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Kristina Llewellyn

dblp:422/9000 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-3445-2385ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Design research and methods · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptics
haptic design
1.012026
Feel-Play-Imagine: Structured introduction and imagination of haptics with storytellers · Int. J. Hum. Comput. Stud. 2026
Design research and methods
participatory design
0.312026
Feel-Play-Imagine: Structured introduction and imagination of haptics with storytellers · Int. J. Hum. Comput. Stud. 2026
YearPublicationVenuePosition
2026 Feel-Play-Imagine: Structured introduction and imagination of haptics with storytellers
abstract
Haptic technology offers new opportunities for interaction, yet remains inaccessible to people unfamiliar with the technology due to challenges in rapid prototyping and the absence of a widely understood vocabulary, making early-stage design communication difficult. To address these challenges, we developed Feel-Play-Imagine (FPI), a method for haptics experts to involve team members and stakeholders in the early stages of design, and explored its use in the context of storytelling. FPI involves introducing people to haptics through experiencing polished haptic experiences in context (Feel) and experimenting with alternative modalities (Play), then engaging in discussions using stories to imagine designed experiences (Imagine). We report on the results of using FPI in an ongoing co-design project and a lab study with 10 expert storytellers from various backgrounds. Our findings include the value of hands-on and playful experiences to learn about haptic technologies, the ability of FPI to support design decisions, the ability of our developed Worksheet to structure discussion in some contexts, and the need to support multimodal and gestural communication when discussing haptic and tangible interaction.
Bibhushan Raj Joshi, Ana Lucia Diaz de Leon Derby, Jennifer J. Llewellyn, Kristina Llewellyn, Jennifer Roberts-Smith, Oliver Schneider 0006
Int. J. Hum. Comput. Stud.4