Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Wenzhe Qian

dblp:427/0034 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.012026
Spherical Geometry Diffusion: Generating High-quality 3D Face Geometry via Sphere-anchored Representations · AAAI 2026
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
1.012026
Spherical Geometry Diffusion: Generating High-quality 3D Face Geometry via Sphere-anchored Representations · AAAI 2026
Geometric modeling and processing › surface reconstruction
mesh reconstruction
0.312026
Spherical Geometry Diffusion: Generating High-quality 3D Face Geometry via Sphere-anchored Representations · AAAI 2026

Methods — techniques the papers use, named apart from their topics

spherical geometry representation · 2.0conditional diffusion · 2.0
YearPublicationVenuePosition
2026 Spherical Geometry Diffusion: Generating High-quality 3D Face Geometry via Sphere-anchored Representations
abstract
A fundamental challenge in text-to-3D face generation is achieving high-quality geometry. The core difficulty lies in the arbitrary and intricate distribution of vertices in 3D space, making it challenging for existing models to establish clean connectivity and resulting in suboptimal geometry. To address this, our core insight is to simplify the underlying geometric structure by constraining the distribution onto a simple and regular manifold, a topological sphere. Building on this, we first propose the Spherical Geometry Representation, a novel face representation that anchors geometric signals to uniform spherical coordinates. This guarantees a regular point distribution, from which the mesh connectivity can be robustly reconstructed. Critically, this canonical sphere can be seamlessly unwrapped into a 2D map, creating a perfect synergy with powerful 2D generative models. We then introduce Spherical Geometry Diffusion, a conditional diffusion framework built upon this 2D map. It enables diverse and controllable generation by jointly modeling geometry and texture, where the geometry explicitly conditions the texture synthesis process. Our method's effectiveness is demonstrated through its success in a wide range of tasks: text-to-3D generation, face reconstruction, and text-based 3D editing. Extensive experiments show that our approach substantially outperforms existing methods in geometric quality, textual fidelity, and inference efficiency.
Yunhong Lu, Wenzhe Qian, Xiaoyin Xu, David Gu
AAAI5