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Shree Kumar

dblp:42/9066 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.112011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping · IEEE Trans. Vis. Comput. Graph. 2011
Rendering › volume rendering
heterogeneous participating media
0.112011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping · IEEE Trans. Vis. Comput. Graph. 2011
Rendering › participating media rendering
multiple scattering
0.112011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping · IEEE Trans. Vis. Comput. Graph. 2011
Rendering
radiative transfer
0.112011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping · IEEE Trans. Vis. Comput. Graph. 2011
GPUs and heterogeneous computing › multi-GPU computing
GPU cluster
0.012011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping · IEEE Trans. Vis. Comput. Graph. 2011
GPUs and heterogeneous computing
GPU computing
0.012011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping · IEEE Trans. Vis. Comput. Graph. 2011

Methods — techniques the papers use, named apart from their topics

iterative refinement · 0.2face-centered cubic grid · 0.2bootstrapping · 0.2CUDA · 0.2
YearPublicationVenuePosition
2011 Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping
abstract
This paper presents a fast parallel method to solve the radiative transport equation in inhomogeneous participating media. We apply a novel approximation scheme to find a good initial guess for both the direct and scattered components. Then, the initial approximation is used to bootstrap an iterative multiple scattering solver, i.e., we let the iteration concentrate just on the residual problem. This kind of bootstrapping makes the volumetric source approximation more uniform, thus it helps to reduce the discretization artifacts and improves the efficiency of the parallel implementation. The iterative refinement is executed on a face-centered cubic grid. The implementation is based on CUDA and runs on the GPU. For large volumes that do not fit into the GPU memory, we also consider the implementation on a GPU cluster, where the volume is decomposed to blocks according to the available GPU nodes. We show how the communication bottleneck can be avoided in the cluster implementation by not exchanging the boundary conditions in every iteration step. In addition to light photons, we also discuss the generalization of the method to γ-photons that are relevant in medical simulation.
László Szirmay-Kalos, Gabor Liktor, Tamás Umenhoffer, Balázs Tóth, Shree Kumar, Glenn Lupton
IEEE Trans. Vis. Comput. Graph.5