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Yuki Kineri

dblp:43/11264 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 94% Computational fabrication · 6%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › computer-aided design › computer-aided geometric design
surface design
0.212014
Surface design based on direct curvature editing · Comput. Aided Des. 2014
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
b-spline interpolation
0.112012
Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors · IEEE Trans. Vis. Comput. Graph. 2012
Geometric modeling and processing › surface fitting
b-spline surface fitting
0.112012
B-spline surface fitting by iterative geometric interpolation/approximation algorithms · Comput. Aided Des. 2012
Geometric modeling and processing › shape modeling
curve and surface modeling
0.112012
Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors · IEEE Trans. Vis. Comput. Graph. 2012
Geometric modeling and processing › shape modeling › shape editing
curvature manipulation
0.112014
Surface design based on direct curvature editing · Comput. Aided Des. 2014
Computational fabrication › machining
CNC machining
0.012012
Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors · IEEE Trans. Vis. Comput. Graph. 2012
Geometric modeling and processing › shape modeling
shape design
0.012012
Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors · IEEE Trans. Vis. Comput. Graph. 2012
Mathematical optimization › iterative methods
successive approximation
0.012012
B-spline surface fitting by iterative geometric interpolation/approximation algorithms · Comput. Aided Des. 2012

Methods — techniques the papers use, named apart from their topics

knot insertion · 0.1geometric algorithm · 0.1
YearPublicationVenuePosition
2014 Surface design based on direct curvature editing
Yuki Kineri, Shuhei Endo, Takashi Maekawa
Comput. Aided Des.1
2012 B-spline surface fitting by iterative geometric interpolation/approximation algorithms
Yuki Kineri, Mingsi Wang, Takashi Maekawa
Comput. Aided Des.1
2012 Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors
abstract
This paper presents a geometric algorithm for the generation of uniform cubic B-spline curves interpolating a sequence of data points under tangent and curvature vectors constraints. To satisfy these constraints, knot insertion is used to generate additional control points which are progressively repositioned using corresponding geometric rules. Compared to existing schemes, our approach is capable of handling plane as well as space curves, has local control, and avoids the solution of the typical linear system. The effectiveness of the proposed algorithm is illustrated through several comparative examples. Applications of the method in NC machining and shape design are also outlined.
Shoichi Okaniwa, Ahmad H. Nasri, Abdulwahed M. Abbas, Yuki Kineri, Takashi Maekawa
IEEE Trans. Vis. Comput. Graph.5