limitations of existing approaches by first learning a neural volumetric field and then refining it through differentiable mesh extraction and surface rendering. To eliminate artifacts and preserve mesh properties during iso-surface extraction, we introduce a novel differentiable marching cubes method. Instead of traditional textures, we use neural textures to enhance rendering quality. To integrate with modern graphics rendering pipelines, we also provide customized GLSL shader support for neural textures. Extensive experiments demonstrate that NeuManifold outperforms existing mesh-based reconstruction methods in both mesh quality and rendering metrics, achieving comparable or superior rendering quality to prior volume-rendering-based methods. The generated results enable real-time, high-quality rendering and seamlessly support numerous graphics pipelines and applications requiring high-quality meshes, such as 3D printing and physical simulation. https://sarahweiii.github.io/neumanifold/.
Xinyue Wei, Fanbo Xiang, Sai Bi, Anpei Chen, Kalyan Sunkavalli, Zexiang Xu, Hao Su 0001
WACV5
2024 Controllable Dynamic Appearance for Neural 3D Portraits
abstract
Recent advances in Neural Radiance Fields (NeRFs) have made it possible to reconstruct and reanimate dynamic portrait scenes with control over head-pose, facial expressions and viewing direction. However, training such models assumes photometric consistency over the deformed region e.g. the face must be evenly lit as it deforms with changing head-pose and facial expression. Such photometric consistency across frames of a video is hard to maintain, even in studio environments, thus making the created reanimatable neural portraits prone to artefacts during reanimation. In this work, we propose CoDyNeRF, a system that enables the creation of fully controllable 3D portraits in real-world capture conditions. CoDyNeRF learns to approximate illumination dependent effects via a dynamic appearance model in the canonical space that is conditioned on predicted surface normals and the facial expressions and head-pose deformations. The surface normals prediction is guided using 3DMM normals that act as a coarse prior for the normals of the human head, where direct prediction of normals is hard due to rigid and non-rigid deformations induced by head-pose and facial expression changes. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls, and realistic lighting effects.
Shahrukh Athar, Zhixin Shu, Zexiang Xu, Fujun Luan, Sai Bi, Kalyan Sunkavalli, Dimitris Samaras
3DV6
2024 LightIt: Illumination Modeling and Control for Diffusion Models
abstract
We introduce LightIt, a method for explicit illumination control for image generation. Recent generative methods lack lighting control, which is crucial to numerous artis-tic aspects of image generation such as setting the overall mood or cinematic appearance. To overcome these limi-tations, we propose to condition the generation on shading and normal maps. We model the lighting with single bounce shading, which includes cast shadows. We first train a shading estimation module to generate a dataset of real-world images and shading pairs. Then, we train a control network using the estimated shading and normals as input. Our method demonstrates high-quality image generation and lighting control in numerous scenes. Additionally, we use our generated dataset to train an identity-preserving re-lighting model, conditioned on an image and a target shading. Our method is the first that enables the generation of images with controllable, consistent lighting and performs on par with specialized relighting state-of-the-art methods.
Peter Kocsis 0001, Julien Philip, Kalyan Sunkavalli, Matthias Nießner, Yannick Hold-Geoffroy
CVPR3
2024 Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling
abstract
Novel-view synthesis of specular objects like shiny metals or glossy paints remains a significant challenge. Not only the glossy appearance but also global illumination effects, including reflections of other objects in the environment, are critical components to faithfully reproduce a scene. In this paper, we present Neural Directional Encoding (NDE), a view-dependent appearance encoding of neural radiance fields (NeRF) for rendering specular objects. NDE transfers the concept of feature-grid-based spatial encoding to the angular domain, significantly improving the ability to model high-frequency angular signals. In contrast to previous methods that use encoding functions with only angular input, we additionally cone-trace spatial features to obtain a spatially varying directional encoding, which addresses the challenging interreflection effects Extensive experiments on both synthetic and real datasets show that a NeRF model with NDE (1) outperforms the state of the art on view synthesis of specular objects, and (2) works with small networks to allow fast (real-time) inference. The source code is available at: https://github.com/lwwu2/nde
Liwen Wu, Sai Bi, Zexiang Xu, Fujun Luan, Kai Zhang 0045, Iliyan Georgiev, Kalyan Sunkavalli, Ravi Ramamoorthi
CVPR7
2024 DATENeRF: Depth-Aware Text-Based Editing of NeRFs
Sara Rojas 0001, Julien Philip, Kai Zhang 0045, Sai Bi, Fujun Luan, Bernard Ghanem, Kalyan Sunkavalli
ECCV (11)7
2024 GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting
Kai Zhang 0045, Sai Bi, Hao Tan 0002, Yuanbo Xiangli, Nanxuan Zhao, Kalyan Sunkavalli, Zexiang Xu
ECCV (22)6
2024 PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction
abstract
We propose a Pose-Free Large Reconstruction Model (PF-LRM) for reconstructing a 3D object from a few unposed images even with little visual overlap, while simultaneously estimating the relative camera poses in ~1.3 seconds on a single A100 GPU. PF-LRM is a highly scalable method utilizing self-attention blocks to exchange information between 3D object tokens and 2D image tokens; we predict a coarse point cloud for each view, and then use a differentiable Perspective-n-Point (PnP) solver to obtain camera poses. When trained on a huge amount of multi-view posed data of ~1M objects, PF-LRM shows strong cross-dataset generalization ability, and outperforms baseline methods by a large margin in terms of pose prediction accuracy and 3D reconstruction quality on various unseen evaluation datasets. We also demonstrate our model's applicability in downstream text/image-to-3D task with fast feed-forward inference. Our project website is at: https://totoro97.github.io/pf-lrm.
Peng Wang 0099, Hao Tan 0002, Sai Bi, Yinghao Xu 0001, Fujun Luan, Kalyan Sunkavalli, Wenping Wang 0001, Zexiang Xu, Kai Zhang 0045
ICLR6
2024 LRM: Large Reconstruction Model for Single Image to 3D
abstract
We propose the first Large Reconstruction Model (LRM) that predicts the 3D model of an object from a single input image within just 5 seconds. In contrast to many previous methods that are trained on small-scale datasets such as ShapeNet in a category-specific fashion, LRM adopts a highly scalable transformer-based architecture with 500 million learnable parameters to directly predict a neural radiance field (NeRF) from the input image. We train our model in an end-to-end manner on massive multi-view data containing around 1 million objects, including both synthetic renderings from Objaverse and real captures from MVImgNet. This combination of a high-capacity model and large-scale training data empowers our model to be highly generalizable and produce high-quality 3D reconstructions from various testing inputs, including real-world in-the-wild captures and images created by generative models. Video demos and interactable 3D meshes can be found on our LRM project webpage: https://yiconghong.me/LRM.
Yicong Hong, Kai Zhang 0045, Jiuxiang Gu, Sai Bi, Yang Zhou 0009, Difan Liu, Feng Liu 0015, Kalyan Sunkavalli, Trung Bui, Hao Tan 0002
ICLR8
2024 Instant3D: Fast Text-to-3D with Sparse-view Generation and Large Reconstruction Model
abstract
Text-to-3D with diffusion models has achieved remarkable progress in recent years. However, existing methods either rely on score distillation-based optimization which suffer from slow inference, low diversity and Janus problems, or are feed-forward methods that generate low-quality results due to the scarcity of 3D training data. In this paper, we propose Instant3D, a novel method that generates high-quality and diverse 3D assets from text prompts in a feed-forward manner. We adopt a two-stage paradigm, which first generates a sparse set of four structured and consistent views from text in one shot with a fine-tuned 2D text-to-image diffusion model, and then directly regresses the NeRF from the generated images with a novel transformer-based sparse-view reconstructor. Through extensive experiments, we demonstrate that our method can generate diverse 3D assets of high visual quality within 20 seconds, which is two orders of magnitude faster than previous optimization-based methods that can take 1 to 10 hours. Our project webpage is: https://jiahao.ai/instant3d/.
Hao Tan 0002, Kai Zhang 0045, Zexiang Xu, Fujun Luan, Yinghao Xu 0001, Yicong Hong, Kalyan Sunkavalli, Gregory Shakhnarovich, Sai Bi
ICLR8
2024 DMV3D: Denoising Multi-view Diffusion Using 3D Large Reconstruction Model
abstract
We propose DMV3D, a novel 3D generation approach that uses a transformer-based 3D large reconstruction model to denoise multi-view diffusion. Our reconstruction model incorporates a triplane NeRF representation and, functioning as a denoiser, can denoise noisy multi-view images via 3D NeRF reconstruction and rendering, achieving single-stage 3D generation in the 2D diffusion denoising process. We train DMV3D on large-scale multi-view image datasets of extremely diverse objects using only image reconstruction losses, without accessing 3D assets. We demonstrate state-of-the-art results for the single-image reconstruction problem where probabilistic modeling of unseen object parts is required for generating diverse reconstructions with sharp textures. We also show high-quality text-to-3D generation results outperforming previous 3D diffusion models. Our project website is at: https://dmv3d.github.io/.
Yinghao Xu 0001, Hao Tan 0002, Fujun Luan, Sai Bi, Peng Wang 0099, Zifan Shi, Kalyan Sunkavalli, Gordon Wetzstein, Zexiang Xu, Kai Zhang 0045
ICLR8
2023 PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields
abstract
Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decom-poses the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regulariz-ers to encourage the spatial coherence of the decomposition. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes. Our project page is https://palettenerf.github.io.
