Zilong Wang 0013

dblp:42/898-13 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0007-7613-7010ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 83% Generative modeling · 17%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d human reconstruction
dynamic human reconstruction
0.912025
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction
0.912025
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision
novel view synthesis
0.912025
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Generative modeling
diffusion model
0.312025
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Generative modeling › diffusion model
score distillation sampling
0.312025
WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

score distillation sampling · 0.9pose feature injection · 0.9dual-space optimization · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2025 WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction
abstract
In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstruction methods typically require the input video to have full coverage of the observed human body. However, in daily practice, one typically has access to limited viewpoints, such as monocular front-view videos, making it a cumbersome task for previous methods to reconstruct the unseen parts of the human avatar. To tackle the issue, we present WonderHuman, which leverages 2D generative diffusion model priors to achieve high-quality, photorealistic reconstructions of dynamic human avatars from monocular videos, including accurate rendering of unseen body parts. Our approach introduces a Dual-Space Optimization technique, applying Score Distillation Sampling (SDS) in both canonical and observation spaces to ensure visual consistency and enhance realism in dynamic human reconstruction. Additionally, we present a View Selection strategy and Pose Feature Injection to enforce the consistency between SDS predictions and observed data, ensuring pose-dependent effects and higher fidelity in the reconstructed avatar. In the experiments, our method achieves SOTA performance in producing photorealistic renderings from the given monocular video, particularly for those challenging unseen parts.
Zilong Wang 0013, Zhiyang Dou, Yuan Liu 0025, Cheng Lin 0001, Yunhui Guo, Xin Li 0003, Wenping Wang 0001, Xiaohu Guo
IEEE Trans. Vis. Comput. Graph.1