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Peihan Shi

dblp:420/7817 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0007-1648-9049ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 57% Health and well-being technologies · 26% Accessibility and assistive technology · 9%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality training
1.012026
PanoVR: A Longitudinal Human-Computer Interaction Study on Promoting Skill Transfer in Children with Autism Spectrum Disorder through Panoramic Multi-sensory Virtual Reality Training · CHI 2026
Health and well-being technologies
autism therapy
0.912025
P-MARS: Design of a VR-Based Ergotherapy System for Children with Autism and its Longitudinal Tracking Evaluation · ISMAR 2025
Accessibility and assistive technology › autism
assistive technology for autism
0.312026
PanoVR: A Longitudinal Human-Computer Interaction Study on Promoting Skill Transfer in Children with Autism Spectrum Disorder through Panoramic Multi-sensory Virtual Reality Training · CHI 2026
Wearable and physiological sensing › brain sensing
functional near-infrared spectroscopy
0.312025
P-MARS: Design of a VR-Based Ergotherapy System for Children with Autism and its Longitudinal Tracking Evaluation · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

longitudinal study · 1.9multi-sensory VR training · 1.0large-scale models · 0.9fNIRS · 0.9
YearPublicationVenuePosition
2026 PanoVR: A Longitudinal Human-Computer Interaction Study on Promoting Skill Transfer in Children with Autism Spectrum Disorder through Panoramic Multi-sensory Virtual Reality Training
Peihan Shi, Jing Qu 0001, Changqing Fu, Xutong Guo, Lingguo Bu
CHI3
2025 P-MARS: Design of a VR-Based Ergotherapy System for Children with Autism and its Longitudinal Tracking Evaluation
abstract
Autism Spectrum Disorder (ASD) impacts social interaction, communication, and cognitive functioning. In recent years, virtual reality (VR) technology, with its advantages such as strong immersive capabilities, has been increasingly applied to ASD ergotherapy. However, existing systems often overlook human factors considerations, including users' perceptual preferences and attentional load during system interactions. This study proposes a Personalized Multisensory Adaptive Roaming System (P-MARS), which integrates large-scale models to analyze users' sensory preferences and generates personalized VR scenarios combined with visual, auditory, and olfactory stimuli, aiming to enhance ergotherapy outcomes for children with ASD. A longitudinal study employing functional near-infrared spectroscopy (fNIRS) was conducted to assess participants' neural states. The results demonstrate a significant reduction in central neural activation levels among children during the later stages of training. These findings suggest that periodic VR-based training can substantially alleviate cognitive load and anxiety in children with ASD, thereby accelerating ergotherapy progress. The study further validates the critical importance and efficacy of incorporating human factors into ergotherapy system design.
Peihan Shi, Jing Qu 0001, Changqing Fu, Xuchen Guo, Lingguo Bu
ISMAR3