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Louis Badr

dblp:427/4179 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0009-8117-2704ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 54% Learning and educational technologies · 23% User interface design and tools · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
cutaneous haptic feedback
1.012026
Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics · CHI 2026
Haptics and multimodal interaction › haptic feedback
force feedback
1.012026
Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics · CHI 2026
Learning and educational technologies › music education
music learning
1.012026
ReTouche: Embodied Representations for Self-Guided Piano Learning · CHI 2026
User interface design and tools
visualization
1.012026
Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 2.0focus groups · 1.0comparative structured observation · 1.0autoethnography · 1.0
YearPublicationVenuePosition
2026 ReTouche: Embodied Representations for Self-Guided Piano Learning
abstract
Learning to play music is an embodied process, but traditional tools like scores and recordings overlook the role of gesture. While video tutorials offer visual cues, they remain detached from the instrument. We present ReTouche, an interactive system that projects synchronized notes and hand gestures directly onto the actuated keys of a player piano. The system includes a pipeline for adapting publicly available overhead-view YouTube videos and supports interactions for video-based learning, such as sectional practice, layered guidance, and self-recording. We evaluate ReTouche through a comparative structured observation study with YouTube-based self-learning (n=18), a two-week autoethnography study (n=3), and a focus group with professional piano teachers (n=4). Our findings show that embodied representations can ground self-guided piano learning by anchoring gesture, sound, and action within the instrument. Learners appropriated these representations to develop strategies and sustain motivation, while teachers saw potential for integrating ReTouche as a complement to conventional pedagogy.
Paul-Peter Arslan, Hayoun Noh, Mariana Aki Tamashiro, Louis Badr, Brianna Lebrun, Påvel G. Lindberg, Hiroshi Ishii 0001, Xiao Xiao 0001
CHI4
2026 Haptixel: Encoding Data through Cutaneous Force-based Encountered-Type Fingertip Haptics
abstract
Data visualization benefits from non-visual cues to enable people to understand information by engaging with it through multimodality, yet most approaches rely on cumbersome technologies or large scale artifacts, making them difficult to adapt to dynamic or complex datasets. In this paper, we explore the use of cutaneous haptics as a lightweight quantitative channel for visualization tasks, allowing users to feel data and interact with it dynamically. We present Haptixel, an open-source DIY encountered-type wearable providing force-feedback on the users’ fingertips’ pulp. We propose an interaction framework illustrating how Haptixel can be used to complement visualization tasks through combinations of force levels and contact types. We evaluate our approach in a pixel-art-like VR user study (n=16) where pixels color/height are associated to forces as a univariate value mapping. Results show that participants can retrieve information with Haptixel, and significantly discriminate 3D-data with at least four levels of forces; suggesting that cutaneous force-feedback can function for quantitative distinctions in visualization tasks.
Elodie Bouzbib, Louis Badr, Claudio Pacchierotti, Anatole Lécuyer, Arnaud Prouzeau
CHI2