Demo Data from EDBT 2026 / reviewers in the wild / expert
Zinan Han
dblp:420/7823
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments |
0.9 | 1 | 2025 | Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR · ISMAR 2025 |
Virtual and augmented reality › virtual reality
social virtual reality |
0.9 | 1 | 2025 | Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR · ISMAR 2025 |
Virtual and augmented reality › locomotion
teleportation |
0.9 | 1 | 2025 | Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR · ISMAR 2025 |
Collaborative and social computing › collaborative virtual environments › social virtual reality
personal space |
0.3 | 1 | 2025 | Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR · ISMAR 2025 |
Methods — techniques the papers use, named apart from their topics
potential field · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VRabstractIn social virtual reality (VR), maintaining appropriate interpersonal distance is essential for user comfort and privacy. However, most existing locomotion methods provide limited support for respecting personal space, leaving users vulnerable to unintentional or socially inappropriate intrusions. To address this issue, we propose potential field-guided teleportation, a proactive locomotion framework consisting of two method implementations that dynamically adjust teleportation targets based on real-time interpersonal proximity, preventing entry into others' personal spaces without explicit user intervention. We evaluate our technique through two user studies: a preliminary study exploring energy-based constraint parameters, followed by a comparative study against conventional and negotiated teleportation methods. Experiments were conducted in socially interactive VR scenarios populated with simulated users exhibiting human-like behaviors. Results demonstrate that our methods reduce perceived social anxiety while maintaining locomotion efficiency and usability. This work presents a socially-aware locomotion strategy that balances personal space protection with effective and socially appropriate movement in shared virtual environments. Yijun Li 0006, Sen-Zhe Xu 0001, Wentong Shu, Hao-Zhong Yang, Zinan Han, Miao Wang 0004, Song-Hai Zhang |
ISMAR | 5 |