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Yule Ma

dblp:425/3227 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0008-0637-8959ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › human action analysis › action understanding
action counting
0.912025
MoCount: Motion-Based Repetitive Action Counting · ACM Multimedia 2025
Computer vision › Video understanding and tracking › human action analysis › action understanding › action counting
repetitive action counting
0.912025
MoCount: Motion-Based Repetitive Action Counting · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

sparse spatial-temporal module · 0.9motion encoder · 0.93d motion estimation · 0.9
YearPublicationVenuePosition
2025 MoCount: Motion-Based Repetitive Action Counting
abstract
Existing action counting methods typically rely on pixel-based changes within videos, leading to high computational redundancy and low accuracy due to the limited spatial sensitivity. To address these challenges, we introduce MoCount, the first framework that leverages 3D motion representations for counting tasks. MoCount significantly reduces computational overhead and improves counting accuracy, benefiting from the simplicity of motion representation and strong spatial sensitivity. Specifically, we utilize a motion estimator to convert video subjects into 3D motion data. A motion encoder, combined with a Sparse Spatial-Temporal module, is then applied to extract robust human body representations, yielding precise counting results. Extensive experiments on the RepCount and UCFRep datasets show that MoCount achieves state-of-the-art performance, reducing inference latency by approximately 2-3 times compared to existing video counting models. These advantages position MoCount as a leading solution for real-world action counting applications.
Ruocheng Gu, Sen Jia 0003, Yule Ma, Jinqin Zhong, Jenq-Neng Hwang, Lei Li 0050
ACM Multimedia3