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Matthieu Josse

dblp:424/4540 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0002-2789-0253ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › sampling
adaptive sampling
0.912025
Adaptive Neural Kernels for Gradient-domain Rendering · SIGGRAPH Asia 2025
Rendering › monte carlo rendering
gradient-domain rendering
0.912025
Adaptive Neural Kernels for Gradient-domain Rendering · SIGGRAPH Asia 2025
Rendering
monte carlo rendering
0.912025
Adaptive Neural Kernels for Gradient-domain Rendering · SIGGRAPH Asia 2025
Rendering › monte carlo rendering
variance reduction
0.912025
Adaptive Neural Kernels for Gradient-domain Rendering · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

shift mapping · 0.9differentiable sorting network · 0.9convolutional neural network · 0.9
YearPublicationVenuePosition
2025 Adaptive Neural Kernels for Gradient-domain Rendering
abstract
Monte Carlo methods are a cornerstone of physics-based light transport simulations, valued for their ability to produce high-quality photorealistic images. These stochastic methods often suffer from variance, resulting in undesirable noise in the rendered images. Gradient-domain rendering (GDR) techniques mitigate this problem by estimating unbiased image-space gradients via so-called shift-mapping operators. While these mappings are computationally efficient, they can yield high-variance gradients—and thus poor reconstruction quality—when applied to pixels with wildly different integrals. We tackle this challenge by dynamically selecting the optimal set of neighboring pixels for applying shift-mapping under random sequence replay. Key to our approach is a differentiable sorting network that softly ranks the output of a convolutional neural network conditioned on input sample features for weighted reconstruction. This module is carefully rigidified over time to converge to a hard top-k selection, allowing end-to-end optimization with respect to the reconstruction error. Our method is versatile and can be jointly optimized with other adaptive sampling strategies. We demonstrate variance reduction over other traditional adaptive gradient-domain methods across scenes of varying radiometric complexity.
Matthieu Josse, Joey Litalien, Adrien Gruson
SIGGRAPH Asia1