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Henning Biermann

dblp:43/4014 · DBLP profile ↗
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9ranked-venue papers
5as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
3D vision · 67% Face, body and person analysis · 33%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
subdivision surfaces
0.122001
Approximate Boolean operations on free-form solids · SIGGRAPH 2001
Piecewise smooth division surfaces with normal control · SIGGRAPH 2000
Geometric modeling and processing › shape modeling › shape editing
surface editing
0.012002
Cut-and-paste editing of multiresolution surfaces · ACM Trans. Graph. 2002
Geometric modeling and processing › solid modeling
boolean operations on solids
0.012001
Approximate Boolean operations on free-form solids · SIGGRAPH 2001
Computer vision › Face, body and person analysis
face modeling
0.012000
Recovering Non-Rigid 3D Shape from Image Streams · CVPR 2000
Computer vision › 3D vision › 3d shape reconstruction
non-rigid shape recovery
0.012000
Recovering Non-Rigid 3D Shape from Image Streams · CVPR 2000
Computer vision › 3D vision
structure from motion
0.012000
Recovering Non-Rigid 3D Shape from Image Streams · CVPR 2000
Geometric modeling and processing › subdivision surfaces
catmull-clark subdivision
0.012000
Piecewise smooth division surfaces with normal control · SIGGRAPH 2000
Geometric modeling and processing › subdivision surfaces
loop subdivision
0.012000
Piecewise smooth division surfaces with normal control · SIGGRAPH 2000
Geometric modeling and processing › solid modeling
free-form solids
0.012001
Approximate Boolean operations on free-form solids · SIGGRAPH 2001

Methods — techniques the papers use, named apart from their topics

multiresolution subdivision · 0.1subdivision rules · 0.0piecewise smooth surfaces · 0.0linear shape basis · 0.0factorization · 0.0
YearPublicationVenuePosition
2002 Algorithmic shape modeling with subdivision surfaces
Luiz Velho 0001, Ken Perlin, Henning Biermann, Lexing Ying
Comput. Graph.3
2002 Sharp Features on Multiresolution Subdivision Surfaces
Henning Biermann, Ioana M. Boier-Martin, Denis Zorin, Fausto Bernardini
Graph. Model.1
2002 Cut-and-paste editing of multiresolution surfaces
abstract
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could also benefit from the availability of a general, robust, and efficient cut-and-paste tool, especially during the initial stages of design when a large space of alternatives needs to be explored. Techniques to support cut-and-paste operations for surfaces have been proposed in the past, but have been of limited usefulness due to constraints on the type of shapes supported and the lack of real-time interaction. In this paper, we describe a set of algorithms based on multiresolution subdivision surfaces that perform at interactive rates and enable intuitive cut-and-paste operations.
Henning Biermann, Ioana M. Boier-Martin, Fausto Bernardini, Denis Zorin
ACM Trans. Graph.1
2001 Sharp Features on Multiresolution Subdivision Surfac
abstract
In this paper we describe a method for creating sharp features and trim regions on multiresolution subdivision surfaces along a set of user-defined curves. Operations such as engraving, embossing, and trimming are important in many surface modeling applications. Their implementation, however, is non-trivial due to computational, topological, and smoothness constraints that the underlying surface has to satisfy. The novelty of our work lies in the ability to create sharp features anywhere on a surface and in the fact that the resulting representation remains within the multiresolution subdivision framework. Preserving the original representation has the advantage that other operations applicable to multiresolution subdivision surfaces can subsequently be applied to the edited model. We also introduce an extended set of subdivision rules for Catmull-Clark surfaces that allows the creation of creases along diagonals of control mesh faces.
Henning Biermann, Denis Zorin, Ioana M. Boier-Martin, Fausto Bernardini
PG1
2001 Approximate Boolean operations on free-form solids
abstract
In this paper we describe a method for computing approximate results of boolcan operations (union, intersection, difference) applied to free-form solids bounded by multiresolution subdivision surfaces.
Henning Biermann, Daniel Kristjansson, Denis Zorin
SIGGRAPH1
2001 Regions-of-Interest and Spatial Layout for Content-Based Image Retrieval
Baback Moghaddam, Henning Biermann, Dimitris Margaritis 0001
Multim. Tools Appl.2
2000 Recovering Non-Rigid 3D Shape from Image Streams
abstract
The paper addresses the problem of recovering 3D non-rigid shape models from image sequences. For example, given a video recording of a talking person, we would like to estimate a 3D model of the lips and the full face and its internal modes of variation. Many solutions that recover 3D shape from 2D image sequences have been proposed; these so-called structure-from-motion techniques usually assume that the 3D object is rigid. For example, C. Tomasi and T. Kanades' (1992) factorization technique is based on a rigid shape matrix, which produces a tracking matrix of rank 3 under orthographic projection. We propose a novel technique based on a non-rigid model, where the 3D shape in each frame is a linear combination of a set of basis shapes. Under this model, the tracking matrix is of higher rank, and can be factored in a three-step process to yield pose, configuration and shape. To the best of our knowledge, this is the first model free approach that can recover from single-view video sequences nonrigid shape models. We demonstrate this new algorithm on several video sequences. We were able to recover 3D non-rigid human face and animal models with high accuracy.
Christoph Bregler, Aaron Hertzmann, Henning Biermann
CVPR3
2000 Image Retrieval with Local and Spatial Queries
abstract
To date most "content-based image retrieval" (CBIR) techniques rely on global attributes such as color or texture histograms which unfortunately ignore the spatial composition of the image. We present an alternative image retrieval system based on the principle that it is the user who is most qualified to specify the query "content" and not the computer. With our system, the user can select multiple "regions-of-interest" and can specify the relevance of their spatial layout in the retrieval process. We also derive similarity bounds on histogram distances for pruning the database search. This experimental system was found to be superior to global indexing techniques as measured by statistical sampling of multiple users' "satisfaction" ratings.
Baback Moghaddam, Henning Biermann, Dimitris Margaritis 0001
ICIP2
2000 Piecewise smooth division surfaces with normal control
abstract
In this paper we introduce improved rules for Catmull-Clark and Loop subdivision that overcome several problems with the original schemes, namely, lack of smoothness at extraordinary boundary vertices and folds near concave corners. In addition, our approach to rule modification allows the generation of surfaces with prescribed normals, both on the boundary and in the interior, which considerably improves control of the shape of surfaces.
Henning Biermann, Adi Levin, Denis Zorin
SIGGRAPH1