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Tao Liu 0016

dblp:43/656-16 · DBLP profile ↗
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8ranked-venue papers
2as first author
7since 2021 · last 2026
0000-0002-1194-3253ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 44% Robot navigation and mapping · 44% Planning, search and constraint satisfaction · 13%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
curriculum reinforcement learning
1.012026
Realistic Curriculum Reinforcement Learning for Autonomous and Sustainable Marine Vessel Navigation · AAAI 2026
Robotics › Robot navigation and mapping › mobile robot navigation › vehicle navigation
maritime autonomous navigation
1.012026
Realistic Curriculum Reinforcement Learning for Autonomous and Sustainable Marine Vessel Navigation · AAAI 2026
Rendering › monte carlo rendering
monte carlo denoising
0.812024
Neural Kernel Regression for Consistent Monte Carlo Denoising · ACM Trans. Graph. 2024
Rendering
monte carlo rendering
0.812024
Neural Kernel Regression for Consistent Monte Carlo Denoising · ACM Trans. Graph. 2024
Rendering › ray tracing
path tracing
0.212024
Neural Kernel Regression for Consistent Monte Carlo Denoising · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

policy-based reinforcement learning · 1.0fuel consumption regression · 1.0diffusion model · 1.0kernel regression consistency theory · 0.8bandwidth optimization · 0.8
YearPublicationVenuePosition
2026 Realistic Curriculum Reinforcement Learning for Autonomous and Sustainable Marine Vessel Navigation
abstract
Sustainability is becoming increasingly critical in the maritime transport, encompassing both environmental and social impacts, such as Greenhouse Gas (GHG) emissions and navigational safety. Traditional vessel navigation heavily relies on human experience, often lacking autonomy and emission awareness, and is prone to human errors that may compromise safety. In this paper, we propose a Curriculum Reinforcement Learning (CRL) framework integrated with a realistic, data-driven marine simulation environment and a machine learning-based fuel consumption prediction module. The simulation environment is constructed using real-world vessel movement data and enhanced with a Diffusion Model to simulate dynamic maritime conditions. Vessel fuel consumption is estimated using historical operational data and learning-based regression. The surrounding environment is represented as image-based inputs to capture spatial complexity. We design a lightweight, policy-based CRL agent with a comprehensive reward mechanism that considers safety, emissions, timeliness, and goal completion. This framework effectively handles complex tasks progressively while ensuring stable and efficient learning in continuous action spaces. We validate the proposed approach in a sea area of the Indian Ocean, demonstrating its efficacy in enabling sustainable and safe vessel navigation.
Xiaocai Zhang, Maohan Liang, Tao Liu 0016, Haijiang Li, Wenbin Zhang 0002
AAAI4
2026 Natural language processing and text mining in transportation: Current status, challenges, and future roadmap
Xiaocai Zhang, Ruobin Gao, Ke Wang 0051, Tao Liu 0016, Maohan Liang, Jianjia Zhang
Expert Syst. Appl.5
2025 An Approach to Multi-AAV Ship Detection Based on Mobile Edge Computing Scenarios
abstract
Autonomous aerial vehicles (AAVs) are widely used for ship tracking and detection tasks. However, the real-time detection performance is limited by AAV battery capacity and computing power, resulting in a short operational duration. To address this challenge, this paper proposes a AAV ship detection system that focuses on two key aspects: algorithm improvement and computational resource allocation. Specifically, we introduce a lightweight ship detection method tailored for multi-AAV scenarios in a mobile edge computing environment. The proposed method first designs a multi-disentangled knowledge distillation approach based on an information decoupling framework and utilizes a newly designed teacher network to enhance the lightweight detection model. The teacher network disentangles two key types of entanglements: the relationship between the convolutional filters and target categories, and the relationship between the foreground and background regions in the feature maps. Additionally, a proximal policy optimization (PPO) reinforcement learning algorithm is designed to enable real-time decision-making for AAV motion, detection accuracy, and computational offloading. Finally, we validate the superiority of the proposed knowledge distillation method and demonstrate the robustness and effectiveness of the AAV path planning algorithm in various scenarios through a series of experiments. Compared to the improved student models YOLOv8-N and YOLOv10-N, our method improves [email protected] by 1.2% and 1.1% on the SeaShips7000 and FVessel validation sets. Furthermore, compared to the existing methods K-Means and DBSCAN, our approach achieves reward values approximately 2.0 times and 1.4 times higher, respectively.
