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Julien Freudiger

dblp:43/5273 · DBLP profile ↗
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12ranked-venue papers
8as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 7 · 6 first-authorComputer networks · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
3 papers
Privacy and data protection · 100%
Computer networks
4 papers
Vehicular, aerial and satellite networks · 36% Network optimization and economics · 30% Wireless networking · 16%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 100%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Privacy and data protection
location privacy
0.432013
Non-Cooperative Location Privacy · IEEE Trans. Dependable Secur. Comput. 2013
On the Age of Pseudonyms in Mobile Ad Hoc Networks · INFOCOM 2010
On non-cooperative location privacy: a game-theoretic analysis · CCS 2009
Privacy and data protection › location privacy
pseudonym change
0.322013
Non-Cooperative Location Privacy · IEEE Trans. Dependable Secur. Comput. 2013
On non-cooperative location privacy: a game-theoretic analysis · CCS 2009
Accessibility and assistive technology
auditory interface
0.112010
SensorTune: a mobile auditory interface for DIY wireless sensor networks · CHI 2010
Privacy and data protection › location privacy
mix-zone
0.112010
On the Age of Pseudonyms in Mobile Ad Hoc Networks · INFOCOM 2010
Network optimization and economics › game theory
game-theoretic networking
0.112008
On Wireless Social Community Networks · INFOCOM 2008
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
bayes-nash equilibrium
0.122013
Non-Cooperative Location Privacy · IEEE Trans. Dependable Secur. Comput. 2013
On non-cooperative location privacy: a game-theoretic analysis · CCS 2009
Vehicular, aerial and satellite networks › vehicular network security
location privacy
0.012013
Non-Cooperative Location Privacy · IEEE Trans. Dependable Secur. Comput. 2013
Vehicular, aerial and satellite networks
vehicular networks
0.012013
Non-Cooperative Location Privacy · IEEE Trans. Dependable Secur. Comput. 2013
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.012013
Non-Cooperative Location Privacy · IEEE Trans. Dependable Secur. Comput. 2013
Vehicular, aerial and satellite networks › vehicular ad hoc networks
beaconing
0.012010
On the Age of Pseudonyms in Mobile Ad Hoc Networks · INFOCOM 2010
Wireless networking
mobile ad hoc networks
0.012010
On the Age of Pseudonyms in Mobile Ad Hoc Networks · INFOCOM 2010
Network management and operations
network configuration
0.012010
SensorTune: a mobile auditory interface for DIY wireless sensor networks · CHI 2010
Internet of things and sensor networks › wireless sensor network
sensor deployment
0.012010
SensorTune: a mobile auditory interface for DIY wireless sensor networks · CHI 2010
Network optimization and economics
pricing
0.012008
On Wireless Social Community Networks · INFOCOM 2008
Wireless networking › wireless access
wireless data access
0.012008
On Wireless Social Community Networks · INFOCOM 2008

Methods — techniques the papers use, named apart from their topics

game-theoretic modeling · 0.5game theory · 0.3user study · 0.2simulation · 0.2differential equations · 0.2comparative evaluation · 0.2bayesian nash equilibrium · 0.2nash equilibrium · 0.1analytical model · 0.1
YearPublicationVenuePosition
2015 Controlled Data Sharing for Collaborative Predictive Blacklisting
Julien Freudiger, Emiliano De Cristofaro, Alejandro E. Brito
DIMVA1
2015 How talkative is your mobile device?: an experimental study of Wi-Fi probe requests
abstract
The IEEE 802.11 standard defines Wi-Fi probe requests as a active mechanism with which mobile devices can request information from access points and accelerate the Wi-Fi connection process. Researchers in previous work have identified privacy hazards associated with Wi-Fi probe requests, such as leaking past access points identifiers and user mobility. Besides several efforts to develop privacy-preserving alternatives, modern mobile devices continue to use Wi-Fi probe requests. In this work, we quantify Wi-Fi probe requests' threat to privacy by conducting an experimental study of the most popular smartphones in different settings. Our objective is to identify how different factors influence the probing frequency and the average number of broadcasted probes. Our conclusions are worrisome: On average, some mobile devices send probe requests as often as 55 times per hour, thus revealing their unique MAC address at high frequency. Even if a mobile device is not charging and in sleep mode, it might broadcast about 2000 probes per hour. We also evaluate a commercially deployed MAC address randomization mechanism, and demonstrate a simple method to re-identify anonymized probes.
