Demo Data from EDBT 2026 / reviewers in the wild / expert
Zezheng Guan
dblp:428/1376
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 81% Health and well-being technologies · 19% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality |
1.0 | 1 | 2026 | Hold the line: Restoring artistic expression in VR for people with Parkinson's · Int. J. Hum. Comput. Stud. 2026 |
Immersive interaction
artistic expression |
0.3 | 1 | 2026 | Hold the line: Restoring artistic expression in VR for people with Parkinson's · Int. J. Hum. Comput. Stud. 2026 |
Health and well-being technologies
parkinson's disease |
0.3 | 1 | 2026 | Hold the line: Restoring artistic expression in VR for people with Parkinson's · Int. J. Hum. Comput. Stud. 2026 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Hold the line: Restoring artistic expression in VR for people with Parkinson's
Qianyuan Zou, Zhuang Chang, Zezheng Guan, Zirui Xiao, Huidong Bai, Mark Billinghurst, Xueliang Li 0012, Seungwoo Je |
Int. J. Hum. Comput. Stud. | 3 |