Demo Data from EDBT 2026 / reviewers in the wild / expert
Rolf Black
dblp:42/6819
· DBLP profile ↗
7ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0002-8368-7180ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Accessibility and assistive technology · 77% Interaction techniques and input · 20% Health and well-being technologies · 3% | |
| Artificial intelligence
1 paper |
Language models and text generation · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
augmentative and alternative communication |
0.8 | 3 | 2020 | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities · CHI 2020 Personal storytelling: Using Natural Language Generation for children with complex communication needs, in the wild · Int. J. Hum. Comput. Stud. 2016 Supporting Personal Narrative for Children with Complex Communication Needs · ACM Trans. Comput. Hum. Interact. 2012 |
Interaction techniques and input
text entry |
0.1 | 1 | 2020 | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities · CHI 2020 |
Interaction techniques and input › text entry › predictive text entry
word prediction |
0.1 | 1 | 2020 | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities · CHI 2020 |
Natural language and speech › Language models and text generation
text generation |
0.1 | 1 | 2016 | Personal storytelling: Using Natural Language Generation for children with complex communication needs, in the wild · Int. J. Hum. Comput. Stud. 2016 |
Requirements engineering and software design
user-centered design |
0.0 | 1 | 2013 | Use of an agile bridge in the development of assistive technology · CHI 2013 |
Methods — techniques the papers use, named apart from their topics
natural language generation · 0.5envelope analysis · 0.4design engineering · 0.4user advocate · 0.3participatory design · 0.3agile development · 0.3prototyping · 0.1observation · 0.1interviews · 0.1data-to-text generation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor DisabilitiesabstractNonspeaking individuals with motor disabilities typically have very low communication rates. This paper proposes a design engineering approach for quantitatively exploring context-aware sentence retrieval as a promising complementary input interface, working in tandem with a word-prediction keyboard. We motivate the need for complementary design engineering methodology in the design of augmentative and alternative communication and explain how such methods can be used to gain additional design insights. We then study the theoretical performance envelopes of a context-aware sentence retrieval system, identifying potential keystroke savings as a function of the parameters of the subsystems, such as the accuracy of the underlying auto-complete word prediction algorithm and the accuracy of sensed context information under varying assumptions. We find that context-aware sentence retrieval has the potential to provide users with considerable improvements in keystroke savings under reasonable parameter assumptions of the underlying subsystems. This highlights how complementary design engineering methods can reveal additional insights into design for augmentative and alternative communication. Per Ola Kristensson, James Lilley, Rolf Black, Annalu Waller |
CHI | 3 |
| 2016 | Personal storytelling: Using Natural Language Generation for children with complex communication needs, in the wild
Nava Tintarev, Ehud Reiter, Rolf Black, Annalu Waller, Joseph Reddington |
Int. J. Hum. Comput. Stud. | 3 |
| 2013 | Use of an agile bridge in the development of assistive technologyabstractEngaging with end users in the development of assistive technologies remains one of the major challenges for researchers and developers in the field of accessibility and HCI. Developing usable software systems for people with complex disabilities is problematic, software developers are wary of using user-centred design, one of the main methods by which usability can be improved, due to concerns about how best to work with adults with complex disabilities, in particular Severe Speech and Physical Impairments (SSPI) and how to involve them in research. This paper reports on how the adoption of an adapted agile approach involving the incorporation of a user advocate on the research team helped in meeting this challenge in one software project and offers suggestions for how this could be used by other development teams. Suzanne Prior, Annalu Waller, Rolf Black, Thilo Kroll |
CHI | 3 |
| 2013 | Chronicles: Supporting Conversational Narrative in Alternative and Augmentative Communication
Annalu Waller, Rachel Menzies, Daniel Herron, Suzanne Prior, Rolf Black, Thilo Kroll |
INTERACT (2) | 5 |
| 2012 | Supporting Personal Narrative for Children with Complex Communication NeedsabstractChildren with complex communication needs who use voice output communication aids seldom engage in extended conversation. The “How was School today...?” system has been designed to enable such children to talk about their school day. The system uses data-to-text technology to generate narratives from sensor data. Observations, interviews and prototyping were used to ensure that stakeholders were involved in the design of the system. Evaluations with three children showed that the prototype system, which automatically generates utterances, has the potential to support disabled individuals to participate better in interactive conversation. Analysis of a conversational transcript and observations indicate that the children were able to access relevant conversation and had more control in the conversation in comparison to their usual interactions where control lay mainly with the speaking partner. Further research to develop an improved, more rugged system that supports users with different levels of language ability is now underway. Rolf Black, Annalu Waller, Ross Turner, Ehud Reiter |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2011 | The Phonicstick: a joystick to generate novel words using phonicsabstractCurrent Voice Output Communication Aids (VOCAs) give little support for playing with sounds and blending these into words. This paper presents a joystick that can be used to access six different letter sounds (phonics) and blend them into short words. Seven children (five with some degree of physical and/or learning disability) showed their ability to use the device after only one 20 minutes introduction session. Rolf Black |
ASSETS | 1 |
| 2011 | A mobile phone based personal narrative systemabstractCurrently available commercial Augmentative and Alternative Communication (AAC) technology makes little use of computing power to improve the access to words and phrases for personal narrative, an essential part of social interaction. In this paper, we describe the development and evaluation of a mobile phone application to enable data collection for a personal narrative system for children with severe speech and physical impairments (SSPI). Based on user feedback from the previous project "How was School today?" we developed a modular system where school staff can use a mobile phone to track interaction with people and objects and user location at school. The phone also allows taking digital photographs and recording voice message sets by both school staff and parents/carers at home. These sets can be played back by the child for immediate narrative sharing similar to established AAC device interaction using sequential voice recorders. The mobile phone sends all the gathered data to a remote server. The data can then be used for automatic narrative generation on the child's PC based communication aid. Early results from the ongoing evaluation of the application in a special school with two participants and school staff show that staff were able to track interactions, record voice messages and take photographs. Location tracking was less successful, but was supplemented by timetable information. The participating children were able to play back voice messages and show photographs on the mobile phone for interactive narrative sharing using both direct and switch activated playback options. Rolf Black, Annalu Waller, Nava Tintarev, Ehud Reiter, Joseph Reddington |
ASSETS | 1 |