Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Rene Culaway

dblp:421/5261 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0005-9050-0862ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › face editing
face reenactment
1.012026
Emotion Manipulation for Talking-Head Videos via Facial Landmarks · ACM Trans. Graph. 2026
Visual content generation and editing › video editing
talking-head video editing
1.012026
Emotion Manipulation for Talking-Head Videos via Facial Landmarks · ACM Trans. Graph. 2026

Methods — techniques the papers use, named apart from their topics

latent space editing · 1.0facial landmark detection · 1.0StyleGAN · 1.0
YearPublicationVenuePosition
2026 Emotion Manipulation for Talking-Head Videos via Facial Landmarks
abstract
Manipulating the emotion of a performer in a video is a challenging task. The lip motion needs to be preserved while performing the desired changes in the emotion of the subject; however, simply utilizing existing image-based editing methods sabotages the original lip synchronization. We tackle this problem by utilizing a pretrained StyleGAN paired with a landmark-based editing module that modifies the bias present in the edit direction used in image manipulation. The proposed editing module consists of a latent-based landmark detection network and an editing network that modifies the editing direction to match the original lip synchronization while preserving the desired emotion manipulation results. This is realized by taking the facial landmarks as control points. Both networks operate on the latent space, which enables fast training and inference. We show that the proposed method runs significantly faster and performs better in terms of visual quality than alternative approaches, which was validated through a perceptual study. The proposed method can also be extended to perform face reenactment to generate a talking-head video from a single image and face image manipulation using facial landmarks as control points.
Kwanggyoon Seo, Rene Culaway, Byeong-Uk Lee, Jun-yong Noh
ACM Trans. Graph.2