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Yutian Cheng

dblp:421/0511 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0009-0177-7667ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 50% Multi-agent systems · 50%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › game theory
extensive-form games
0.912025
Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback · ICML 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.912025
Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback · ICML 2025
Algorithmic game theory and mechanism design
equilibrium computation
0.912025
Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback · ICML 2025
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium learning
0.912025
Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback · ICML 2025

Methods — techniques the papers use, named apart from their topics

negentropy regularization · 1.7entropy regularization · 1.7bandit feedback · 1.7
YearPublicationVenuePosition
2026 SMILE: Sensor Data-driven Detection and Counterfactual Pattern Analysis for Loneliness in Older Adults
abstract
Prolonged loneliness in older adults increases the risk of dementia, cardiovascular diseases, and premature death. However, timely detection and behavioral pattern analysis are challenging due to the slow progression of loneliness and diverse individual lifestyles. To address these barriers, we propose SMILE, an end-to-end framework for sensor-driven detection and counterfactual pattern analysis of loneliness. Our approach uses non-intrusive sensors to passively observe behavior and build a personalized profile over time. When SMILE detects meaningful changes in activity patterns, it employs generative models to produce counterfactual sensor profiles—synthetic representations of behavior predicted to result in lower loneliness scores. Suggested pattern changes are identified as the difference between observed and counterfactual profiles, highlighting the behaviors most associated with loneliness. We conducted a 6-month feasibility study with 18 participants from the United States and 15 from Japan to develop and evaluate SMILE. Our framework integrates a Time-series Transformer (TST) model for loneliness detection, which achieved 96.25% accuracy, and a diffusion model for generating behavioral explanations, which outperformed a baseline by up to 76.69%. These findings highlight the potential of SMILE to support sensor-driven, personalized loneliness detection and behavioral explanation in aging populations.
Xiayan Ji, Ahhyun Yuh, Viktor Erdélyi, Teruhiro Mizumoto, Hyonyoung Choi, Sean Lee Harrison, Emma Cho, Takashi Suehiro, Takeshi Nakagawa, Yutian Cheng, Yasuyuki Gondo, Hajime Nagahara, Teruo Higashino, George Demiris, Oleg Sokolsky, Insup Lee 0001
ACM Trans. Comput. Heal.10
2025 Learning Imperfect Information Extensive-form Games with Last-iterate Convergence under Bandit Feedback
abstract
We investigate learning approximate Nash equilibrium (NE) policy profiles in two-player zero-sum imperfect information extensive-form games (IIEFGs) with last-iterate convergence guarantees. Existing algorithms either rely on full-information feedback or provide only asymptotic convergence rates. In contrast, we focus on the bandit feedback setting, where players receive feedback solely from the rewards associated with the experienced information set and action pairs in each episode. Our proposed algorithm employs a negentropy regularizer weighted by a "virtual transition" over the information set-action space to facilitate an efficient approximate policy update. Through a carefully designed virtual transition and leveraging the entropy regularization technique, we demonstrate finite-time last-iterate convergence to the NE with a rate of $\widetilde{\mathcal{O}}(k^{-\frac{1}{8}})$ under bandit feedback in each episode $k$. Empirical evaluations across various IIEFG instances show its competitive performance compared to baseline methods.
Canzhe Zhao, Yutian Cheng, Jing Dong 0008, Baoxiang Wang 0001, Shuai Li 0010
ICML2