Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhongkai Wu
dblp:42/8349
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0003-1184-1182ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 61% Rendering · 19% Image and video processing · 19% | |
| Artificial intelligence
2 papers |
3D vision · 47% Generative modeling · 47% Deep learning architectures and training · 5% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | StdGEN: Semantic-Decomposed 3D Character Generation from Single Images · CVPR 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | StdGEN: Semantic-Decomposed 3D Character Generation from Single Images · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
large reconstruction model |
0.9 | 1 | 2025 | StdGEN: Semantic-Decomposed 3D Character Generation from Single Images · CVPR 2025 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.9 | 1 | 2025 | StdGEN: Semantic-Decomposed 3D Character Generation from Single Images · CVPR 2025 |
Visual content generation and editing › 3d content creation
3d character generation |
0.9 | 1 | 2025 | StdGEN: Semantic-Decomposed 3D Character Generation from Single Images · CVPR 2025 |
Visual content generation and editing
3d content generation |
0.9 | 1 | 2025 | StdGEN: Semantic-Decomposed 3D Character Generation from Single Images · CVPR 2025 |
Image and video processing
image restoration |
0.8 | 1 | 2024 | RaFE: Generative Radiance Fields Restoration · ECCV (67) 2024 |
Rendering › neural rendering
radiance field |
0.8 | 1 | 2024 | RaFE: Generative Radiance Fields Restoration · ECCV (67) 2024 |
Visual content generation and editing › layout generation
graphic layout generation |
0.7 | 1 | 2023 | LayoutFormer++: Conditional Graphic Layout Generation via Constraint Serialization and Decoding Space Restriction · CVPR 2023 |
Machine learning › Deep learning architectures and training › sequence modeling › sequence generation
sequence-to-sequence generation |
0.2 | 1 | 2023 | LayoutFormer++: Conditional Graphic Layout Generation via Constraint Serialization and Decoding Space Restriction · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
transformer · 3.1implicit field · 1.7differentiable surface extraction · 1.7encoder-decoder · 1.3decoding space restriction · 1.3constraint serialization · 1.3generative model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | StdGEN: Semantic-Decomposed 3D Character Generation from Single ImagesabstractWe present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gaming, and filmmaking, etc. Unlike previous methods which struggle with limited decomposability, unsatisfactory quality, and long optimization times, StdGEN features decomposability, effectiveness and efficiency; i.e., it generates intricately detailed 3D characters with separated semantic components such as the body, clothes, and hair, in three minutes. At the core of StdGEN is our proposed Semantic-aware Large Reconstruction Model (S-LRM), a transformer-based generalizable model that jointly reconstructs geometry, color and semantics from multi-view images in a feed-forward manner. A differentiable multilayer semantic surface extraction scheme is introduced to acquire meshes from hybrid implicit fields reconstructed by our S-LRM. Additionally, a specialized efficient multi-view diffusion model and an iterative multi-layer surface refinement module are integrated into the pipeline to facilitate high-quality, decomposable 3D character generation. Extensive experiments demonstrate our state-of-theart performance in 3D anime character generation, surpassing existing baselines by a significant margin in geometry, texture and decomposability. StdGEN offers ready-touse semantic-decomposed 3D characters and enables flexible customization for a wide range of applications. Project page: https://stdgen.github.io Yanning Zhou 0003, Wang Zhao 0001, Zhongkai Wu, Kaiwen Xiao, Wei Yang 0013, Yong-Jin Liu 0001, Xiao Han 0011 |
CVPR | 4 |
| 2024 | RaFE: Generative Radiance Fields Restoration
Zhongkai Wu, Ziyu Wan, Jing Liao 0001 |
ECCV (67) | 1 |
| 2023 | LayoutFormer++: Conditional Graphic Layout Generation via Constraint Serialization and Decoding Space RestrictionabstractConditional graphic layout generation, which generates realistic layouts according to user constraints, is a challenging task that has not been well-studied yet. First, there is limited discussion about how to handle diverse user constraints flexibly and uniformly. Second, to make the layouts conform to user constraints, existing work often sacrifices generation quality significantly. In this work, we propose LayoutFormer++ to tackle the above problems. First, to flexibly handle diverse constraints, we propose a constraint serialization scheme, which represents different user constraints as sequences of tokens with a predefined format. Then, we formulate conditional layout generation as a sequence-to-sequence transformation, and leverage encoder-decoder framework with Transformer as the basic architecture. Furthermore, to make the layout better meet user requirements without harming quality, we propose a decoding space restriction strategy. Specifically, we prune the predicted distribution by ignoring the options that definitely violate user constraints and likely result in low-quality layouts, and make the model samples from the restricted distribution. Experiments demonstrate that LayoutFormer++ outperforms existing approaches on all the tasks in terms of both better generation quality and less constraint violation. Zhaoyun Jiang, Shizhao Sun, Huayu Deng, Zhongkai Wu, Vuksan Mijovic, Zijiang Yang 0006, Jian-Guang Lou, Dongmei Zhang 0001 |
CVPR | 5 |