Zhengfei Kuang, Fujun Luan, Sai Bi, Zhixin Shu, Gordon Wetzstein, Kalyan Sunkavalli
CVPR6
2023 Interactive Portrait Harmonization
Jeya Maria Jose Valanarasu, He Zhang 0004, Jianming Zhang 0001, Yilin Wang 0002, Zhe Lin 0001, Jose Echevarria, Yinglan Ma, Zijun Wei, Kalyan Sunkavalli, Vishal M. Patel
ICLR9
2023 MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs
abstract
The volume rendering step used in Neural Radiance Fields (NeRFs) produces highly photorealistic results, but is inherently slow because it evaluates an MLP at a large number of sample points per ray. Previous work has addressed this by either proposing neural scene representations that are faster to evaluate or by pre-computing (and approximating) scene properties to reduce render times. In this work, we propose MCNeRF, a general Monte Carlo-based rendering algorithm that can speed up any NeRF representation. We show that the NeRF volume rendering integral can be efficiently computed via Monte Carlo integration using an importance sampling scheme based on ray density distributions. This allows us to use a small number of MLP evaluations to estimate pixel radiance. These noisy Monte Carlo estimates can be further denoised using an inexpensive image-space denoiser trained per-scene. We demonstrate that MCNeRF can be used to speed up NeRF representations like TensoRF by 7 × while closely matching their visual quality and without making the scene approximations that real-time NeRF rendering methods usually make.
Kunal Gupta, Milos Hasan, Zexiang Xu, Fujun Luan, Kalyan Sunkavalli, Xin Sun 0014, Manmohan Krishna Chandraker, Sai Bi
SIGGRAPH Asia5
2023 A Semi-Procedural Convolutional Material Prior
abstract
Abstract Lightweight material capture methods require a material prior, defining the subspace of plausible textures within the large space of unconstrained texel grids. Previous work has either used deep neural networks (trained on large synthetic material datasets) or procedural node graphs (constructed by expert artists) as such priors. In this paper, we propose a semi‐procedural differentiable material prior that represents materials as a set of (typically procedural) grayscale noises and patterns that are processed by a sequence of lightweight learnable convolutional filter operations. We demonstrate that the restricted structure of this architecture acts as an inductive bias on the space of material appearances, allowing us to optimize the weights of the convolutions per‐material, with no need for pre‐training on a large dataset. Combined with a differentiable rendering step and a perceptual loss, we enable single‐image tileable material capture comparable with state of the art. Our approach does not target the pixel‐perfect recovery of the material, but rather uses noises and patterns as input to match the target appearance. To achieve this, it does not require complex procedural graphs, and has a much lower complexity, computational cost and storage cost. We also enable control over the results, through changing the provided patterns and using guide maps to push the material properties towards a user‐driven objective.
Xilong Zhou 0001, Milos Hasan, Valentin Deschaintre, Paul Guerrero 0001, Kalyan Sunkavalli, Nima Khademi Kalantari
Comput. Graph. Forum5
2023 A Perceptual Measure for Deep Single Image Camera and Lens Calibration
abstract
Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrically calibrated, which can be tedious and requires a physical calibration target. In place of the traditional multi-image calibration process, we propose to infer the camera calibration parameters such as pitch, roll, field of view, and lens distortion directly from a single image using a deep convolutional neural network. We train this network using automatically generated samples from a large-scale panorama dataset, yielding competitive accuracy in terms of standard$\ell ^{2}$error. However, we argue that minimizing such standard error metrics might not be optimal for many applications. In this work, we investigate human sensitivity to inaccuracies in geometric camera calibration. To this end, we conduct a large-scale human perception study where we ask participants to judge the realism of 3D objects composited with correct and biased camera calibration parameters. Based on this study, we develop a new perceptual measure for camera calibration and demonstrate that our deep calibration network outperforms previous single-image based calibration methods both on standard metrics as well as on this novel perceptual measure. Finally, we demonstrate the use of our calibration network for several applications, including virtual object insertion, image retrieval, and compositing.
Yannick Hold-Geoffroy, Dominique Piché-Meunier, Kalyan Sunkavalli, Jean-Charles Bazin, François Rameau, Jean-François Lalonde
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 RigNeRF: Fully Controllable Neural 3D Portraits
abstract
Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a scene. In this work, we propose RigNeRF, a system that goes beyond just novel view synthesis and enables full control of head pose and facial expressions learned from a single portrait video. We model changes in head pose and facial expressions using a deformation field that is guided by a 3D morphable face model (3DMM). The 3DMM effectively acts as a prior for RigNeRF that learns to predict only residuals to the 3DMM deformations and allows us to render novel (rigid) poses and (non-rigid) expressions that were not present in the input sequence. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls.
Shahrukh Athar, Zexiang Xu, Kalyan Sunkavalli, Eli Shechtman, Zhixin Shu
CVPR3
2022 Point-NeRF: Point-based Neural Radiance Fields
abstract
Volumetric neural rendering methods like NeRF [34] generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30× faster training time. Point-NeRF can be combined with other 3D re-construction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism.
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, Ulrich Neumann
CVPR6
2022 PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes
abstract
Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene11Code: https://github.com/ViLab-UCSD/PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and rotation, as well as the scene lighting to best match the input image via a differentiable rendering layer. We evaluate our technique on objects and layout reconstructions from ScanNet, SUN RGB-D and stock photographs, and demonstrate that our method reconstructs high-quality, fully relightable 3D scenes that can be re-rendered under arbitrary viewpoints, zooms and lighting.
Yu-Ying Yeh, Zhengqin Li, Yannick Hold-Geoffroy, Rui Zhu 0026, Zexiang Xu, Milos Hasan, Kalyan Sunkavalli, Manmohan Krishna Chandraker
CVPR7
2022 NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction
abstract
While NeRF [28] has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction methods can handle large-scale scenes but do not produce realistic renderings. We propose NeRFusion, a method that combines the advantages of NeRF and TSDF-based fusion techniques to achieve efficient large-scale reconstruction and photo-realistic rendering. We process the input image sequence to predict per-frame local radiance fields via direct network inference. These are then fused using a novel recurrent neural network that incrementally reconstructs a global, sparse scene representation in real-time at 22 fps. This global volume can be further fine-tuned to boost rendering quality. We demonstrate that NeR-Fusionachieves state-of-the-art quality on both large-scale indoor and small-scale object scenes, with substantially faster reconstruction than NeRF and other recent methods.11https://jetd1.github.io/NeRFusion-Web/
Xiaoshuai Zhang, Sai Bi, Kalyan Sunkavalli, Hao Su 0001, Zexiang Xu
CVPR3
2022 Physically-Based Editing of Indoor Scene Lighting from a Single Image
Zhengqin Li, Sai Bi, Rui Zhu 0026, Kalyan Sunkavalli, Milos Hasan, Zexiang Xu, Ravi Ramamoorthi, Manmohan Krishna Chandraker
ECCV (6)5
2022 Differentiable Rendering of Neural SDFs through Reparameterization
abstract
We present a method to automatically compute correct gradients with respect to geometric scene parameters in neural SDF renderers. Recent physically-based differentiable rendering techniques for meshes have used edge-sampling to handle discontinuities, particularly at object silhouettes, but SDFs do not have a simple parametric form amenable to sampling. Instead, our approach builds on area-sampling techniques and develops a continuous warping function for SDFs to account for these discontinuities. Our method leverages the distance to surface encoded in an SDF and uses quadrature on sphere tracer points to compute this warping function. We further show that this can be done by subsampling the points to make the method tractable for neural SDFs. Our differentiable renderer can be used to optimize neural shapes from multi-view images and produces comparable 3D reconstructions to recent SDF-based inverse rendering methods, without the need for 2D segmentation masks to guide the geometry optimization and no volumetric approximations to the geometry.
Sai Praveen Bangaru, Michaël Gharbi, Fujun Luan, Tzu-Mao Li, Kalyan Sunkavalli, Milos Hasan, Sai Bi, Zexiang Xu, Gilbert Louis Bernstein, Frédo Durand
SIGGRAPH Asia5
2022 TileGen: Tileable, Controllable Material Generation and Capture
abstract
Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can generate varied random material appearance, but do not have any mechanism to constrain the generated material to a specific category or to control the coarse structure of the generated material, such as the exact brick layout on a brick wall. Furthermore, materials reconstructed from a single input photo commonly have artifacts and are generally not tileable, which limits their use in practical content creation pipelines. We propose TileGen, a generative model for SVBRDFs that is specific to a material category, always tileable, and optionally conditional on a provided input structure pattern. TileGen is a variant of StyleGAN whose architecture is modified to always produce tileable (periodic) material maps. In addition to the standard “style” latent code, TileGen can optionally take a condition image, giving a user direct control over the dominant spatial (and optionally color) features of the material. For example, in brick materials, the user can specify a brick layout and the brick color, or in leather materials, the locations of wrinkles and folds. Our inverse rendering approach can find a material perceptually matching a single target photograph by optimization. This reconstruction can also be conditional on a user-provided pattern. The resulting materials are tileable, can be larger than the target image, and are editable by varying the condition.
