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Zhuohua Qiu

dblp:425/3045 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0004-7892-7911ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
CaDGS: Modeling Inter-Gaussian Mutual Information for Dynamic Novel View Synthesis · ACM Multimedia 2025
Rendering › novel view synthesis
dynamic view synthesis
0.912025
CaDGS: Modeling Inter-Gaussian Mutual Information for Dynamic Novel View Synthesis · ACM Multimedia 2025
Rendering
novel view synthesis
0.912025
CaDGS: Modeling Inter-Gaussian Mutual Information for Dynamic Novel View Synthesis · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

spatio-temporal deformation consistency · 0.9gaussian correlation tensor projection · 0.9
YearPublicationVenuePosition
2025 CaDGS: Modeling Inter-Gaussian Mutual Information for Dynamic Novel View Synthesis
abstract
Dynamic novel view synthesis (NVS) aims to render time-varying scenes from arbitrary viewpoints, balancing rendering quality and computational efficiency. While recent 4D Gaussian Splatting approaches offer promising real-time performance, they fundamentally overlook critical interdependence between Gaussians by modeling deformations independently. Our information-theoretic analysis reveals substantial mutual information across the Gaussian field, manifesting as appearance-preserving radiance coherence and motion-consistent deformation propagation. This finding establishes that rendering quality emerges from coordinated transformation rather than independent processing. We propose Correlation-aware Dynamic Gaussian Splatting (CaDGS) with our novel Gaussian Correlation Tensor Projection (GCTP) method, which efficiently transforms the complex O(n3) mutual information tensor into a dual-channel O(n2) spatial matrix, preserving the critical topological structure of Gaussian interactions. Combined with our Spatio-Temporal Deformation Consistency (STDC) learning, which enforces volumetric coherence through tensor-guided regularization across multiple scales, CaDGS prevents geometric distortions and texture inconsistencies common in previous approaches. Experimental results demonstrate state-of-the-art performance, achieving 32.4 PSNR on the Neu3D dataset with fewer Gaussians while maintaining rendering speeds of 323 FPS at 1353 × 1014 resolution.
Yunlong Zhao 0003, Xiaoheng Deng, Zhuohua Qiu, Chang Xu 0002, Xiangjian He, Shan You, Xiu Su
ACM Multimedia3