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Yimin Cong

dblp:427/8331 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0006-4400-5841ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Geometric modeling and processing · 50%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
rasterization
1.012026
UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation · AAAI 2026

Methods — techniques the papers use, named apart from their topics

single-pass anti-aliased alpha-blending · 1.0proxy-based deformation · 1.0gaussian-centric binding · 1.0
YearPublicationVenuePosition
2026 UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation
abstract
Joint rendering and deformation of mesh and 3D Gaussian Splatting (3DGS) have significant value as both representations offer complementary advantages for graphics applications. However, due to differences in representation and rendering pipelines, existing studies render meshes and 3DGS separately, making it difficult to accurately handle occlusions and transparency. Moreover, the deformed 3DGS still suffers from visual artifacts due to the sensitivity to the topology quality of the proxy mesh. These issues pose serious obstacles to the joint use of 3DGS and meshes, making it difficult to adapt 3DGS to conventional mesh-oriented graphics pipelines. We propose UniMGS, the first unified framework for rasterizing mesh and 3DGS in a single-pass anti-aliased manner, with a novel binding strategy for 3DGS deformation based on proxy mesh. Our key insight is to blend the colors of both triangle and Gaussian fragments by anti-aliased α-blending in a single pass, achieving visually coherent results with precise handling of occlusion and transparency. To improve the visual appearance of the deformed 3DGS, our Gaussian-centric binding strategy employs a proxy mesh and spatially associates Gaussians with the mesh faces, significantly reducing rendering artifacts. With these two components, UniMGS enables the visualization and manipulation of 3D objects represented by mesh or 3DGS within a unified framework, opening up new possibilities in embodied AI, virtual reality, and gaming. We will release our source code to facilitate future research.
Zeyu Xiao 0001, Yimin Cong, Dongliang Kou, Zhenyi Wu, Dingkang Yang, Peng Zhai, Lihua Zhang 0002
AAAI3
2026 PhysMesh: Recovering Simulation-Ready Mesh Assets from Monocular Video
Yimin Cong
ICIC (19)1