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Xinhui Yin

dblp:420/0949 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0004-7148-162XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 38% Visual content generation and editing · 31% Computational photography and imaging · 17%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › relighting
human relighting
1.012026
KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling · AAAI 2026
Visual content generation and editing › image editing
image compositing
1.012026
KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling · AAAI 2026
Computational photography and imaging
image relighting
1.012026
KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling · AAAI 2026
Rendering
shadow rendering
1.012026
KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling · AAAI 2026
Visual content generation and editing › avatar generation
3d avatar creation
0.912025
HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars · ACM Multimedia 2025
Image and video coding › 3d scene compression
3d gaussian splatting compression
0.912025
HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars · ACM Multimedia 2025
Rendering
neural rendering
0.312025
HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

shadow triangle algorithm · 1.0keypoints linear model · 1.0diffusion model · 1.0style-unet · 0.9facial attention · 0.9SMPL-X · 0.93d gaussian splatting · 0.9
YearPublicationVenuePosition
2026 KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling
abstract
Image composition aims to seamlessly integrate a foreground object into a background, where generating realistic and geometrically accurate shadows remains a persistent challenge. While recent diffusion-based methods have outperformed GAN-based approaches, existing techniques, such as the diffusion-based relighting framework IC-Light, still fall short in producing shadows with both high appearance realism and geometric precision, especially in composite images. To address these limitations, we propose a novel shadow generation framework based on a Keypoints Linear Model (KPLM) and a Shadow Triangle Algorithm (STA). KPLM models articulated human bodies using nine keypoints and one bounding block, enabling physically plausible shadow projection and dynamic shading across joints, thereby enhancing visual realism. STA further improves geometric accuracy by computing shadow angles, lengths, and spatial positions through explicit geometric formulations. Extensive experiments demonstrate that our method achieves state-of-the-art performance on shadow realism benchmarks, particularly under complex human poses, and generalizes effectively to multi-directional relighting scenarios such as those supported by IC-Light.
Xinhui Yin
AAAI1
2025 HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars
abstract
Recent advances in 3D Gaussian Splatting (3DGS) have enabled fast, photorealistic rendering of dynamic 3D scenes, showing strong potential in immersive communication. However, in digital human encoding and transmission, the compression methods based on general 3DGS representations are limited by the lack of human priors, resulting in suboptimal bitrate efficiency and reconstruction quality at the decoder side, which hinders their application in streamable 3D avatar systems. We propose HGC-Avatar, a novel Hierarchical Gaussian Compression framework designed for efficient transmission and high-quality rendering of dynamic avatars. Our method disentangles the Gaussian representation into a structural layer, which maps poses to Gaussians via a StyleUNet-based generator, and a motion layer, which leverages the SMPL-X model to represent temporal pose variations compactly and semantically. This hierarchical design supports layer-wise compression, progressive decoding, and controllable rendering from diverse pose inputs such as video sequences or text. Since people are most concerned with facial realism, we incorporate a facial attention mechanism during StyleUNet training to preserve identity and expression details under low-bitrate constraints. Experimental results demonstrate that HGC-Avatar provides a streamable solution for rapid 3D avatar rendering, while significantly outperforming prior methods in both visual quality and compression efficiency.
Haocheng Tang, Ruoke Yan, Xinhui Yin, Qi Zhang 0042, Xinfeng Zhang 0001, Siwei Ma 0001, Wen Gao 0001, Chuanmin Jia
ACM Multimedia3