Eléonore Mariette

dblp:425/4964 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 44% Visual content generation and editing · 44% Visualization and visual analytics · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
saliency detection
0.912025
WYSIWYG: What You See Is Where Your Gaze · ACM Multimedia 2025
Visualization and visual analytics › information visualization
eye tracking visualization
0.312025
WYSIWYG: What You See Is Where Your Gaze · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

saliency map · 0.9eye tracking · 0.9UNETRSal · 0.9
YearPublicationVenuePosition
2025 WYSIWYG: What You See Is Where Your Gaze
abstract
As Picasso said, a painting lives only through the one who looks at it. To materialize this thought, we propose to automatically produce artworks that visually transform paintings by amplifying and distorting the most observed areas by viewers. Our work is based on a study conducted at the Caen Museum of Fine Arts in France. During the study, 151 participants were equipped with eye-tracking glasses, and observed various paintings, first alone and then in pairs. Based on the fixation and gaze path stored data, we first generate saliency maps that reflect the visual attention given to each painting. These maps are then used to fine-tune the UNETRSal model, a neural network designed to predict saliency maps, in order to align its outputs with human visual patterns observed during the experiment. The saliency maps generated are subsequently used to create deformations of the original painting. This overall process gives rise to a new artwork born from the interaction between human gaze and AI-prediction.
Raphaëlle Lemaire, Azamat Kaibaldiyev, Eléonore Mariette, Débora Viglieri, Alexis Lechervy, Fabrice Maurel, Gaël Dias, Jérémie Pantin, Gaëtane Blaizot, Véronique Agin, Nicolas Poirel, Eric Bui, Hervé Platel, Denis Vivien, Youssef Chahir
ACM Multimedia3