Demo Data from EDBT 2026 / reviewers in the wild / expert
Saket Sanjeev Chaturvedi
dblp:429/7649
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Security and privacy of machine learning · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Security and privacy of machine learning › adversarial attack
backdoor attack |
1.0 | 1 | 2026 | MOBA: A Material-Oriented Backdoor Attack Against LiDAR-Based 3D Object Detection Systems · AAAI 2026 |
Security and privacy of machine learning › adversarial attack › backdoor attack
physical backdoor attack |
1.0 | 1 | 2026 | MOBA: A Material-Oriented Backdoor Attack Against LiDAR-Based 3D Object Detection Systems · AAAI 2026 |
Computer vision › 3D vision › 3d object detection › point cloud object detection
LiDAR-based 3D object detection |
0.3 | 1 | 2026 | MOBA: A Material-Oriented Backdoor Attack Against LiDAR-Based 3D Object Detection Systems · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
adversarial trigger design · 2.0BRDF modeling · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MOBA: A Material-Oriented Backdoor Attack Against LiDAR-Based 3D Object Detection SystemsabstractLiDAR-based 3D object detection is widely used in safety-critical systems. However, these systems remain vulnerable to backdoor attacks that embed hidden malicious behaviors during training. A key limitation of existing backdoor attacks is their lack of physical realizability, primarily due to the digital-to-physical domain gap. Digital triggers often fail in real-world settings because they overlook material-dependent LiDAR reflection properties. On the other hand, physically constructed triggers are often unoptimized, leading to low effectiveness or easy detectability. This paper introduces Material-Oriented Backdoor Attack (MOBA), a novel framework that bridges the digital–physical gap by explicitly modeling the material properties of real-world triggers. MOBA tackles two key challenges in physical backdoor design: 1) robustness of the trigger material under diverse environmental conditions, 2) alignment between the physical trigger's behavior and its digital simulation. First, we propose a systematic approach to selecting robust trigger materials, identifying titanium dioxide (TiO₂) for its high diffuse reflectivity and environmental resilience. Second, to ensure the digital trigger accurately mimics the physical behavior of the material-based trigger, we develop a novel simulation pipeline that features: (1) an angle-independent approximation of the Oren–Nayar BRDF model to generate realistic LiDAR intensities, and (2) a distance-aware scaling mechanism to maintain spatial consistency across varying depths. We conduct extensive experiments on state-of-the-art LiDAR-based and Camera-LiDAR fusion models, showing that MOBA achieves a 93.50% attack success rate, outperforming prior methods by over 41%. Our work reveals a new class of physically realizable threats and underscores the urgent need for defenses that account for material-level properties in real-world environments. Saket Sanjeev Chaturvedi, Gaurav Bagwe, Lan Zhang 0005, Pan He, Xiaoyong Yuan |
AAAI | 1 |