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Shai Krakovsky

dblp:424/4593 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0006-6357-103XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
0.912025
Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025
Computer vision › 3D vision › 3d shape representation
language-embedded 3d representation
0.912025
Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025
Rendering › gaussian splatting
3d gaussian splatting
0.312025
Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

hash encoder · 1.7feature distillation · 1.7attenuated downsampler · 1.7
YearPublicationVenuePosition
2025 Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes
abstract
Embedding a language field in a 3D representation enables richer semantic understanding of spatial environments by linking geometry with descriptive meaning. This allows for a more intuitive human-computer interaction, enabling querying or editing scenes using natural language, and could potentially improve tasks like scene retrieval, navigation, and multimodal reasoning. While such capabilities could be transformative, in particular for large-scale scenes, we find that recent feature distillation approaches cannot effectively learn over massive Internet data due to challenges in semantic feature misalignment and inefficiency in memory and runtime. To this end, we propose a novel approach to address these challenges. First, we introduce extremely low-dimensional semantic bottleneck features as part of the underlying 3D Gaussian representation. These are processed by rendering and passing them through a multi-resolution, feature-based, hash encoder. This significantly improves efficiency both in runtime and GPU memory. Second, we introduce an Attenuated Downsampler module and propose several regularizations addressing the semantic misalignment of ground truth 2D features. We evaluate our method on the in-the-wild HolyScenes dataset and demonstrate that it surpasses existing approaches in both performance and efficiency.
Shai Krakovsky, Gal Fiebelman, Sagie Benaim, Hadar Averbuch-Elor
SIGGRAPH Asia1