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Zinan Han

dblp:420/7823 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments
0.912025
Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR · ISMAR 2025
Virtual and augmented reality › virtual reality
social virtual reality
0.912025
Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR · ISMAR 2025
Virtual and augmented reality › locomotion
teleportation
0.912025
Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR · ISMAR 2025
Collaborative and social computing › collaborative virtual environments › social virtual reality
personal space
0.312025
Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

potential field · 1.7
YearPublicationVenuePosition
2025 Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR
abstract
In social virtual reality (VR), maintaining appropriate interpersonal distance is essential for user comfort and privacy. However, most existing locomotion methods provide limited support for respecting personal space, leaving users vulnerable to unintentional or socially inappropriate intrusions. To address this issue, we propose potential field-guided teleportation, a proactive locomotion framework consisting of two method implementations that dynamically adjust teleportation targets based on real-time interpersonal proximity, preventing entry into others' personal spaces without explicit user intervention. We evaluate our technique through two user studies: a preliminary study exploring energy-based constraint parameters, followed by a comparative study against conventional and negotiated teleportation methods. Experiments were conducted in socially interactive VR scenarios populated with simulated users exhibiting human-like behaviors. Results demonstrate that our methods reduce perceived social anxiety while maintaining locomotion efficiency and usability. This work presents a socially-aware locomotion strategy that balances personal space protection with effective and socially appropriate movement in shared virtual environments.
Yijun Li 0006, Sen-Zhe Xu 0001, Wentong Shu, Hao-Zhong Yang, Zinan Han, Miao Wang 0004, Song-Hai Zhang
ISMAR5