Xilong Zhou 0001, Milos Hasan, Valentin Deschaintre, Paul Guerrero 0001, Kalyan Sunkavalli, Nima Khademi Kalantari
SIGGRAPH Asia5
2022 MatFormer: a generative model for procedural materials
abstract
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural materials requires significant expertise and publicly accessible libraries contain only a few thousand such graphs. We present MatFormer, a generative model that can produce a diverse set of high-quality procedural materials with complex spatial patterns and appearance. While procedural materials can be modeled as directed (operation) graphs, they contain arbitrary numbers of heterogeneous nodes with unstructured, often long-range node connections, and functional constraints on node parameters and connections. MatFormer addresses these challenges with a multi-stage transformer-based model that sequentially generates nodes, node parameters, and edges, while ensuring the semantic validity of the graph. In addition to generation, MatFormer can be used for the auto-completion and exploration of partial material graphs. We qualitatively and quantitatively demonstrate that our method outperforms alternative approaches, in both generated graph and material quality.
Paul Guerrero 0001, Milos Hasan, Kalyan Sunkavalli, Radomír Mech, Tamy Boubekeur, Niloy J. Mitra
ACM Trans. Graph.3
2021 OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets
abstract
We propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make the dataset creation process widely accessible, transforming scans into photorealistic datasets with high-quality ground truth for appearance, layout, semantic labels, high quality spatially-varying BRDF and complex lighting, including direct, indirect and visibility components. This enables important applications in inverse rendering, scene understanding and robotics. We show that deep networks trained on the proposed dataset achieve competitive performance for shape, material and lighting estimation on real images, enabling photorealistic augmented reality applications, such as object insertion and material editing. We also show our semantic labels may be used for segmentation and multi-task learning. Finally, we demonstrate that our framework may also be integrated with physics engines, to create virtual robotics environments with unique ground truth such as friction coefficients and correspondence to real scenes. The dataset and all the tools to create such datasets will be made publicly available.1
Zhengqin Li, Ting-Wei Yu, Shen Sang, Sarah Wang, Yu-Ying Yeh, Rui Zhu 0026, Nitesh B. Gundavarapu, Sai Bi, Hong-Xing Yu, Zexiang Xu, Kalyan Sunkavalli, Milos Hasan, Ravi Ramamoorthi, Manmohan Krishna Chandraker
CVPR14
2021 Deep Denoising of Flash and No-Flash Pairs for Photography in Low-Light Environments
abstract
We introduce a neural network-based method to denoise pairs of images taken in quick succession, with and without a flash, in low-light environments. Our goal is to produce a high-quality rendering of the scene that preserves the color and mood from the ambient illumination of the noisy no-flash image, while recovering surface texture and detail revealed by the flash. Our network outputs a gain map and a field of kernels, the latter obtained by linearly mixing elements of a per-image low-rank kernel basis. We first apply the kernel field to the no-flash image, and then multiply the result with the gain map to create the final output. We show our network effectively learns to produce high-quality images by combining a smoothed out estimate of the scene’s ambient appearance from the no-flash image, with high-frequency albedo details extracted from the flash input. Our experiments show significant improvements over alternative captures without a flash, and baseline denoisers that use flash no-flash pairs. In particular, our method produces images that are both noise-free and contain accurate ambient colors without the sharp shadows or strong specular highlights visible in the flash image.
Zhihao Xia, Michaël Gharbi, Federico Perazzi, Kalyan Sunkavalli, Ayan Chakrabarti
CVPR4
2021 NeuTex: Neural Texture Mapping for Volumetric Neural Rendering
abstract
Recent work [28], [5] has demonstrated that volumetric scene representations combined with differentiable volume rendering can enable photo-realistic rendering for challenging scenes that mesh reconstruction fails on. However, these methods entangle geometry and appearance in a "black-box" volume that cannot be edited. Instead, we present an approach that explicitly disentangles geometry—represented as a continuous 3D volume—from appearance—represented as a continuous 2D texture map. We achieve this by introducing a 3D-to-2D texture mapping (or surface parameterization) network into volumetric representations. We constrain this texture mapping network using an additional 2D-to-3D inverse mapping network and a novel cycle consistency loss to make 3D surface points map to 2D texture points that map back to the original 3D points. We demonstrate that this representation can be reconstructed using only multi-view image supervision and generates high-quality rendering results. More importantly, by separating geometry and texture, we allow users to edit appearance by simply editing 2D texture maps.
Fanbo Xiang, Zexiang Xu, Milos Hasan, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Hao Su 0001
CVPR5
2021 SSH: A Self-Supervised Framework for Image Harmonization
abstract
Image harmonization aims to improve the quality of image compositing by matching the "appearance" (e.g., color tone, brightness and contrast) between foreground and background images. However, collecting large-scale annotated datasets for this task requires complex professional retouching. Instead, we propose a novel Self-Supervised Harmonization framework (SSH) that can be trained using just "free" natural images without being edited. We reformulate the image harmonization problem from a representation fusion perspective, which separately processes the foreground and background examples, to address the background occlusion issue. This framework design allows for a dual data augmentation method, where diverse [foreground, background, pseudo GT] triplets can be generated by cropping an image with perturbations using 3D color lookup tables (LUTs). In addition, we build a real-world harmonization dataset as carefully created by expert users, for evaluation and benchmarking purposes. Our results show that the proposed self-supervised method outperforms previous state-of-the-art methods in terms of reference metrics, visual quality, and subject user study. Code and dataset are available at https://github.com/VITA-Group/SSHarmonization.
Yifan Jiang 0001, He Zhang 0004, Jianming Zhang 0001, Yilin Wang 0002, Zhe Lin 0001, Kalyan Sunkavalli, Simon Chen, Sohrab Amirghodsi, Sarah Kong, Zhangyang Wang
ICCV6
2021 Guest Editorial: Introduction to the Special Section on Computational Photography
abstract
The papers in this special section focus on computational photography. The past year has been significant in many ways. For the scientific community of computational photography, we have a hybrid in-person conference, one of the first in the vision/optics/graphics community post-pandemic. Further, we expanded our community to better include the physical optics community. This move was made consciously to strengthen and expand the span of computational photography and make these different, yet closely related communities, have a common venue to share ideas. This expansion we believe has significantly enriched the papers submitted to this special issue, through the IEEE International Conference on Computational Photography (ICCP’2021).
Yoav Y. Schechner, Kavita Bala, Ori Katz, Kalyan Sunkavalli, Ko Nishino
IEEE Trans. Pattern Anal. Mach. Intell.4
2021 Self-Supervised Multi-View Person Association and its Applications
abstract
Reliable markerless motion tracking of people participating in a complex group activity from multiple moving cameras is challenging due to frequent occlusions, strong viewpoint and appearance variations, and asynchronous video streams. To solve this problem, reliable association of the same person across distant viewpoints and temporal instances is essential. We present a self-supervised framework to adapt a generic person appearance descriptor to the unlabeled videos by exploiting motion tracking, mutual exclusion constraints, and multi-view geometry. The adapted discriminative descriptor is used in a tracking-by-clustering formulation. We validate the effectiveness of our descriptor learning on WILDTRACK T. Chavdarova et al., "WILDTRACK: A multi-camera HD dataset for dense unscripted pedestrian detection," in Proc. IEEE Conf. Comput. Vis. Pattern Recognit., 2018, pp. 5030-5039. and three new complex social scenes captured by multiple cameras with up to 60 people "in the wild". We report significant improvement in association accuracy (up to 18 percent) and stable and coherent 3D human skeleton tracking (5 to 10 times) over the baseline. Using the reconstructed 3D skeletons, we cut the input videos into a multi-angle video where the image of a specified person is shown from the best visible front-facing camera. Our algorithm detects inter-human occlusion to determine the camera switching moment while still maintaining the flow of the action well. Website: http://www.cs.cmu.edu/~ILIM/projects/IM/Association4Tracking.
Minh Vo, Ersin Yumer, Kalyan Sunkavalli, Sunil Hadap, Yaser Sheikh, Srinivasa G. Narasimhan
IEEE Trans. Pattern Anal. Mach. Intell.3
2020 Deep 3D Capture: Geometry and Reflectance From Sparse Multi-View Images
abstract
We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point lighting. We first estimate per-view depth maps using a deep multi-view stereo network; these depth maps are used to coarsely align the different views. We propose a novel multi-view reflectance estimation network architecture that is trained to pool features from these coarsely aligned images and predict per-view spatially-varying diffuse albedo, surface normals, specular roughness and specular albedo. We do this by jointly optimizing the latent space of our multi-view reflectance network to minimize the photometric error between images rendered with our predictions and the input images. While previous state-of-the-art methods fail on such sparse acquisition setups, we demonstrate, via extensive experiments on synthetic and real data, that our method produces high-quality reconstructions that can be used to render photorealistic images.
Sai Bi, Zexiang Xu, Kalyan Sunkavalli, David J. Kriegman, Ravi Ramamoorthi
CVPR3
2020 Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image
abstract
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we obtain a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. Our novel inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian lighting representation, a differentiable rendering layer to model scene appearance, a cascade structure to iteratively refine the predictions and a bilateral solver for refinement -- allowing us to jointly reason about shape, lighting, and reflectance. Since no existing dataset provides ground truth high quality spatially-varying material and spatially-varying lighting, we propose novel methods to map complex materials to existing indoor scene datasets and a new physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Experiments show that our framework outperforms previous methods and enables various novel applications like photorealistic object insertion and material editing.