Tao Liu 0016, Zhengling Lei, Yuchi Huo, Xiaocai Zhang, Gaoqi He, Huafeng Wu
IEEE Trans. Intell. Transp. Syst.1
2024 Adaptive sampling and reconstruction for gradient-domain rendering
abstract
Gradient-domain rendering estimates finite difference gradients of image intensities and reconstructs the final result by solving a screened Poisson problem, which shows improvements over merely sampling pixel intensities. Adaptive sampling is another orthogonal research area that focuses on distributing samples adaptively in the primal domain. However, adaptive sampling in the gradient domain with low sampling budget has been less explored. Our idea is based on the observation that signals in the gradient domain are sparse, which provides more flexibility for adaptive sampling. We propose a deep-learning-based end-to-end sampling and reconstruction framework in gradient-domain rendering, enabling adaptive sampling gradient and the primal maps simultaneously. We conducted extensive experiments for evaluation and showed that our method produces better reconstruction quality than other methods in the test dataset.
Yuzhi Liang, Tao Liu 0016, Yuchi Huo, Rui Wang 0004, Hujun Bao
Comput. Vis. Media2
2024 An approach to ship target detection based on combined optimization model of dehazing and detection
Tao Liu 0016, Zhengling Lei, Yuchi Huo, Jiansen Zhao, Xiaocai Zhang
Eng. Appl. Artif. Intell.1
2024 A Viewpoint Adaptation Ensemble Contrastive Learning framework for vessel type recognition with limited data
Xiaocai Zhang, Xiuju Fu, Xiaoyang Wei 0003, Tao Liu 0016, Ran Yan 0002, Zheng Qin 0004, Jianjia Zhang
Expert Syst. Appl.5
2024 Neural Kernel Regression for Consistent Monte Carlo Denoising
abstract
Unbiased Monte Carlo path tracing that is extensively used in realistic rendering produces undesirable noise, especially with low samples per pixel (spp). Recently, several methods have coped with this problem by importing unbiased noisy images and auxiliary features to neural networks to either predict a fixed-sized kernel for convolution or directly predict the denoised result. Since it is impossible to produce arbitrarily high spp images as the training dataset, the network-based denoising fails to produce high-quality images under high spp. More specifically, network-based denoising is inconsistent and does not converge to the ground truth as the sampling rate increases. On the other hand, the post-correction estimators yield a blending coefficient for a pair of biased and unbiased images influenced by image errors or variances to ensure the consistency of the denoised image. As the sampling rate increases, the blending coefficient of the unbiased image converges to 1, that is, using the unbiased image as the denoised results. However, these estimators usually produce artifacts due to the difficulty of accurately predicting image errors or variances with low spp. To address the above problems, we take advantage of both kernel-predicting methods and post-correction denoisers. A novel kernel-based denoiser is proposed based on distribution-free kernel regression consistency theory, which does not explicitly combine the biased and unbiased results but constrain the kernel bandwidth to produce consistent results under high spp. Meanwhile, our kernel regression method explores bandwidth optimization in the robust auxiliary feature space instead of the noisy image space. This leads to consistent high-quality denoising at both low and high spp. Experiment results demonstrate that our method outperforms existing denoisers in accuracy and consistency.
Pengju Qiao, Qi Wang 0111, Yuchi Huo, Shiji Zhai, Wei Hua 0002, Hujun Bao, Tao Liu 0016
ACM Trans. Graph.8
2020 Spherical Gaussian-based Lightcuts for Glossy Interreflections
abstract
Abstract It is still challenging to render directional but non‐specular reflections in complex scenes. The SG‐based (Spherical Gaussian) many‐light framework provides a scalable solution but still requires a large number of glossy virtual lights to avoid spikes as well as reduce clamping errors. Directly gathering contributions from these glossy virtual lights to each pixel in a pairwise way is very inefficient. In this paper, we propose an adaptive algorithm with tighter error bounds to efficiently compute glossy interreflections from glossy virtual lights. This approach is an extension of the Lightcuts that builds hierarchies on both lights and pixels with new error bounds and new GPU‐based traversal methods between light and pixel hierarchies. Results demonstrate that our method is able to faithfully and efficiently compute glossy interreflections in scenes with highly glossy and spatial varying reflectance. Compared with the conventional Lightcuts method, our approach generates lightcuts with only one‐fourth to one‐fifth light nodes therefore exhibits better scalability. Additionally, after being implemented on GPU, our algorithms achieve a magnitude of faster performance than the previous method.
Yuchi Huo, Shihao Jin, Tao Liu 0016, Wei Hua 0002, Rui Wang 0004, Hujun Bao
Comput. Graph. Forum3