EDBT 2026 Demo / reviewers in the wild / expert
Hohei Chan
dblp:421/0419
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0000-9326-6235ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 42% Multi-agent systems · 28% Generative modeling · 15% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork |
1.9 | 2 | 2026 | PADiff: Predictive and Adaptive Diffusion Policies for Ad Hoc Teamwork · AAAI 2026 Ad Hoc Teamwork via Offline Goal-Based Decision Transformers · ICML 2025 |
Machine learning › Generative modeling
diffusion model |
1.0 | 1 | 2026 | PADiff: Predictive and Adaptive Diffusion Policies for Ad Hoc Teamwork · AAAI 2026 |
Robotics › Robot manipulation
diffusion policy |
1.0 | 1 | 2026 | PADiff: Predictive and Adaptive Diffusion Policies for Ad Hoc Teamwork · AAAI 2026 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.0 | 1 | 2026 | PADiff: Predictive and Adaptive Diffusion Policies for Ad Hoc Teamwork · AAAI 2026 |
Machine learning › Reinforcement learning › offline reinforcement learning
decision transformer |
0.9 | 1 | 2025 | Ad Hoc Teamwork via Offline Goal-Based Decision Transformers · ICML 2025 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.9 | 1 | 2025 | Ad Hoc Teamwork via Offline Goal-Based Decision Transformers · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.0diffusion model · 1.0sequence modeling · 0.9goal-based decision transformer · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PADiff: Predictive and Adaptive Diffusion Policies for Ad Hoc TeamworkabstractAd hoc teamwork (AHT) requires agents to collaborate with previously unseen teammates, which is crucial for many real-world applications. The core challenge of AHT is to develop an ego agent that can predict and adapt to unknown teammates on the fly. Conventional RL-based approaches optimize a single expected return, which often causes policies to collapse into a single dominant behavior, thus failing to capture the multimodal cooperation patterns inherent in AHT. In this work, we introduce PADiff, a diffusion-based approach that captures agent's multimodal behaviors, unlocking its diverse cooperation modes with teammates. However, standard diffusion models lack the ability to predict and adapt in non-stationary AHT scenarios. To address this limitation, we propose a novel diffusion-based policy that integrates critical predictive information about teammates into the denoising process. Extensive experiments across three environments demonstrate that PADiff outperforms existing AHT methods significantly. Hohei Chan, Xinzhi Zhang 0009, Antao Xiang, Weinan Zhang 0001, Mengchen Zhao |
AAAI | 1 |
| 2025 | Ad Hoc Teamwork via Offline Goal-Based Decision TransformersabstractThe ability of agents to collaborate with previously unknown teammates on the fly, known as ad hoc teamwork (AHT), is crucial in many real-world applications. Existing approaches to AHT require online interactions with the environment and some carefully designed teammates. However, these prerequisites can be infeasible in practice. In this work, we extend the AHT problem to the offline setting, where the policy of the ego agent is directly learned from a multi-agent interaction dataset. We propose a hierarchical sequence modeling framework called TAGET that addresses critical challenges in the offline setting, including limited data, partial observability and online adaptation. The core idea of TAGET is to dynamically predict teammate-aware rewards-to-go and sub-goals, so that the ego agent can adapt to the changes of teammates’ behaviors in real time. Extensive experimental results show that TAGET significantly outperforms existing solutions to AHT in the offline setting. Xinzhi Zhang 0009, Hohei Chan, Deheng Ye, Yi Cai 0001, Mengchen Zhao |
ICML | 2 |