Demo Data from EDBT 2026 / reviewers in the wild / expert
Younsung Lee
dblp:429/6671
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Image recognition and object detection · 50% Transfer learning and domain adaptation · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection
object detection |
1.0 | 1 | 2026 | Synthetic-to-Real Transfer Learning for League of Legends Minimap Object Detection (Student Abstract) · AAAI 2026 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
1.0 | 1 | 2026 | Synthetic-to-Real Transfer Learning for League of Legends Minimap Object Detection (Student Abstract) · AAAI 2026 |
Games and playful interaction › multiplayer games
esports |
0.3 | 1 | 2026 | Synthetic-to-Real Transfer Learning for League of Legends Minimap Object Detection (Student Abstract) · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
transfer learning · 2.0synthetic data generation · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Synthetic-to-Real Transfer Learning for League of Legends Minimap Object Detection (Student Abstract)abstractEsports is growing rapidly, yet the data available to researchers is limited due to the game company policies. Consequently, vision-based approaches utilizing game screens are gaining attention as a practical alternative. We focus on the League of Legends minimap and address the challenges of champion detection when extracting champion information from the minimap. The challenges in this domain include small objects, rapid movement, and frequent occlusions. We propose a transfer-learning-based object detection pipeline that combines synthetic data with a subset of replay data. Synthetic data enables the rapid generation of diverse scenarios and improves training scalability, while replay data reduces the data distribution gap. This approach achieves 0.588 mean average precision, improving over replay-only by 0.261 and synthetic-only by 0.312, with 6.4 ms latency. Furthermore, we constructed a dataset encompassing all champions, enabling comparative analysis of detection models and supporting reproducible benchmarking for various application studies. Younsung Lee, Kyung-Joong Kim 0001 |
AAAI | 1 |