Zhengqin Li, Mohammad Shafiei, Ravi Ramamoorthi, Kalyan Sunkavalli, Manmohan Krishna Chandraker
CVPR4
2020 Basis Prediction Networks for Effective Burst Denoising With Large Kernels
abstract
Bursts of images exhibit significant self-similarity across both time and space. This motivates a representation of the kernels as linear combinations of a small set of basis elements. To this end, we introduce a novel basis prediction network that, given an input burst, predicts a set of global basis kernels --- shared within the image --- and the corresponding mixing coefficients --- which are specific to individual pixels. Compared to state-of-the-art techniques that output a large tensor of per-pixel spatiotemporal kernels, our formulation substantially reduces the dimensionality of the network output. This allows us to effectively exploit comparatively larger denoising kernels, achieving both significant quality improvements (over 1dB PSNR) and faster run-times over state-of-the-art methods.
Zhihao Xia, Federico Perazzi, Michaël Gharbi, Kalyan Sunkavalli, Ayan Chakrabarti
CVPR4
2020 Deep Reflectance Volumes: Relightable Reconstructions from Multi-view Photometric Images
Sai Bi, Zexiang Xu, Kalyan Sunkavalli, Milos Hasan, Yannick Hold-Geoffroy, David J. Kriegman, Ravi Ramamoorthi
ECCV (3)3
2020 Deep Multi Depth Panoramas for View Synthesis
Kai-En Lin, Zexiang Xu, Ben Mildenhall, Pratul P. Srinivasan, Yannick Hold-Geoffroy, Stephen DiVerdi, Qi Sun 0003, Kalyan Sunkavalli, Ravi Ramamoorthi
ECCV (13)8
2020 Single View Metrology in the Wild
Rui Zhu 0026, Xingyi Yang, Yannick Hold-Geoffroy, Federico Perazzi, Jonathan Eisenmann, Kalyan Sunkavalli, Manmohan Krishna Chandraker
ECCV (11)6
2020 Learning Monocular Face Reconstruction using Multi-View Supervision
abstract
We present a method to reconstruct faces from a single portrait image. While traditional face reconstruction methods fit low-dimensional 3D morphable models to images, we train a deep network to regress depth from a single image directly. We do so by combining supervised losses on synthetic data with indirect supervision on real data using a novel multi-view photo-consistency loss. Furthermore, we regularize the depth estimation using a 3D morphable model (3DMM). We demonstrate that this leads to results that preserve facial features, capture facial geometry that goes beyond 3DMMs, and is also robust to viewpoint conditions. We evaluate our method on various datasets and via ablation studies, and demonstrate that it outperforms previous work significantly.
Zhixin Shu, Duygu Ceylan, Kalyan Sunkavalli, Eli Shechtman, Sunil Hadap, Dimitris Samaras
FG3
2020 State of the Art on Neural Rendering
abstract
Abstract Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic images from hand‐crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo‐realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state‐of‐the‐art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photorealistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. Specifically, our emphasis is on the type of control, i.e., how the control is provided, which parts of the pipeline are learned, explicit vs. implicit control, generalization, and stochastic vs. deterministic synthesis. The second half of this state‐of‐the‐art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free‐viewpoint video, and the creation of photo‐realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems.
Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Kalyan Sunkavalli, Ricardo Martin-Brualla, Tomas Simon, Jason M. Saragih, Matthias Nießner, Rohit Pandey, Sean Ryan Fanello, Gordon Wetzstein, Jun-Yan Zhu, Christian Theobalt, Maneesh Agrawala, Eli Shechtman, Dan B. Goldman, Michael Zollhöfer
Comput. Graph. Forum6
2020 Guest Editors' Introduction to the Special Section on Computational Photography
Ayan Chakrabarti, Kalyan Sunkavalli, David A. Forsyth
IEEE Trans. Pattern Anal. Mach. Intell.2
2020 MaterialGAN: reflectance capture using a generative SVBRDF model
abstract
We address the problem of reconstructing spatially-varying BRDFs from a small set of image measurements. This is a fundamentally under-constrained problem, and previous work has relied on using various regularization priors or on capturing many images to produce plausible results. In this work, we present MaterialGAN , a deep generative convolutional network based on StyleGAN2, trained to synthesize realistic SVBRDF parameter maps. We show that MaterialGAN can be used as a powerful material prior in an inverse rendering framework: we optimize in its latent representation to generate material maps that match the appearance of the captured images when rendered. We demonstrate this framework on the task of reconstructing SVBRDFs from images captured under flash illumination using a hand-held mobile phone. Our method succeeds in producing plausible material maps that accurately reproduce the target images, and outperforms previous state-of-the-art material capture methods in evaluations on both synthetic and real data. Furthermore, our GAN-based latent space allows for high-level semantic material editing operations such as generating material variations and material morphing.
Yu Guo 0007, Cameron Smith, Milos Hasan, Kalyan Sunkavalli
ACM Trans. Graph.4
2020 Match: differentiable material graphs for procedural material capture
abstract
We present MATch , a method to automatically convert photographs of material samples into production-grade procedural material models. At the core of MATch is a new library DiffMat that provides differentiable building blocks for constructing procedural materials, and automatic translation of large-scale procedural models, with hundreds to thousands of node parameters, into differentiable node graphs. Combining these translated node graphs with a rendering layer yields an end-to-end differentiable pipeline that maps node graph parameters to rendered images. This facilitates the use of gradient-based optimization to estimate the parameters such that the resulting material, when rendered, matches the target image appearance, as quantified by a style transfer loss. In addition, we propose a deep neural feature-based graph selection and parameter initialization method that efficiently scales to a large number of procedural graphs. We evaluate our method on both rendered synthetic materials and real materials captured as flash photographs. We demonstrate that MATch can reconstruct more accurate, general, and complex procedural materials compared to the state-of-the-art. Moreover, by producing a procedural output, we unlock capabilities such as constructing arbitrary-resolution material maps and parametrically editing the material appearance.
Liang Shi 0003, Beichen Li 0005, Milos Hasan, Kalyan Sunkavalli, Tamy Boubekeur, Radomír Mech, Wojciech Matusik
ACM Trans. Graph.4
2019 Fast Spatially-Varying Indoor Lighting Estimation
abstract
We propose a real-time method to estimate spatially-varying indoor lighting from a single RGB image. Given an image and a 2D location in that image, our CNN estimates a 5th order spherical harmonic representation of the lighting at the given location in less than 20ms on a laptop mobile graphics card. While existing approaches estimate a single, global lighting representation or require depth as input, our method reasons about local lighting without requiring any geometry information. We demonstrate, through quantitative experiments including a user study, that our results achieve lower lighting estimation errors and are preferred by users over the state-of-the-art. Our approach can be used directly for augmented reality applications, where a virtual object is relit realistically at any position in the scene in real-time.
Mathieu Garon, Kalyan Sunkavalli, Sunil Hadap, Nathan Carr 0001, Jean-François Lalonde
CVPR2
2019 Learning to Separate Multiple Illuminants in a Single Image
abstract
We present a method to separate a single image captured under two illuminants, with different spectra, into the two images corresponding to the appearance of the scene under each individual illuminant. We do this by training a deep neural network to predict the per-pixel reflectance chromaticity of the scene, which we use in conjunction with a previous flash/no-flash image-based separation algorithm to produce the final two output images. We design our reflectance chromaticity network and loss functions by incorporating intuitions from the physics of image formation. We show that this leads to significantly better performance than other single image techniques and even approaches the quality of the two image separation method.
Zhuo Hui, Ayan Chakrabarti, Kalyan Sunkavalli, Aswin C. Sankaranarayanan
CVPR3
2019 All-Weather Deep Outdoor Lighting Estimation
abstract
We present a neural network that predicts HDR outdoor illumination from a single LDR image. At the heart of our work is a method to accurately learn HDR lighting from LDR panoramas under any weather condition. We achieve this by training another CNN (on a combination of synthetic and real images) to take as input an LDR panorama, and regress the parameters of the Lalonde-Mathews outdoor illumination model. This model is trained such that it a) reconstructs the appearance of the sky, and b) renders the appearance of objects lit by this illumination. We use this network to label a large-scale dataset of LDR panoramas with lighting parameters and use them to train our single image outdoor lighting estimation network. We demonstrate, via extensive experiments, that both our panorama and singe image networks outperform the state of the art, and unlike prior work, are able to handle weather conditions ranging from fully sunny to overcast skies.
Kalyan Sunkavalli, Yannick Hold-Geoffroy, Sunil Hadap, Jonathan Eisenmann, Jean-François Lalonde
CVPR2
2019 Deep CG2Real: Synthetic-to-Real Translation via Image Disentanglement
abstract
We present a method to improve the visual realism of low-quality, synthetic images, e.g. OpenGL renderings. Training an unpaired synthetic-to-real translation network in image space is severely under-constrained and produces visible artifacts. Instead, we propose a semi-supervised approach that operates on the disentangled shading and albedo layers of the image. Our two-stage pipeline first learns to predict accurate shading in a supervised fashion using physically-based renderings as targets, and further increases the realism of the textures and shading with an improved CycleGAN network. Extensive evaluations on the SUNCG indoor scene dataset demonstrate that our approach yields more realistic images compared to other state-of-the-art approaches. Furthermore, networks trained on our generated ``real'' images predict more accurate depth and normals than domain adaptation approaches, suggesting that improving the visual realism of the images can be more effective than imposing task-specific losses.
