Demo Data from EDBT 2026 / reviewers in the wild / expert
Christopher Bowers
dblp:420/7483
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › mixed reality collaboration
collaborative augmented reality |
0.9 | 1 | 2025 | When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR Tasks · ISMAR 2025 |
Virtual and augmented reality
eye tracking |
0.3 | 1 | 2025 | When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR Tasks · ISMAR 2025 |
Virtual and augmented reality › immersive interaction
gaze-based interaction |
0.3 | 1 | 2025 | When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR Tasks · ISMAR 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR TasksabstractShared-gaze visualizations (SGVs) in augmented reality enable collaborators to share focus and intentions through gaze interactions. Most prior research has examined bi-directional visualizations, where both users see their own and their partner's gaze, to provide feedback on how their gaze is communicated to their partner. However, bi-directional SGV approaches are largely based on research for remote collaboration. In collocated settings, bi-directional SGVs can obstruct views and cause distractions. Additionally, collocated applications differ from remote ones. We propose that if eye-tracking is well-calibrated, bi-directional visualizations may be unnecessary in collocated settings. To explore this, we conducted a user study comparing perceptions of uni- and bi-directional gaze visualizations in a virtual collaborative sorting task. Our results suggest that self-gaze may not always be necessary for users; however, there are cases in which self-gaze helps them feel more confident in the task. We offer a deeper understanding for future collaborative gaze interaction systems. Daniel Alexander Delgado, Christopher Bowers, Rodrigo Luis Calvo, Jaime Ruiz 0002 |
ISMAR | 2 |