Demo Data from EDBT 2026 / reviewers in the wild / expert
Adam Dziwoki
dblp:423/5006
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts › nash equilibrium
approximate nash equilibrium |
1.0 | 1 | 2026 | Perturbing Best Responses in Zero-Sum Games · AAAI 2026 |
Algorithmic game theory and mechanism design
best-response algorithms |
1.0 | 1 | 2026 | Perturbing Best Responses in Zero-Sum Games · AAAI 2026 |
Algorithmic game theory and mechanism design
equilibrium computation |
1.0 | 1 | 2026 | Perturbing Best Responses in Zero-Sum Games · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
fictitious play · 1.0double oracle · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Perturbing Best Responses in Zero-Sum GamesabstractThis paper investigates the impact of perturbations on the best-response-based algorithms approximating Nash equilibria in zero-sum games, namely Double Oracle and Fictitious Play. More precisely, we assume that the oracle computing the best responses perturbs the utilities before selecting the best response. We show that using such an oracle reduces the number of iterations for both algorithms. For some cases, suitable perturbations ensure the expected number of iterations is logarithmic. Although the utility perturbation is computationally demanding as it requires iterating through all pure strategies, we demonstrate that one can efficiently perturb the utilities in games where pure strategies have further inner structure. Adam Dziwoki, Rostislav Horcík |
AAAI | 1 |