Sai Bi, Kalyan Sunkavalli, Federico Perazzi, Eli Shechtman, Vladimir G. Kim, Ravi Ramamoorthi
ICCV2
2019 Deep Parametric Indoor Lighting Estimation
abstract
We present a method to estimate lighting from a single image of an indoor scene. Previous work has used an environment map representation that does not account for the localized nature of indoor lighting. Instead, we represent lighting as a set of discrete 3D lights with geometric and photometric parameters. We train a deep neural network to regress these parameters from a single image, on a dataset of environment maps annotated with depth. We propose a differentiable layer to convert these parameters to an environment map to compute our loss; this bypasses the challenge of establishing correspondences between estimated and ground truth lights. We demonstrate, via quantitative and qualitative evaluations, that our representation and training scheme lead to more accurate results compared to previous work, while allowing for more realistic 3D object compositing with spatially-varying lighting.
Marc-André Gardner, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Christian Gagné 0001, Jean-François Lalonde
ICCV3
2019 Deep Single-Image Portrait Relighting
abstract
Conventional physically-based methods for relighting portrait images need to solve an inverse rendering problem, estimating face geometry, reflectance and lighting. However, the inaccurate estimation of face components can cause strong artifacts in relighting, leading to unsatisfactory results. In this work, we apply a physically-based portrait relighting method to generate a large scale, high quality, “in the wild” portrait relighting dataset (DPR). A deep Convolutional Neural Network (CNN) is then trained using this dataset to generate a relit portrait image by using a source image and a target lighting as input. The training procedure regularizes the generated results, removing the artifacts caused by physically-based relighting methods. A GAN loss is further applied to improve the quality of the relit portrait image. Our trained network can relight portrait images with resolutions as high as 1024 × 1024. We evaluate the proposed method on the proposed DPR datset, Flickr portrait dataset and Multi-PIE dataset both qualitatively and quantitatively. Our experiments demonstrate that the proposed method achieves state-of-the-art results. Please refer to https://zhhoper.github.io/dpr.html for dataset and code.
Hao Zhou 0011, Sunil Hadap, Kalyan Sunkavalli, David Jacobs 0001
ICCV3
2019 Deep view synthesis from sparse photometric images
abstract
The goal of light transport acquisition is to take images from a sparse set of lighting and viewing directions, and combine them to enable arbitrary relighting with changing view. While relighting from sparse images has received significant attention, there has been relatively less progress on view synthesis from a sparse set of "photometric" images---images captured under controlled conditions, lit by a single directional source; we use a spherical gantry to position the camera on a sphere surrounding the object. In this paper, we synthesize novel viewpoints across a wide range of viewing directions (covering a 60° cone) from a sparse set of just six viewing directions. While our approach relates to previous view synthesis and image-based rendering techniques, those methods are usually restricted to much smaller baselines, and are captured under environment illumination. At our baselines, input images have few correspondences and large occlusions; however we benefit from structured photometric images. Our method is based on a deep convolutional network trained to directly synthesize new views from the six input views. This network combines 3D convolutions on a plane sweep volume with a novel per-view per-depth plane attention map prediction network to effectively aggregate multi-view appearance. We train our network with a large-scale synthetic dataset of 1000 scenes with complex geometry and material properties. In practice, it is able to synthesize novel viewpoints for captured real data and reproduces complex appearance effects like occlusions, view-dependent specularities and hard shadows. Moreover, the method can also be combined with previous relighting techniques to enable changing both lighting and view, and applied to computer vision problems like multiview stereo from sparse image sets.
Zexiang Xu, Sai Bi, Kalyan Sunkavalli, Sunil Hadap, Hao Su 0001, Ravi Ramamoorthi
ACM Trans. Graph.3
2018 A Perceptual Measure for Deep Single Image Camera Calibration
abstract
Most current single image camera calibration methods rely on specific image features or user input, and cannot be applied to natural images captured in uncontrolled settings. We propose directly inferring camera calibration parameters from a single image using a deep convolutional neural network. This network is trained using automatically generated samples from a large-scale panorama dataset, and considerably outperforms other methods, including recent deep learning-based approaches, in terms of standard L2 error. However, we argue that in many cases it is more important to consider how humans perceive errors in camera estimation. To this end, we conduct a large-scale human perception study where we ask users to judge the realism of 3D objects composited with and without ground truth camera calibration. Based on this study, we develop a new perceptual measure for camera calibration, and demonstrate that our deep calibration network outperforms other methods on this measure. Finally, we demonstrate the use of our calibration network for a number of applications including virtual object insertion, image retrieval and compositing.
Yannick Hold-Geoffroy, Kalyan Sunkavalli, Jonathan Eisenmann, Matthew Fisher, Emiliano Gambaretto, Sunil Hadap, Jean-François Lalonde
CVPR2
2018 Illuminant Spectra-Based Source Separation Using Flash Photography
abstract
Real-world lighting often consists of multiple illuminants with different spectra. Separating and manipulating these illuminants in post-process is a challenging problem that requires either significant manual input or calibrated scene geometry and lighting. In this work, we leverage a flash/no-flash image pair to analyze and edit scene illuminants based on their spectral differences. We derive a novel physics-based relationship between color variations in the observed flash/no-flash intensities and the spectra and surface shading corresponding to individual scene illuminants. Our technique uses this constraint to automatically separate an image into constituent images lit by each illuminant. This separation can be used to support applications like white balancing, lighting editing, and RGB photometric stereo, where we demonstrate results that outperform state-of-the-art techniques on a wide range of images.
Zhuo Hui, Kalyan Sunkavalli, Sunil Hadap, Aswin C. Sankaranarayanan
CVPR2
2018 Fast Video Object Segmentation by Reference-Guided Mask Propagation
abstract
We present an efficient method for the semi-supervised video object segmentation. Our method achieves accuracy competitive with state-of-the-art methods while running in a fraction of time compared to others. To this end, we propose a deep Siamese encoder-decoder network that is designed to take advantage of mask propagation and object detection while avoiding the weaknesses of both approaches. Our network, learned through a two-stage training process that exploits both synthetic and real data, works robustly without any online learning or post-processing. We validate our method on four benchmark sets that cover single and multiple object segmentation. On all the benchmark sets, our method shows comparable accuracy while having the order of magnitude faster runtime. We also provide extensive ablation and add-on studies to analyze and evaluate our framework.
Seoung Wug Oh, Joon-Young Lee, Kalyan Sunkavalli, Seon Joo Kim
CVPR3
2018 Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image
Zhengqin Li, Kalyan Sunkavalli, Manmohan Krishna Chandraker
ECCV (3)2
2018 MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics
Xinchen Yan, Akash Rastogi, Ruben Villegas, Kalyan Sunkavalli, Eli Shechtman, Sunil Hadap, Ersin Yumer, Honglak Lee
ECCV (5)4
2018 Compositing-Aware Image Search
Hengshuang Zhao, Xiaohui Shen, Zhe Lin 0001, Kalyan Sunkavalli, Brian L. Price, Jiaya Jia
ECCV (3)4
2018 Learning to reconstruct shape and spatially-varying reflectance from a single image
abstract
Reconstructing shape and reflectance properties from images is a highly under-constrained problem, and has previously been addressed by using specialized hardware to capture calibrated data or by assuming known (or highly constrained) shape or reflectance. In contrast, we demonstrate that we can recover non-Lambertian, spatially-varying BRDFs and complex geometry belonging to any arbitrary shape class, from a single RGB image captured under a combination of unknown environment illumination and flash lighting. We achieve this by training a deep neural network to regress shape and reflectance from the image. Our network is able to address this problem because of three novel contributions: first, we build a large-scale dataset of procedurally generated shapes and real-world complex SVBRDFs that approximate real world appearance well. Second, single image inverse rendering requires reasoning at multiple scales, and we propose a cascade network structure that allows this in a tractable manner. Finally, we incorporate an in-network rendering layer that aids the reconstruction task by handling global illumination effects that are important for real-world scenes. Together, these contributions allow us to tackle the entire inverse rendering problem in a holistic manner and produce state-of-the-art results on both synthetic and real data.
Zhengqin Li, Zexiang Xu, Ravi Ramamoorthi, Kalyan Sunkavalli, Manmohan Krishna Chandraker
ACM Trans. Graph.4
2018 Portrait Lighting Transfer Using a Mass Transport Approach
abstract
Lighting is a critical element of portrait photography. However, good lighting design typically requires complex equipment and significant time and expertise. Our work simplifies this task using a relighting technique that transfers the desired illumination of one portrait onto another. The novelty in our approach to this challenging problem is our formulation of relighting as a mass transport problem. We start from standard color histogram matching that only captures the overall tone of the illumination, and we show how to use the mass-transport formulation to make it dependent on facial geometry. We fit a three-dimensional (3D) morphable face model to the portrait, and for each pixel, we combine the color value with the corresponding 3D position and normal. We then solve a mass-transport problem in this augmented space to generate a color remapping that achieves localized, geometry-aware relighting. Our technique is robust to variations in facial appearance and small errors in face reconstruction. As we demonstrate, this allows our technique to handle a variety of portraits and illumination conditions, including scenarios that are challenging for previous methods.
Zhixin Shu, Sunil Hadap, Eli Shechtman, Kalyan Sunkavalli, Sylvain Paris, Dimitris Samaras
ACM Trans. Graph.4
2018 Deep image-based relighting from optimal sparse samples
abstract
We present an image-based relighting method that can synthesize scene appearance under novel, distant illumination from the visible hemisphere, from only five images captured under pre-defined directional lights. Our method uses a deep convolutional neural network to regress the relit image from these five images; this relighting network is trained on a large synthetic dataset comprised of procedurally generated shapes with real-world reflectances. We show that by combining a custom-designed sampling network with the relighting network, we can jointly learn both the optimal input light directions and the relighting function. We present an extensive evaluation of our network, including an empirical analysis of reconstruction quality, optimal lighting configurations for different scenarios, and alternative network architectures. We demonstrate, on both synthetic and real scenes, that our method is able to reproduce complex, high-frequency lighting effects like specularities and cast shadows, and outperforms other image-based relighting methods that require an order of magnitude more images.
