Yeming Geng

dblp:427/8593 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0000-6285-1888ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image generation
1.012026
ScribbleSense: Generative Scribble-Based Texture Editing With Intent Prediction · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing › material editing
texture editing
1.012026
ScribbleSense: Generative Scribble-Based Texture Editing With Intent Prediction · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

multimodal large language model · 1.0image generation model · 1.0
YearPublicationVenuePosition
2026 ScribbleSense: Generative Scribble-Based Texture Editing With Intent Prediction
abstract
Interactive 3D model texture editing presents enhanced opportunities for creating 3D assets, with freehand drawing style offering the most intuitive experience. However, existing methods primarily support sketch-based interactions for outlining, while the utilization of coarse-grained scribble-based interaction remains limited. Furthermore, current methodologies often encounter challenges due to the abstract nature of scribble instructions, which can result in ambiguous editing intentions and unclear target semantic locations. To address these issues, we propose ScribbleSense, an editing method that combines multimodal large language models (MLLMs) and image generation models to effectively resolve these challenges. We leverage the visual capabilities of MLLMs to predict the editing intent behind the scribbles. Once the semantic intent of the scribble is discerned, we employ globally generated images to extract local texture details, thereby anchoring local semantics and alleviating ambiguities concerning the target semantic locations. Experimental results indicate that our method effectively leverages the strengths of MLLMs, achieving state-of-the-art interactive editing performance for scribble-based texture editing.
Yeming Geng, Lei Zhang 0021
IEEE Trans. Vis. Comput. Graph.2