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Saket Sanjeev Chaturvedi

dblp:429/7649 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Security and privacy of machine learning · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Security and privacy of machine learning › adversarial attack
backdoor attack
1.012026
MOBA: A Material-Oriented Backdoor Attack Against LiDAR-Based 3D Object Detection Systems · AAAI 2026
Security and privacy of machine learning › adversarial attack › backdoor attack
physical backdoor attack
1.012026
MOBA: A Material-Oriented Backdoor Attack Against LiDAR-Based 3D Object Detection Systems · AAAI 2026
Computer vision › 3D vision › 3d object detection › point cloud object detection
LiDAR-based 3D object detection
0.312026
MOBA: A Material-Oriented Backdoor Attack Against LiDAR-Based 3D Object Detection Systems · AAAI 2026

Methods — techniques the papers use, named apart from their topics

adversarial trigger design · 2.0BRDF modeling · 2.0
YearPublicationVenuePosition
2026 MOBA: A Material-Oriented Backdoor Attack Against LiDAR-Based 3D Object Detection Systems
abstract
LiDAR-based 3D object detection is widely used in safety-critical systems. However, these systems remain vulnerable to backdoor attacks that embed hidden malicious behaviors during training. A key limitation of existing backdoor attacks is their lack of physical realizability, primarily due to the digital-to-physical domain gap. Digital triggers often fail in real-world settings because they overlook material-dependent LiDAR reflection properties. On the other hand, physically constructed triggers are often unoptimized, leading to low effectiveness or easy detectability. This paper introduces Material-Oriented Backdoor Attack (MOBA), a novel framework that bridges the digital–physical gap by explicitly modeling the material properties of real-world triggers. MOBA tackles two key challenges in physical backdoor design: 1) robustness of the trigger material under diverse environmental conditions, 2) alignment between the physical trigger's behavior and its digital simulation. First, we propose a systematic approach to selecting robust trigger materials, identifying titanium dioxide (TiO₂) for its high diffuse reflectivity and environmental resilience. Second, to ensure the digital trigger accurately mimics the physical behavior of the material-based trigger, we develop a novel simulation pipeline that features: (1) an angle-independent approximation of the Oren–Nayar BRDF model to generate realistic LiDAR intensities, and (2) a distance-aware scaling mechanism to maintain spatial consistency across varying depths. We conduct extensive experiments on state-of-the-art LiDAR-based and Camera-LiDAR fusion models, showing that MOBA achieves a 93.50% attack success rate, outperforming prior methods by over 41%. Our work reveals a new class of physically realizable threats and underscores the urgent need for defenses that account for material-level properties in real-world environments.
Saket Sanjeev Chaturvedi, Gaurav Bagwe, Lan Zhang 0005, Pan He, Xiaoyong Yuan
AAAI1