Zexiang Xu, Kalyan Sunkavalli, Sunil Hadap, Ravi Ramamoorthi
ACM Trans. Graph.2
2017 Deep Outdoor Illumination Estimation
abstract
We present a convolutional neural network-based (CNN-based) technique to estimate high-dynamic range outdoor illumination from a single low dynamic range image. To train the CNN, we leverage a large dataset of outdoor panoramas. We fit a low-dimensional physically-based outdoor illumination model to the skies in these panoramas giving us a compact set of parameters (including sun position, atmospheric conditions, and camera parameters). We extract limited field-of-view images from the panoramas, and train a CNN with this large set of input image–output lighting parameter pairs. Given a test image, this network can be used to infer illumination parameters that can, in turn, be used to reconstruct an outdoor illumination environment map. We demonstrate that our approach allows the recovery of plausible illumination conditions and enables photorealistic virtual object insertion from a single image. An extensive evaluation on both the panorama dataset and captured HDR environment maps shows that our technique significantly outperforms previous solutions to this problem.
Yannick Hold-Geoffroy, Kalyan Sunkavalli, Sunil Hadap, Emiliano Gambaretto, Jean-François Lalonde
CVPR2
2017 Neural Face Editing with Intrinsic Image Disentangling
abstract
Traditional face editing methods often require a number of sophisticated and task specific algorithms to be applied one after the other - a process that is tedious, fragile, and computationally intensive. In this paper, we propose an end-to-end generative adversarial network that infers a face-specific disentangled representation of intrinsic face properties, including shape (i.e. normals), albedo, and lighting, and an alpha matte. We show that this network can be trained on “in-the-wild” images by incorporating an in-network physically-based image formation module and appropriate loss functions. Our disentangling latent representation allows for semantically relevant edits, where one aspect offacial appearance can be manipulated while keeping orthogonal properties fixed, and we demonstrate its use for a number offacial editing applications.
Zhixin Shu, Ersin Yumer, Sunil Hadap, Kalyan Sunkavalli, Eli Shechtman, Dimitris Samaras
CVPR4
2017 Deep Image Harmonization
abstract
Compositing is one of the most common operations in photo editing. To generate realistic composites, the appearances of foreground and background need to be adjusted to make them compatible. Previous approaches to harmonize composites have focused on learning statistical relationships between hand-crafted appearance features of the foreground and background, which is unreliable especially when the contents in the two layers are vastly different. In this work, we propose an end-to-end deep convolutional neural network for image harmonization, which can capture both the context and semantic information of the composite images during harmonization. We also introduce an efficient way to collect large-scale and high-quality training data that can facilitate the training process. Experiments on the synthesized dataset and real composite images show that the proposed network outperforms previous state-of-the-art methods.
Yi-Hsuan Tsai, Xiaohui Shen, Zhe Lin 0001, Kalyan Sunkavalli, Xin Lu 0006, Ming-Hsuan Yang 0001
CVPR4
2017 Reflectance Capture Using Univariate Sampling of BRDFs
abstract
We propose the use of a light-weight setup consisting of a collocated camera and light source – commonly found on mobile devices – to reconstruct surface normals and spatially-varying BRDFs of near-planar material samples. A collocated setup provides only a 1-D “univariate” sampling of a 3-D isotropic BRDF. We show that a univariate sampling is sufficient to estimate parameters of commonly used analytical BRDF models. Subsequently, we use a dictionary-based reflectance prior to derive a robust technique for per-pixel normal and BRDF estimation. We demonstrate real-world shape and capture, and its application to material editing and classification, using real data acquired using a mobile phone.
Zhuo Hui, Kalyan Sunkavalli, Joon-Young Lee, Sunil Hadap, Jian Wang 0100, Aswin C. Sankaranarayanan
ICCV2
2017 Scene Parsing with Global Context Embedding
abstract
We present a scene parsing method that utilizes global context information based on both the parametric and nonparametric models. Compared to previous methods that only exploit the local relationship between objects, we train a context network based on scene similarities to generate feature representations for global contexts. In addition, these learned features are utilized to generate global and spatial priors for explicit classes inference. We then design modules to embed the feature representations and the priors into the segmentation network as additional global context cues. We show that the proposed method can eliminate false positives that are not compatible with the global context representations. Experiments on both the MIT ADE20K and PASCAL Context datasets show that the proposed method performs favorably against existing methods.
Wei-Chih Hung, Yi-Hsuan Tsai, Xiaohui Shen, Zhe Lin 0001, Kalyan Sunkavalli, Xin Lu 0006, Ming-Hsuan Yang 0001
ICCV5
2017 Consistent Video Filtering for Camera Arrays
abstract
Visual formats have advanced beyond single-view images and videos: 3D movies are commonplace, researchers have developed multi-view navigation systems, and VR is helping to push light field cameras to mass market. However, editing tools for these media are still nascent, and even simple filtering operations like color correction or stylization are problematic: naively applying image filters per frame or per view rarely produces satisfying results due to time and space inconsistencies. Our method preserves and stabilizes filter effects while being agnostic to the inner working of the filter. It captures filter effects in the gradient domain, then uses input frame gradients as a reference to impose temporal and spatial consistency. Our least-squares formulation adds minimal overhead compared to naive data processing. Further, when filter cost is high, we introduce a filter transfer strategy that reduces the number of per-frame filtering computations by an order of magnitude, with only a small reduction in visual quality. We demonstrate our algorithm on several camera array formats including stereo videos, light fields, and wide baselines.
Nicolas Bonneel, James Tompkin 0001, Deqing Sun, Oliver Wang, Kalyan Sunkavalli, Sylvain Paris, Hanspeter Pfister
Comput. Graph. Forum5
2017 Photometric Stabilization for Fast-forward Videos
abstract
Abstract Videos captured by consumer cameras often exhibit temporal variations in color and tone that are caused by camera auto‐adjustments like white‐balance and exposure. When such videos are sub‐sampled to play fast‐forward, as in the increasingly popular forms of timelapse and hyperlapse videos, these temporal variations are exacerbated and appear as visually disturbing high frequency flickering. Previous techniques to photometrically stabilize videos typically rely on computing dense correspondences between video frames, and use these correspondences to remove all color changes in the video sequences. However, this approach is limited in fast‐forward videos that often have large content changes and also might exhibit changes in scene illumination that should be preserved. In this work, we propose a novel photometric stabilization algorithm for fast‐forward videos that is robust to large content‐variation across frames. We compute pairwise color and tone transformations between neighboring frames and smooth these pair‐wise transformations while taking in account the possibility of scene/content variations. This allows us to eliminate high‐frequency fluctuations, while still adapting to real variations in scene characteristics. We evaluate our technique on a new dataset consisting of controlled synthetic and real videos, and demonstrate that our techniques outperforms the state‐of‐the‐art.
Xuaner Cecilia Zhang, Joon-Young Lee, Kalyan Sunkavalli
Comput. Graph. Forum3
2017 Learning to predict indoor illumination from a single image
abstract
We propose an automatic method to infer high dynamic range illumination from a single, limited field-of-view, low dynamic range photograph of an indoor scene. In contrast to previous work that relies on specialized image capture, user input, and/or simple scene models, we train an end-to-end deep neural network that directly regresses a limited field-of-view photo to HDR illumination, without strong assumptions on scene geometry, material properties, or lighting. We show that this can be accomplished in a three step process: 1) we train a robust lighting classifier to automatically annotate the location of light sources in a large dataset of LDR environment maps, 2) we use these annotations to train a deep neural network that predicts the location of lights in a scene from a single limited field-of-view photo, and 3) we fine-tune this network using a small dataset of HDR environment maps to predict light intensities. This allows us to automatically recover high-quality HDR illumination estimates that significantly outperform previous state-of-the-art methods. Consequently, using our illumination estimates for applications like 3D object insertion, produces photo-realistic results that we validate via a perceptual user study.
Marc-André Gardner, Kalyan Sunkavalli, Ersin Yumer, Xiaohui Shen, Emiliano Gambaretto, Christian Gagné 0001, Jean-François Lalonde
ACM Trans. Graph.2
2017 Nautilus: recovering regional symmetry transformations for image editing
abstract
Natural images often exhibit symmetries that should be taken into account when editing them. In this paper we present Nautilus --- a method for automatically identifying symmetric regions in an image along with their corresponding symmetry transformations. We compute dense local similarity symmetry transformations using a novel variant of the Generalised PatchMatch algorithm that uses Metropolis-Hastings sampling. We combine and refine these local symmetries using an extended Lucas-Kanade algorithm to compute regional transformations and their spatial extents. Our approach produces dense estimates of complex symmetries that are combinations of translation, rotation, scale, and reflection under perspective distortion. This enables a number of automatic symmetry-aware image editing applications including inpainting, rectification, beautification, and segmentation, and we demonstrate state-of-the-art applications for each of them.
