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Chuqi Han

dblp:428/1117 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0000-1881-7279ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
sketch-based modeling
1.012026
LuBan: Constructing Hierarchical Graphs for CAD Sketch Generation via Transformer Intermediate Outputs · IEEE Trans. Vis. Comput. Graph. 2026
Machine learning › Deep learning architectures and training
transformer
0.312026
LuBan: Constructing Hierarchical Graphs for CAD Sketch Generation via Transformer Intermediate Outputs · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

transformer intermediate outputs · 2.0end-to-end learning · 2.0DETR · 2.0
YearPublicationVenuePosition
2026 LuBan: Constructing Hierarchical Graphs for CAD Sketch Generation via Transformer Intermediate Outputs
abstract
Computer-Aided Design (CAD) sketches, composed of geometric primitives and constraints, are fundamental to CAD models and play a critical role in industrial design and manufacturing. Leveraging artificial intelligence to convert hand-drawn sketches and rendered images into CAD sketches has the potential to streamline and accelerate the design process. Existing approaches predominantly focus on separately learning primitives and constraints, often employing two-stage methods or learnable tokens to model these elements independently. However, such methods fail to fully exploit the intrinsic relationships between primitives and constraints. In this paper, we propose LuBan, a lightweight, end-to-end model for CAD sketch generation that eliminates the need for separate constraint models or tokens. LuBan leverages the DEtection TRansformer (DETR) architecture for primitive modeling and distinguishes between parametric and non-parametric features. By deriving sub-primitive features from the intermediate outputs of the primitive model, LuBan facilitates constraint prediction, effectively capturing the inherent relationships between primitives and constraints. This enables the generation of CAD sketches as hierarchical graphs. Qualitative and quantitative experiments on both precise and hand-drawn renderings demonstrate that LuBan achieves state-of-the-art performance. Ablation studies further confirm its superiority over independently trained primitive models, validating its effectiveness. Additionally, LuBan embodies the principle of "what you draw is what you get," offering significant enhancements to the design process for designers.
Chuanyang Li, Chuqi Han, Yanzhi Song, Zhouwang Yang
IEEE Trans. Vis. Comput. Graph.2