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Yucheng Lu 0002

dblp:420/4986 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Network optimization and economics · 70% Edge and fog computing · 23% Internet of things and sensor networks · 7%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Network optimization and economics › pricing
dynamic pricing
0.512021
EIHDP: Edge-Intelligent Hierarchical Dynamic Pricing Based on Cloud-Edge-Client Collaboration for IoT Systems · IEEE Trans. Computers 2021
Edge and fog computing › resource management
edge resource allocation
0.512021
EIHDP: Edge-Intelligent Hierarchical Dynamic Pricing Based on Cloud-Edge-Client Collaboration for IoT Systems · IEEE Trans. Computers 2021
Network optimization and economics
pricing
0.512021
EIHDP: Edge-Intelligent Hierarchical Dynamic Pricing Based on Cloud-Edge-Client Collaboration for IoT Systems · IEEE Trans. Computers 2021
Network optimization and economics › game theory › dynamic game
stackelberg game
0.512021
EIHDP: Edge-Intelligent Hierarchical Dynamic Pricing Based on Cloud-Edge-Client Collaboration for IoT Systems · IEEE Trans. Computers 2021
Internet of things and sensor networks › iot services
iot service provisioning
0.112021
EIHDP: Edge-Intelligent Hierarchical Dynamic Pricing Based on Cloud-Edge-Client Collaboration for IoT Systems · IEEE Trans. Computers 2021

Methods — techniques the papers use, named apart from their topics

stackelberg game · 0.5pricing prediction · 0.5k-nearest neighbors · 0.5
YearPublicationVenuePosition
2021 EIHDP: Edge-Intelligent Hierarchical Dynamic Pricing Based on Cloud-Edge-Client Collaboration for IoT Systems
abstract
Nowadays, IoT systems can better satisfy the service requirements of users with effectively utilizing edge computing resources. Designing an appropriate pricing scheme is critical for users to obtain the optimal computing resources at a reasonable price and for service providers to maximize profits. This problem is complicated with incomplete information. The state-of-the-art solutions focus on the pricing game between a single service provider and users, which ignoring the competition among multiple edge service providers. To address this challenge, we design an edge-intelligent hierarchical dynamic pricing mechanism based on cloud-edge-client collaboration. We introduce an improved double-layer Stackelberg game model to describe the cloud-edge-client collaboration. Technically, we propose a novel pricing prediction algorithm based on double-label Radius K-nearest Neighbors, thereby reducing the number of invalid games to accelerate the game convergence. The experimental results show that our proposed mechanism effectively improves the quality of service for users and realizes the maximum benefit equilibrium for service providers, compared with the traditional pricing scheme. Our proposed mechanism is highly suitable for the IoT applications (e.g., intelligent agriculture or Internet of Vehicles), where there are multiple competing edge service providers for resource allocation.
Tian Wang 0001, Yucheng Lu 0002, Jianhuang Wang, Hongning Dai, James Xi Zheng, Weijia Jia 0001
IEEE Trans. Computers2