Julien Freudiger
WISEC1
2014 What's the Gist? Privacy-Preserving Aggregation of User Profiles
Igor Bilogrevic, Julien Freudiger, Emiliano De Cristofaro, Ersin Uzun
ESORICS (2)2
2013 Privacy of Community Pseudonyms in Wireless Peer-to-Peer Networks
Julien Freudiger, Murtuza Jadliwala, Jean-Pierre Hubaux, Valtteri Niemi, Philip Ginzboorg
Mob. Networks Appl.1
2013 Non-Cooperative Location Privacy
abstract
In mobile networks, authentication is a required primitive for most security protocols. Unfortunately, an adversary can monitor pseudonyms used for authentication to track the location of mobile nodes. A frequently proposed solution to protect location privacy suggests that mobile nodes collectively change their pseudonyms in regions called mix zones. This approach is costly. Self-interested mobile nodes might, thus, decide not to cooperate and jeopardize the achievable location privacy. In this paper, we analyze non-cooperative behavior of mobile nodes by using a game-theoretic model, where each player aims at maximizing its location privacy at a minimum cost. We obtain Nash equilibria in static n-player complete information games. As in practice mobile nodes do not know their opponents' payoffs, we then consider static incomplete information games. We establish that symmetric Bayesian-Nash equilibria exist with simple threshold strategies. By means of numerical results, we predict behavior of selfish mobile nodes. We then investigate dynamic games where players decide to change their pseudonym one after the other and show how this affects strategies at equilibrium. Finally, we design protocols-PseudoGame protocols-based on the results of our analysis and simulate their performance in vehicular network scenarios.
Julien Freudiger, Mohammad Hossein Manshaei, Jean-Pierre Hubaux, David C. Parkes
IEEE Trans. Dependable Secur. Comput.1
2011 Privacy-triggered communications in pervasive social networks
abstract
Pervasive social networks extend traditional social networking by enabling users to share information in a peer-to-peer fashion using their wireless mobile devices. Contrary to traditional online social networks, privacy protection in such networks depends heavily on users' context (time, location, activity, etc.) and their sensitivity to the shared data and context. Existing privacy-preserving mechanisms do not adapt well to different data, context and user sensitivities. In this work, we follow a fresh approach for privacy preservation, called privacy-triggered communications; it allows users in such pervasive networks to dynamically regulate their communications based on their context and on the evolution of their privacy in that context. Our initial results show that this is a feasible strategy for privacy management in pervasive social networking scenarios.
Murtuza Jadliwala, Julien Freudiger, Imad Aad, Jean-Pierre Hubaux, Valtteri Niemi
WOWMOM2
2010 SensorTune: a mobile auditory interface for DIY wireless sensor networks
abstract
Wireless Sensor Networks (WSNs) allow the monitoring of activity or environmental conditions over a large area, from homes to industrial plants, from agriculture fields to forests and glaciers. They can support a variety of applications, from assisted living to natural disaster prevention. WSNs can, however, be challenging to setup and maintain, reducing the potential for real-world adoption. To address this limitation, this paper introduces SensorTune, a novel mobile interface to support non-expert users in iteratively setting up a WSN. SensorTune uses non-speech audio to present to its users information regarding the connectivity of the network they are setting up, allowing them to decide how to extend it. To simplify the interpretation of the data presented, the system adopts the metaphor of tuning a consumer analog radio, a very common and well known operation. A user study was conducted in which 20 subjects setup real multi-hop networks inside a large building using a limited number of wireless nodes. Subjects repeated the task with SensorTune and with a comparable mobile GUI interface. Experimental results show a statistically significant difference in the task completion time and a clear preference of users for the auditory interface.
