Demo Data from EDBT 2026 / reviewers in the wild / expert
Rene Culaway
dblp:421/5261
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0005-9050-0862ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › face editing
face reenactment |
1.0 | 1 | 2026 | Emotion Manipulation for Talking-Head Videos via Facial Landmarks · ACM Trans. Graph. 2026 |
Visual content generation and editing › video editing
talking-head video editing |
1.0 | 1 | 2026 | Emotion Manipulation for Talking-Head Videos via Facial Landmarks · ACM Trans. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
latent space editing · 1.0facial landmark detection · 1.0StyleGAN · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Emotion Manipulation for Talking-Head Videos via Facial LandmarksabstractManipulating the emotion of a performer in a video is a challenging task. The lip motion needs to be preserved while performing the desired changes in the emotion of the subject; however, simply utilizing existing image-based editing methods sabotages the original lip synchronization. We tackle this problem by utilizing a pretrained StyleGAN paired with a landmark-based editing module that modifies the bias present in the edit direction used in image manipulation. The proposed editing module consists of a latent-based landmark detection network and an editing network that modifies the editing direction to match the original lip synchronization while preserving the desired emotion manipulation results. This is realized by taking the facial landmarks as control points. Both networks operate on the latent space, which enables fast training and inference. We show that the proposed method runs significantly faster and performs better in terms of visual quality than alternative approaches, which was validated through a perceptual study. The proposed method can also be extended to perform face reenactment to generate a talking-head video from a single image and face image manipulation using facial landmarks as control points. Kwanggyoon Seo, Rene Culaway, Byeong-Uk Lee, Jun-yong Noh |
ACM Trans. Graph. | 2 |