Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mohammad Shahverdikondori

dblp:420/1818 · also Mohammad ShahverdiKondori · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0006-3429-0845ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Autonomous driving · 43% Probabilistic and Bayesian machine learning · 29% Trustworthy machine learning · 22%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › causal inference
causal discovery
0.812024
QWO: Speeding Up Permutation-Based Causal Discovery in LiGAMs · NeurIPS 2024
Algorithms and data structures › search algorithms
combinatorial search
0.812024
QWO: Speeding Up Permutation-Based Causal Discovery in LiGAMs · NeurIPS 2024
Robotics › Autonomous driving › safety-critical scenario generation
adversarial scenario generation
0.612022
Vehicle trajectory prediction works, but not everywhere · CVPR 2022
Machine learning › Trustworthy machine learning
robustness
0.612022
Vehicle trajectory prediction works, but not everywhere · CVPR 2022
Robotics › Autonomous driving
trajectory prediction
0.612022
Vehicle trajectory prediction works, but not everywhere · CVPR 2022
Machine learning › Generative modeling
scene generation
0.212022
Vehicle trajectory prediction works, but not everywhere · CVPR 2022

Methods — techniques the papers use, named apart from their topics

hill climbing · 1.5BIC scoring · 1.5grasp · 0.8GRASP · 0.8physical constraints · 0.6generative scene model · 0.6
YearPublicationVenuePosition
2024 QWO: Speeding Up Permutation-Based Causal Discovery in LiGAMs
abstract
Causal discovery is essential for understanding relationships among variables of interest in many scientific domains. In this paper, we focus on permutation-based methods for learning causal graphs in Linear Gaussian Acyclic Models (LiGAMs), where the permutation encodes a causal ordering of the variables. Existing methods in this setting are not scalable due to their high computational complexity. These methods are comprised of two main components: (i) constructing a specific DAG, $\mathcal{G}^\pi$, for a given permutation $\pi$, which represents the best structure that can be learned from the available data while adhering to $\pi$, and (ii) searching over the space of permutations (i.e., causal orders) to minimize the number of edges in $\mathcal{G}^\pi$. We introduce QWO, a novel approach that significantly enhances the efficiency of computing $\mathcal{G}^\pi$ for a given permutation $\pi$. QWO has a speed-up of $O(n^2)$ ($n$ is the number of variables) compared to the state-of-the-art BIC-based method, making it highly scalable. We show that our method is theoretically sound and can be integrated into existing search strategies such as GRASP and hill-climbing-based methods to improve their performance.
Mohammad Shahverdikondori, Ehsan Mokhtarian, Negar Kiyavash
NeurIPS1
2022 Vehicle trajectory prediction works, but not everywhere
abstract
Vehicle trajectory prediction is nowadays a fundamental pillar of self-driving cars. Both the industry and research communities have acknowledged the need for such a pillar by providing public benchmarks. While state-of-the-art methods are impressive, i.e., they have no off-road prediction, their generalization to cities outside of the benchmark remains unexplored. In this work, we show that those methods do not generalize to new scenes. We present a method that automatically generates realistic scenes causing state-of-the-art models to go off-road. We frame the problem through the lens of adversarial scene generation. The method is a simple yet effective generative model based on atomic scene generation functions along with physical constraints. Our experiments show that more than 60% of existing scenes from the current benchmarks can be modified in a way to make prediction methods fail (i.e., predicting off-road). We further show that the generated scenes (i) are realistic since they do exist in the real world, and (ii) can be used to make existing models more robust, yielding 30-40% reductions in the off-road rate. The code is available online: https://s-attack.github.io/.
Mohammadhossein Bahari, Saeed Saadatnejad, Ahmad Rahimi, Mohammad Shahverdikondori, Amir Hossein Shahidzadeh, Seyed-Mohsen Moosavi-Dezfooli, Alexandre Alahi
CVPR4