Demo Data from EDBT 2026 / reviewers in the wild / expert
Rodrigo Valença
dblp:423/7603
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 50% Geometric modeling and processing · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Smart cities and intelligent transportation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › interactive visualization
3d data exploration |
1.0 | 1 | 2026 | A Neural Field-Based Approach for View Computation & Data Exploration in 3D Urban Environments · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing › multi-view geometry
viewpoint computation |
1.0 | 1 | 2026 | A Neural Field-Based Approach for View Computation & Data Exploration in 3D Urban Environments · IEEE Trans. Vis. Comput. Graph. 2026 |
Smart cities and intelligent transportation › urban computing
urban analytics |
0.3 | 1 | 2026 | A Neural Field-Based Approach for View Computation & Data Exploration in 3D Urban Environments · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
vector field · 2.0neural field · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Neural Field-Based Approach for View Computation & Data Exploration in 3D Urban EnvironmentsabstractDespite the growing availability of 3D urban datasets, extracting insights remains challenging due to computational bottlenecks and the complexity of interacting with data. In fact, the intricate geometry of 3D urban environments results in high degrees of occlusion and requires extensive manual viewpoint adjustments that make large-scale exploration inefficient. To address this, we propose a view-based approach for 3D data exploration, where a vector field encodes views from the environment. To support this approach, we introduce a neural field-based method that constructs an efficient implicit representation of 3D environments. This representation enables both faster direct queries, which consist of the computation of view assessment indices, and inverse queries, which help avoid occlusion and facilitate the search for views that match desired data patterns. Our approach supports key urban analysis tasks such as visibility assessments, solar exposure evaluation, and assessing the visual impact of new developments. We validate our method through quantitative experiments, case studies informed by real-world urban challenges, and feedback from domain experts. Results show its effectiveness in finding desirable viewpoints, analyzing building facade visibility, and evaluating views from outdoor spaces. Stefan Cobeli, Kazi Shahrukh Omar, Rodrigo Valença, Nivan Ferreira, Fabio Miranda 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |