Demo Data from EDBT 2026 / reviewers in the wild / expert
Dhruv Vivek Sharma
dblp:424/6994
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 61% Language models and text generation · 30% Motion planning and robot control · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
0.9 | 1 | 2025 | SimWorld: An Open-ended Simulator for Agents in Physical and Social Worlds · NeurIPS 2025 |
Natural language and speech › Language models and text generation
LLM agents |
0.9 | 1 | 2025 | SimWorld: An Open-ended Simulator for Agents in Physical and Social Worlds · NeurIPS 2025 |
Robotics › Motion planning and robot control › motion planning
replanning |
0.3 | 1 | 2025 | SimWorld: An Open-ended Simulator for Agents in Physical and Social Worlds · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9large language model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SimWorld: An Open-ended Simulator for Agents in Physical and Social WorldsabstractWhile LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (e.g., by autonomously earning income) requires massive-scale interaction, reasoning, training, and evaluation across diverse scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) rich interface for LLM/VLM agents, with multi-modal world inputs/feedback and open-vocabulary action outputs at varying levels of abstraction; and (3) diverse physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., Gemini-2.5-Flash, Claude-3.5, GPT-4o, and DeepSeek-Prover-V2) on both short-horizon navigation tasks requiring grounded re-planning, and long-horizon multi-agent food delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines. Please refer to the project website for the most up-to-date information: http://simworld.org/. Xiaokang Ye, Xuhong He, Yiming Liang, Yiqing Yang, Mrinaal Dogra, Xianrui Zhong, Eric Liu 0006, Kevin Benavente, Rajiv Mandya Nagaraju, Dhruv Vivek Sharma, Ziqiao Ma 0001, Tianmin Shu, Zhiting Hu, Lianhui Qin |
NeurIPS | 12 |