Demo Data from EDBT 2026 / reviewers in the wild / expert
Yosuke Nishimoto
dblp:423/5771
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 93% 3D vision · 7% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
model-based reinforcement learning |
1.0 | 1 | 2026 | Object-Centric World Models for Causality-Aware Reinforcement Learning · AAAI 2026 |
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
object-centric world model |
1.0 | 1 | 2026 | Object-Centric World Models for Causality-Aware Reinforcement Learning · AAAI 2026 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
1.0 | 1 | 2026 | Object-Centric World Models for Causality-Aware Reinforcement Learning · AAAI 2026 |
Computer vision › 3D vision
object representation |
0.3 | 1 | 2026 | Object-Centric World Models for Causality-Aware Reinforcement Learning · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.0slot attention · 1.0causality-aware attention · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Object-Centric World Models for Causality-Aware Reinforcement LearningabstractWorld models have been developed to support sample-efficient deep reinforcement learning agents. However, it remains challenging for world models to accurately replicate environments that are high-dimensional, non-stationary, and composed of multiple objects with rich interactions since most world models learn holistic representations of all environmental components. By contrast, humans perceive the environment by decomposing it into discrete objects, facilitating efficient decision-making. Motivated by this insight, we propose Slot Transformer Imagination with CAusality-aware reinforcement learning (STICA), a unified framework in which object-centric Transformers serve as the world model and causality-aware policy and value networks. STICA represents each observation as a set of object-centric tokens, together with tokens for the agent action and the resulting reward, enabling the world model to predict token-level dynamics and interactions. The policy and value networks then estimate token-level cause--effect relations and use them in the attention layers, yielding causality-guided decision-making. Experiments on object-rich benchmarks demonstrate that STICA consistently outperforms state-of-the-art agents in both sample efficiency and final performance. Yosuke Nishimoto, Takashi Matsubara 0001 |
AAAI | 1 |