EDBT 2026 Demo / reviewers in the wild / expert
Shai Krakovsky
dblp:424/4593
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0006-6357-103XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025 |
Computer vision › 3D vision › 3d shape representation
language-embedded 3d representation |
0.9 | 1 | 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.3 | 1 | 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
hash encoder · 1.7feature distillation · 1.7attenuated downsampler · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Lang3D-XL: Language Embedded 3D Gaussians for Large-scale ScenesabstractEmbedding a language field in a 3D representation enables richer semantic understanding of spatial environments by linking geometry with descriptive meaning. This allows for a more intuitive human-computer interaction, enabling querying or editing scenes using natural language, and could potentially improve tasks like scene retrieval, navigation, and multimodal reasoning. While such capabilities could be transformative, in particular for large-scale scenes, we find that recent feature distillation approaches cannot effectively learn over massive Internet data due to challenges in semantic feature misalignment and inefficiency in memory and runtime. To this end, we propose a novel approach to address these challenges. First, we introduce extremely low-dimensional semantic bottleneck features as part of the underlying 3D Gaussian representation. These are processed by rendering and passing them through a multi-resolution, feature-based, hash encoder. This significantly improves efficiency both in runtime and GPU memory. Second, we introduce an Attenuated Downsampler module and propose several regularizations addressing the semantic misalignment of ground truth 2D features. We evaluate our method on the in-the-wild HolyScenes dataset and demonstrate that it surpasses existing approaches in both performance and efficiency. Shai Krakovsky, Gal Fiebelman, Sagie Benaim, Hadar Averbuch-Elor |
SIGGRAPH Asia | 1 |