Michal Lukác, Daniel Sýkora, Kalyan Sunkavalli, Eli Shechtman, Ondrej Jamriska, Nathan Carr 0001, Tomás Pajdla
ACM Trans. Graph.3
2017 Portrait lighting transfer using a mass transport approach
abstract
Lighting is a critical element of portrait photography. However, good lighting design typically requires complex equipment and significant time and expertise. Our work simplifies this task using a relighting technique that transfers the desired illumination of one portrait onto another. The novelty in our approach to this challenging problem is our formulation of relighting as a mass transport problem. We start from standard color histogram matching that only captures the overall tone of the illumination, and we show how to use the mass-transport formulation to make it dependent on facial geometry. We fit a three-dimensional (3D) morphable face model to the portrait, and for each pixel, we combine the color value with the corresponding 3D position and normal. We then solve a mass-transport problem in this augmented space to generate a color remapping that achieves localized, geometry-aware relighting. Our technique is robust to variations in facial appearance and small errors in face reconstruction. As we demonstrate, this allows our technique to handle a variety of portraits and illumination conditions, including scenarios that are challenging for previous methods.
Zhixin Shu, Sunil Hadap, Eli Shechtman, Kalyan Sunkavalli, Sylvain Paris, Dimitris Samaras
ACM Trans. Graph.4
2016 Single-Image RGB Photometric Stereo with Spatially-Varying Albedo
abstract
We present a single-shot system to recover surface geometry of objects with spatially-varying albedos, from images captured under a calibrated RGB photometric stereo setup-with three light directions multiplexed across different color channels in the observed RGB image. Since the problem is ill-posed point-wise, we assume that the albedo map can be modeled as piece-wise constant with a restricted number of distinct albedo values. We show that under ideal conditions, the shape of a non-degenerate local constant albedo surface patch can theoretically be recovered exactly. Moreover, we present a practical and efficient algorithm that uses this model to robustly recover shape from real images. Our method first reasons about shape locally in a dense set of patches in the observed image, producing shape distributions for every patch. These local distributions are then combined to produce a single consistent surface normal map. We demonstrate the efficacy of the approach through experiments on both synthetic renderings as well as real captured images.
Ayan Chakrabarti, Kalyan Sunkavalli
3DV2
2016 Removing Shadows from Images of Documents
Steve Bako, Soheil Darabi, Eli Shechtman, Jue Wang 0001, Kalyan Sunkavalli, Pradeep Sen
ACCV (3)5
2016 Automatic Content-Aware Color and Tone Stylization
abstract
We introduce a new technique that automatically generates diverse, visually compelling stylizations for a photograph in an unsupervised manner. We achieve this by learning style ranking for a given input using a large photo collection and selecting a diverse subset of matching styles for final style transfer. We also propose an improved technique that transfers the global color and tone of the chosen exemplars to the input photograph while avoiding the common visual artifacts produced by the existing style transfer methods. Together, our style selection and transfer techniques produce compelling, artifact-free results on a wide range of input photographs, and a user study shows that our results are preferred over other techniques.
Joon-Young Lee, Kalyan Sunkavalli, Zhe Lin 0001, Xiaohui Shen, In-So Kweon
CVPR2
2016 Shading-Aware Multi-view Stereo
Fabian Langguth, Kalyan Sunkavalli, Sunil Hadap, Michael Goesele
ECCV (3)2
2016 White balance under mixed illumination using flash photography
abstract
Real-world illumination is often a complex spatially-varying combination of multiple illuminants. In this work, we present a technique to white-balance images captured in such illumination by leveraging flash photography. Even though this problem is severely ill-posed, we show that using two images — captured with and without flash lighting — leads to a closed form solution for spatially-varying mixed illumination. Our solution is completely automatic and makes no assumptions about the number or nature of the illuminants. We also propose an extension of our scheme to handle practical challenges such as shadows, specularities, as well as the camera and scene motion. We evaluate our technique on datasets captured in both the laboratory and the real-world, and show that it significantly outperforms a number of previous white balance algorithms.
Zhuo Hui, Aswin C. Sankaranarayanan, Kalyan Sunkavalli, Sunil Hadap
ICCP3
2016 Appearance Harmonization for Single Image Shadow Removal
abstract
Abstract Shadow removal is a challenging problem and previous approaches often produce de‐shadowed regions that are visually inconsistent with the rest of the image. We propose an automaticshadow region harmonizationapproach that makes the appearance of a de‐shadowed region (produced using any previous technique) compatible with the rest of the image. We use a shadow‐guided patch‐based image synthesis approach that reconstructs the shadow region using patches sampled from non‐shadowed regions. This result is then refined based on the reconstruction confidence to handle unique textures. Qualitative comparisons over a wide range of images, and a quantitative evaluation on a benchmark dataset show that our technique significantly improves upon the state‐of‐the‐art.
Li-Qian Ma, Jue Wang 0001, Eli Shechtman, Kalyan Sunkavalli, Shi-Min Hu 0001
Comput. Graph. Forum4
2016 Sky is not the limit: semantic-aware sky replacement
abstract
Skies are common backgrounds in photos but are often less interesting due to the time of photographing. Professional photographers correct this by using sophisticated tools with painstaking efforts that are beyond the command of ordinary users. In this work, we propose an automatic background replacement algorithm that can generate realistic, artifact-free images with a diverse styles of skies. The key idea of our algorithm is to utilize visual semantics to guide the entire process including sky segmentation, search and replacement. First we train a deep convolutional neural network for semantic scene parsing, which is used as visual prior to segment sky regions in a coarse-to-fine manner. Second, in order to find proper skies for replacement, we propose a data-driven sky search scheme based on semantic layout of the input image. Finally, to re-compose the stylized sky with the original foreground naturally, an appearance transfer method is developed to match statistics locally and semantically. We show that the proposed algorithm can automatically generate a set of visually pleasing results. In addition, we demonstrate the effectiveness of the proposed algorithm with extensive user studies.
Yi-Hsuan Tsai, Xiaohui Shen, Zhe Lin 0001, Kalyan Sunkavalli, Ming-Hsuan Yang 0001
ACM Trans. Graph.4
2015 PatchMatch-Based Automatic Lattice Detection for Near-Regular Textures
abstract
In this work, we investigate the problem of automatically inferring the lattice structure of near-regular textures (NRT) in real-world images. Our technique leverages the PatchMatch algorithm for finding k-nearest-neighbor (kNN) correspondences in an image. We use these kNNs to recover an initial estimate of the 2D wallpaper basis vectors, and seed vertices of the texture lattice. We iteratively expand this lattice by solving an MRF optimization problem. We show that we can discretize the space of good solutions for the MRF using the kNNs, allowing us to efficiently and accurately optimize the MRF energy function using the Particle Belief Propagation algorithm. We demonstrate our technique on a benchmark NRT dataset containing a wide range of images with geometric and photometric variations, and show that our method clearly outperforms the state of the art in terms of both texel detection rate and texel localization score.
Tian-Tsong Ng, Kalyan Sunkavalli, Minh N. Do, Eli Shechtman, Nathan Carr 0001
ICCV3
2015 Smooth Loops from Unconstrained Video
abstract
Abstract Converting unconstrained video sequences into videos that loop seamlessly is an extremely challenging problem. In this work, we take the first steps towards automating this process by focusing on an important subclass of videos containing a single dominant foreground object. Our technique makes two novel contributions over previous work: first, we propose a correspondence‐based similarity metric to automatically identify a good transition point in the video where the appearance and dynamics of the foreground are most consistent. Second, we develop a technique that aligns both the foreground and background about this transition point using a combination of global camera path planning and patch‐based video morphing. We demonstrate that this allows us to create natural, compelling, loopy videos from a wide range of videos collected from the internet.
Laura Sevilla-Lara, Jonas Wulff, Kalyan Sunkavalli, Eli Shechtman
Comput. Graph. Forum3
2015 Blind video temporal consistency
abstract
Extending image processing techniques to videos is a non-trivial task; applying processing independently to each video frame often leads to temporal inconsistencies, and explicitly encoding temporal consistency requires algorithmic changes. We describe a more general approach to temporal consistency. We propose a gradient-domain technique that is blind to the particular image processing algorithm. Our technique takes a series of processed frames that suffers from flickering and generates a temporally-consistent video sequence. The core of our solution is to infer the temporal regularity from the original unprocessed video, and use it as a temporal consistency guide to stabilize the processed sequence. We formally characterize the frequency properties of our technique, and demonstrate, in practice, its ability to stabilize a wide range of popular image processing techniques including enhancement and stylization of color and tone, intrinsic images, and depth estimation.
Nicolas Bonneel, James Tompkin 0001, Kalyan Sunkavalli, Deqing Sun, Sylvain Paris, Hanspeter Pfister
ACM Trans. Graph.3
2015 High-quality hair modeling from a single portrait photo
abstract
We propose a novel system to reconstruct a high-quality hair depth map from a single portrait photo with minimal user input. We achieve this by combining depth cues such as occlusions, silhouettes, and shading, with a novel 3D helical structural prior for hair reconstruction. We fit a parametric morphable face model to the input photo and construct a base shape in the face, hair and body regions using occlusion and silhouette constraints. We then estimate the normals in the hair region via a Shape-from-Shading-based optimization that uses the lighting inferred from the face model and enforces an adaptive albedo prior that models the typical color and occlusion variations of hair. We introduce a 3D helical hair prior that captures the geometric structure of hair, and show that it can be robustly recovered from the input photo in an automatic manner. Our system combines the base shape, the normals estimated by Shape from Shading, and the 3D helical hair prior to reconstruct high-quality 3D hair models. Our single-image reconstruction closely matches the results of a state-of-the-art multi-view stereo applied on a multi-view stereo dataset. Our technique can reconstruct a wide variety of hairstyles ranging from short to long and from straight to messy, and we demonstrate the use of our 3D hair models for high-quality portrait relighting, novel view synthesis and 3D-printed portrait reliefs.