Enrico Costanza, Jacques Panchard, Guillaume Zufferey, Julien Nembrini, Julien Freudiger, Jeffrey Huang, Jean-Pierre Hubaux
CHI5
2010 On the Age of Pseudonyms in Mobile Ad Hoc Networks
abstract
In many envisioned mobile ad hoc networks, nodes are expected to periodically beacon to advertise their presence. In this way, they can receive messages addressed to them or participate in routing operations. Yet, these beacons leak information about the nodes and thus hamper their privacy. A classic remedy consists of each node making use of (certified) pseudonyms and changing its pseudonym in specific locations called mix zones. Of course, privacy is then higher if the pseudonyms are short-lived (i.e., nodes have a short distance-to-confusion), but pseudonyms can be costly, as they are usually obtained from an external authority. In this paper, we provide a detailed analytical evaluation of the age of pseudonyms based on differential equations. We corroborate this model by a set of simulations. This paper thus provides a detailed quantitative framework for selecting the parameters of a pseudonym-based privacy system in peer-to-peer wireless networks.
Julien Freudiger, Mohammad Hossein Manshaei, Jean-Yves Le Boudec, Jean-Pierre Hubaux
INFOCOM1
2009 On non-cooperative location privacy: a game-theoretic analysis
abstract
In mobile networks, authentication is a required primitive for the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudonyms used for authentication. A frequently proposed solution to protect location privacy suggests that mobile nodes collectively change their pseudonyms in regions called mix zones. Because this approach is costly, self-interested mobile nodes might decide not to cooperate and could thus jeopardize the achievable location privacy. In this paper, we analyze the non-cooperative behavior of mobile nodes by using a game-theoretic model, where each player aims at maximizing its location privacy at a minimum cost. We first analyze the Nash equilibria in n-player complete information games. Because mobile nodes in a privacy-sensitive system do not know their opponents' payoffs, we then consider incomplete information games. We establish that symmetric Bayesian-Nash equilibria exist with simple threshold strategies in n-player games and derive the equilibrium strategies. By means of numerical results, we show that mobile nodes become selfish when the cost of changing pseudonyms is small, whereas they cooperate more when the cost of changing pseudonyms increases. Finally, we design a protocol - the PseudoGame protocol - based on the results of our analysis.
Julien Freudiger, Mohammad Hossein Manshaei, Jean-Pierre Hubaux, David C. Parkes
CCS1
2009 On the Optimal Placement of Mix Zones
Julien Freudiger, Reza Shokri, Jean-Pierre Hubaux
Privacy Enhancing Technologies1
2009 Self-organized Anonymous Authentication in Mobile Ad Hoc Networks
Julien Freudiger, Maxim Raya, Jean-Pierre Hubaux
SecureComm1
2008 On Wireless Social Community Networks
abstract
Wireless social community networks are emerging as a new alternative to providing wireless data access in urban areas. By relying on users in the network deployment, a wireless community can rapidly deploy a high-quality data access infrastructure in an inexpensive way. But, the coverage of such a network is limited by the set of access points deployed by the users. Currently, it is not clear if this paradigm can serve as a replacement of existing centralized networks operating in licensed bands (such as cellular networks) or if it should be considered as a complimentary service only, with limited coverage. This question currently concerns many wireless network operators. In this paper, we study the dynamics of wireless social community networks by using a simple analytical model. In this model, users choose their service provider based on the subscription fee and the offered coverage. We show how the evolution of social community networks depends on their initial coverage, the subscription fee, and the user preferences for coverage. We conclude that by using an efficient static or dynamic pricing strategy, the wireless social community can obtain a high coverage. Using a game-theoretic approach, we then study a case where the mobile users can choose between the services provided by a licensed band operator and those of a social community. We show that for specific distribution of user preferences, there exists a Nash equilibrium for this non-cooperative game.
Mohammad Hossein Manshaei, Julien Freudiger, Márk Félegyházi, Peter Marbach, Jean-Pierre Hubaux
INFOCOM2