EDBT 2026 Demo / reviewers in the wild / expert
Yuki Kineri
dblp:43/11264
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 94% Computational fabrication · 6% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computer-aided design › computer-aided geometric design
surface design |
0.2 | 1 | 2014 | Surface design based on direct curvature editing · Comput. Aided Des. 2014 |
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
b-spline interpolation |
0.1 | 1 | 2012 | Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors · IEEE Trans. Vis. Comput. Graph. 2012 |
Geometric modeling and processing › surface fitting
b-spline surface fitting |
0.1 | 1 | 2012 | B-spline surface fitting by iterative geometric interpolation/approximation algorithms · Comput. Aided Des. 2012 |
Geometric modeling and processing › shape modeling
curve and surface modeling |
0.1 | 1 | 2012 | Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors · IEEE Trans. Vis. Comput. Graph. 2012 |
Geometric modeling and processing › shape modeling › shape editing
curvature manipulation |
0.1 | 1 | 2014 | Surface design based on direct curvature editing · Comput. Aided Des. 2014 |
Computational fabrication › machining
CNC machining |
0.0 | 1 | 2012 | Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors · IEEE Trans. Vis. Comput. Graph. 2012 |
Geometric modeling and processing › shape modeling
shape design |
0.0 | 1 | 2012 | Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature Vectors · IEEE Trans. Vis. Comput. Graph. 2012 |
Mathematical optimization › iterative methods
successive approximation |
0.0 | 1 | 2012 | B-spline surface fitting by iterative geometric interpolation/approximation algorithms · Comput. Aided Des. 2012 |
Methods — techniques the papers use, named apart from their topics
knot insertion · 0.1geometric algorithm · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Surface design based on direct curvature editing
Yuki Kineri, Shuhei Endo, Takashi Maekawa |
Comput. Aided Des. | 1 |
| 2012 | B-spline surface fitting by iterative geometric interpolation/approximation algorithms
Yuki Kineri, Mingsi Wang, Takashi Maekawa |
Comput. Aided Des. | 1 |
| 2012 | Uniform B-Spline Curve Interpolation with Prescribed Tangent and Curvature VectorsabstractThis paper presents a geometric algorithm for the generation of uniform cubic B-spline curves interpolating a sequence of data points under tangent and curvature vectors constraints. To satisfy these constraints, knot insertion is used to generate additional control points which are progressively repositioned using corresponding geometric rules. Compared to existing schemes, our approach is capable of handling plane as well as space curves, has local control, and avoids the solution of the typical linear system. The effectiveness of the proposed algorithm is illustrated through several comparative examples. Applications of the method in NC machining and shape design are also outlined. Shoichi Okaniwa, Ahmad H. Nasri, Abdulwahed M. Abbas, Yuki Kineri, Takashi Maekawa |
IEEE Trans. Vis. Comput. Graph. | 5 |