Menglei Chai, Linjie Luo, Kalyan Sunkavalli, Nathan Carr 0001, Sunil Hadap, Kun Zhou 0001
ACM Trans. Graph.3
2014 Time-Lapse Photometric Stereo and Applications
abstract
Abstract This paper presents a technique to recover geometry from time‐lapse sequences of outdoor scenes. We build upon photometric stereo techniques to recover approximate shadowing, shading and normal components allowing us to alter the material and normals of the scene. Previous work in analyzing such images has faced two fundamental difficulties: 1. the illumination in outdoor images consists of time‐varying sunlight and skylight, and 2. the motion of the sun is restricted to a near‐planar arc through the sky, making surface normal recovery unstable. We develop methods to estimate the reflection component due to skylight illumination. We also show that sunlight directions are usually non‐planar, thus making surface normal recovery possible. This allows us to estimate approximate surface normals for outdoor scenes using a single day of data. We demonstrate the use of these surface normals for a number of image editing applications including reflectance, lighting, and normal editing.
Fangyang Shen, Kalyan Sunkavalli, Nicolas Bonneel, Szymon Rusinkiewicz, Hanspeter Pfister, Xin Tong 0001
Comput. Graph. Forum2
2014 Automatic Scene Inference for 3D Object Compositing
abstract
We present a user-friendly image editing system that supports a drag-and-drop object insertion (where the user merely drags objects into the image, and the system automatically places them in 3D and relights them appropriately), postprocess illumination editing, and depth-of-field manipulation. Underlying our system is a fully automatic technique for recovering a comprehensive 3D scene model (geometry, illumination, diffuse albedo, and camera parameters) from a single, low dynamic range photograph. This is made possible by two novel contributions: an illumination inference algorithm that recovers a full lighting model of the scene (including light sources that are not directly visible in the photograph), and a depth estimation algorithm that combines data-driven depth transfer with geometric reasoning about the scene layout. A user study shows that our system produces perceptually convincing results, and achieves the same level of realism as techniques that require significant user interaction.
Kevin Karsch, Kalyan Sunkavalli, Sunil Hadap, Nathan Carr 0001, Hailin Jin, Rafael Fonte, Michael Sittig, David A. Forsyth
ACM Trans. Graph.2
2013 Example-based video color grading
abstract
In most professional cinema productions, the color palette of the movie is painstakingly adjusted by a team of skilled colorists -- through a process referred to as color grading -- to achieve a certain visual look. The time and expertise required to grade a video makes it difficult for amateurs to manipulate the colors of their own video clips. In this work, we present a method that allows a user to transfer the color palette of a model video clip to their own video sequence. We estimate a per-frame color transform that maps the color distributions in the input video sequence to that of the model video clip. Applying this transformation naively leads to artifacts such as bleeding and flickering. Instead, we propose a novel differential-geometry-based scheme that interpolates these transformations in a manner that minimizes their curvature, similarly to curvature flows. In addition, we automatically determine a set of keyframes that best represent this interpolated transformation curve, and can be used subsequently, to manually refine the color grade. We show how our method can successfully transfer color palettes between videos for a range of visual styles and a number of input video clips.
Nicolas Bonneel, Kalyan Sunkavalli, Sylvain Paris, Hanspeter Pfister
ACM Trans. Graph.2
2012 Video Snapshots: Creating High-Quality Images from Video Clips
abstract
We describe a unified framework for generating a single high-quality still image ("snapshot") from a short video clip. Our system allows the user to specify the desired operations for creating the output image, such as super resolution, noise and blur reduction, and selection of best focus. It also provides a visual summary of activity in the video by incorporating saliency-based objectives in the snapshot formation process. We show examples on a number of different video clips to illustrate the utility and flexibility of our system.
Kalyan Sunkavalli, Neel Joshi, Sing Bing Kang, Michael F. Cohen, Hanspeter Pfister
IEEE Trans. Vis. Comput. Graph.1
2011 Video face replacement
abstract
We present a method for replacing facial performances in video. Our approach accounts for differences in identity, visual appearance, speech, and timing between source and target videos. Unlike prior work, it does not require substantial manual operation or complex acquisition hardware, only single-camera video. We use a 3D multilinear model to track the facial performance in both videos. Using the corresponding 3D geometry, we warp the source to the target face and retime the source to match the target performance. We then compute an optimal seam through the video volume that maintains temporal consistency in the final composite. We showcase the use of our method on a variety of examples and present the result of a user study that suggests our results are difficult to distinguish from real video footage.
Kevin Dale, Kalyan Sunkavalli, Micah K. Johnson, Daniel Vlasic, Wojciech Matusik, Hanspeter Pfister
ACM Trans. Graph.2
2010 Visibility Subspaces: Uncalibrated Photometric Stereo with Shadows
Kalyan Sunkavalli, Todd E. Zickler, Hanspeter Pfister
ECCV (2)1
2010 Multi-scale image harmonization
abstract
Traditional image compositing techniques, such as alpha matting and gradient domain compositing, are used to create composites that have plausible boundaries. But when applied to images taken from different sources or shot under different conditions, these techniques can produce unrealistic results. In this work, we present a framework that explicitly matches the visual appearance of images through a process we call image harmonization , before blending them. At the heart of this framework is a multi-scale technique that allows us to transfer the appearance of one image to another. We show that by carefully manipulating the scales of a pyramid decomposition of an image, we can match contrast, texture, noise, and blur, while avoiding image artifacts. The output composite can then be reconstructed from the modified pyramid coefficients while enforcing both alpha-based and seamless boundary constraints. We show how the proposed framework can be used to produce realistic composites with minimal user interaction in a number of different scenarios.
Kalyan Sunkavalli, Micah K. Johnson, Wojciech Matusik, Hanspeter Pfister
ACM Trans. Graph.1
2009 Image restoration using online photo collections
abstract
We present an image restoration method that leverages a large database of images gathered from the web. Given an input image, we execute an efficient visual search to find the closest images in the database; these images define the input's visual context. We use the visual context as an image-specific prior and show its value in a variety of image restoration operations, including white balance correction, exposure correction, and contrast enhancement. We evaluate our approach using a database of 1 million images downloaded from Flickr and demonstrate the effect of database size on performance. Our results show that priors based on the visual context consistently out-perform generic or even domain-specific priors for these operations.
Kevin Dale, Micah K. Johnson, Kalyan Sunkavalli, Wojciech Matusik, Hanspeter Pfister
ICCV3
2008 What do color changes reveal about an outdoor scene?
abstract
In an extended image sequence of an outdoor scene, one observes changes in color induced by variations in the spectral composition of daylight. This paper proposes a model for these temporal color changes and explores its use for the analysis of outdoor scenes from time-lapse video data. We show that the time-varying changes in direct sunlight and ambient skylight can be recovered with this model, and that an image sequence can be decomposed into two corresponding components. The decomposition provides access to both radiometric and geometric information about a scene, and we demonstrate how this can be exploited for a variety of visual tasks, including color-constancy, background subtraction, shadow detection, scene reconstruction, and camera geo-location.
Kalyan Sunkavalli, Fabiano Romeiro, Wojciech Matusik, Todd E. Zickler, Hanspeter Pfister
CVPR1
2007 Factored time-lapse video
abstract
We describe a method for converting time-lapse photography captured with outdoor cameras into Factored Time-Lapse Video (FTLV): a video in which time appears to move faster (i.e., lapsing) and where data at each pixel has been factored into shadow, illumination, and reflectance components. The factorization allows a user to easily relight the scene, recover a portion of the scene geometry (normals), and to perform advanced image editing operations. Our method is easy to implement, robust, and provides a compact representation with good reconstruction characteristics. We show results using several publicly available time-lapse sequences.
Kalyan Sunkavalli, Wojciech Matusik, Hanspeter Pfister, Szymon Rusinkiewicz
ACM Trans. Graph.1
2007 Time-Varying BRDFs
abstract
The properties of virtually all real-world materials change with time, causing their bidirectional reflectance distribution functions (BRDFs) to be time varying. However, none of the existing BRDF models and databases take time variation into consideration; they represent the appearance of a material at a single time instance. In this paper, we address the acquisition, analysis, modeling, and rendering of a wide range of time-varying BRDFs (TVBRDFs). We have developed an acquisition system that is capable of sampling a material's BRDF at multiple time instances, with each time sample acquired within 36 sec. We have used this acquisition system to measure the BRDFs of a wide range of time-varying phenomena, which include the drying of various types of paints (watercolor, spray, and oil), the drying of wet rough surfaces (cement, plaster, and fabrics), the accumulation of dusts (household and joint compound) on surfaces, and the melting of materials (chocolate). Analytic BRDF functions are fit to these measurements and the model parameters' variations with time are analyzed. Each category exhibits interesting and sometimes nonintuitive parameter trends. These parameter trends are then used to develop analytic TVBRDF models. The analytic TVBRDF models enable us to apply effects such as paint drying and dust accumulation to arbitrary surfaces and novel materials.
Kalyan Sunkavalli, Ravi Ramamoorthi, Peter N. Belhumeur, Shree K. Nayar
IEEE Trans. Vis. Comput. Graph.2