Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Guangchen Jiang

dblp:422/8398 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0001-7612-5975ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
multi-agent q-learning
0.912025
A formal model for multiagent Q-learning on graphs · Sci. China Inf. Sci. 2025
Algorithmic game theory and mechanism design › multi-agent systems
networked multi-agent systems
0.312025
A formal model for multiagent Q-learning on graphs · Sci. China Inf. Sci. 2025
YearPublicationVenuePosition
2026 Dynamics of Q-Learning in Networked Stochastic Games
abstract
Stochastic games form the foundational mathematical framework for describing multiagent interactions and underpin the theoretical foundations of multiagent reinforcement learning (MARL) and optimal decision making. However, previous research has typically focused on either two-agent settings or large-scale well-mixed agent populations, where the considered interaction scenarios were far from realistic. In this article, we consider structured populations where agents can interact with immediate neighbors. By using the pair-approximation method, we develop a new dynamical model to describe the $Q$ -learning dynamics in stochastic games on regular graphs. Through comparisons with agent-based simulation results, we validate the accuracy of our dynamical model across various stochastic games, population structures, and algorithm parameters. Our research thus provides both qualitative and quantitative insights into the effects of state transition rules and graph topologies in population dynamics. In particular, we show that, under certain conditions, state transitions can significantly promote the evolution of cooperation in social dilemmas. We also explored the effects of agent degree on cooperation, and unlike previous findings, we show that this can have either positive or negative implications for cooperation depending on the transition rules.
Guangchen Jiang, Shuyue Hu, Matjaz Perc, Chen Chu, Jinzhuo Liu
IEEE Trans. Neural Networks Learn. Syst.2
2025 A formal model for multiagent Q-learning on graphs
Jinzhuo Liu, Guangchen Jiang, Chen Chu, Zhen Wang 0004, Shuyue Hu
Sci. China Inf. Sci.2