Demo Data from EDBT 2026 / reviewers in the wild / expert
Mohammad Shahverdikondori
dblp:420/1818 · also Mohammad ShahverdiKondori
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0006-3429-0845ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Autonomous driving · 43% Probabilistic and Bayesian machine learning · 29% Trustworthy machine learning · 22% | |
| Theoretical computer science
1 paper |
Algorithms and data structures · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Probabilistic and Bayesian machine learning › causal inference
causal discovery |
0.8 | 1 | 2024 | QWO: Speeding Up Permutation-Based Causal Discovery in LiGAMs · NeurIPS 2024 |
Algorithms and data structures › search algorithms
combinatorial search |
0.8 | 1 | 2024 | QWO: Speeding Up Permutation-Based Causal Discovery in LiGAMs · NeurIPS 2024 |
Robotics › Autonomous driving › safety-critical scenario generation
adversarial scenario generation |
0.6 | 1 | 2022 | Vehicle trajectory prediction works, but not everywhere · CVPR 2022 |
Machine learning › Trustworthy machine learning
robustness |
0.6 | 1 | 2022 | Vehicle trajectory prediction works, but not everywhere · CVPR 2022 |
Robotics › Autonomous driving
trajectory prediction |
0.6 | 1 | 2022 | Vehicle trajectory prediction works, but not everywhere · CVPR 2022 |
Machine learning › Generative modeling
scene generation |
0.2 | 1 | 2022 | Vehicle trajectory prediction works, but not everywhere · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
hill climbing · 1.5BIC scoring · 1.5grasp · 0.8GRASP · 0.8physical constraints · 0.6generative scene model · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | QWO: Speeding Up Permutation-Based Causal Discovery in LiGAMsabstractCausal discovery is essential for understanding relationships among variables of interest in many scientific domains. In this paper, we focus on permutation-based methods for learning causal graphs in Linear Gaussian Acyclic Models (LiGAMs), where the permutation encodes a causal ordering of the variables. Existing methods in this setting are not scalable due to their high computational complexity. These methods are comprised of two main components: (i) constructing a specific DAG, $\mathcal{G}^\pi$, for a given permutation $\pi$, which represents the best structure that can be learned from the available data while adhering to $\pi$, and (ii) searching over the space of permutations (i.e., causal orders) to minimize the number of edges in $\mathcal{G}^\pi$. We introduce QWO, a novel approach that significantly enhances the efficiency of computing $\mathcal{G}^\pi$ for a given permutation $\pi$. QWO has a speed-up of $O(n^2)$ ($n$ is the number of variables) compared to the state-of-the-art BIC-based method, making it highly scalable. We show that our method is theoretically sound and can be integrated into existing search strategies such as GRASP and hill-climbing-based methods to improve their performance. Mohammad Shahverdikondori, Ehsan Mokhtarian, Negar Kiyavash |
NeurIPS | 1 |
| 2022 | Vehicle trajectory prediction works, but not everywhereabstractVehicle trajectory prediction is nowadays a fundamental pillar of self-driving cars. Both the industry and research communities have acknowledged the need for such a pillar by providing public benchmarks. While state-of-the-art methods are impressive, i.e., they have no off-road prediction, their generalization to cities outside of the benchmark remains unexplored. In this work, we show that those methods do not generalize to new scenes. We present a method that automatically generates realistic scenes causing state-of-the-art models to go off-road. We frame the problem through the lens of adversarial scene generation. The method is a simple yet effective generative model based on atomic scene generation functions along with physical constraints. Our experiments show that more than 60% of existing scenes from the current benchmarks can be modified in a way to make prediction methods fail (i.e., predicting off-road). We further show that the generated scenes (i) are realistic since they do exist in the real world, and (ii) can be used to make existing models more robust, yielding 30-40% reductions in the off-road rate. The code is available online: https://s-attack.github.io/. Mohammadhossein Bahari, Saeed Saadatnejad, Ahmad Rahimi, Mohammad Shahverdikondori, Amir Hossein Shahidzadeh, Seyed-Mohsen Moosavi-Dezfooli, Alexandre Alahi |
CVPR | 4 |