Jaswanth Reddy

dblp:425/2214 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 56% Segmentation and scene understanding · 44%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › 3d segmentation › 3d scene segmentation
3d gaussian splatting segmentation
1.012026
UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation
1.012026
UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026
Computer vision › 3D vision
3d scene understanding
1.012026
UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026
Computer vision › Segmentation and scene understanding › semantic segmentation
contrastive learning for segmentation
0.312026
UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026
Computer vision › Segmentation and scene understanding
instance segmentation
0.312026
UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026

Methods — techniques the papers use, named apart from their topics

triplet loss · 1.0hard example mining · 1.0contrastive learning · 1.0
YearPublicationVenuePosition
2026 UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning
abstract
3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have advanced novel-view synthesis. Recent methods extend multi-view 2D segmentation to 3D, enabling instance/semantic segmentation for better scene understanding. A key challenge is the inconsistency of 2D instance labels across views, leading to poor 3D predictions. Existing methods use a two-stage approach in which some rely on contrastive learning with hyperparameter-sensitive clustering, while others preprocess labels for consistency. We propose a unified framework that merges these steps, reducing training time and improving performance by introducing a learnable feature embedding for segmentation in Gaussian primitives. This embedding is then efficiently decoded into instance labels through a novel "Embedding-to-Label" process, effectively integrating the optimization. While this unified framework offers substantial benefits, we observed artifacts at the object boundaries. To address the object boundary issues, we propose hard-mining samples along these boundaries. However, directly applying hard mining to the feature embeddings proved unstable. Therefore, we apply a linear layer to the rasterized feature embeddings before calculating the triplet loss, which stabilizes training and significantly improves performance. Our method outperforms baselines qualitatively and quantitatively on the ScanNet, Replica3D, and Messy-Rooms datasets.
Ankit Dhiman, R. Srinath, Jaswanth Reddy, Lokesh R. Boregowda, Venkatesh Babu Radhakrishnan
AAAI3