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Takashi Ota

dblp:43/6992 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0006-2581-0431ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Visualization and visual analytics · 33%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Wearable and physiological sensing · 23%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › perception › visual perception
detection thresholds
0.912025
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
locomotion
0.912025
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality › locomotion
redirected walking
0.912025
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
electrical stimulation
0.912025
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

ankle tendon electrical stimulation · 1.7
YearPublicationVenuePosition
2025 Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking
abstract
Redirected walking (RDW) is a method for exploring virtual spaces larger than physical spaces while preserving a natural walking sensation. Expanding the range of visual manipulation gains that can be applied without causing discomfort is necessary to apply RDW in practice. Ankle tendon electrical stimulation (TES) can expand the range by inducing body tilt sensation and sway. Therefore, in this study, we proposed a locomotion method that applies ankle TES to RDW. In Experiment 1, we evaluated the effect of TES on the detection threshold (DT), which is the maximal gain at which visual manipulation remains unnoticed. The results indicated that the DT was expanded when TES was applied to induce the body tilt sensation in the same direction as the RDW's visual manipulation. Specifically, the pooled mean of the DT was expanded by more than 18%. In Experiment 2, we evaluated the applicability, a supplementary index for assessing locomotion techniques. The results demonstrated that ankle TES mitigates the reduction of the applicability, especially under a curvature gain of $\pm 0.3 [m^{-1}]$±0.3[m-1].
Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka
IEEE Trans. Vis. Comput. Graph.1
2024 The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain
abstract
As a redirected walking technique, a method has been proposed to enable users to walk in an undulating virtual space even in a flat physical environment by setting the slope of the floor in the virtual environment to be different from that in the physical environment without causing discomfort. However, the slope range in which discrepancies between visual and proprioceptive sensations are not perceived is limited, restricting the slopes that can be presented. In this study, we proposed redirected walking using electrical stimulation of the Achilles and tibialis anterior muscle tendons, extending the applicable slope range of redirected walking without compromising the natural gait sensation. Electrical stimulation of the ankle tendons affects the proprioceptive sensation and gives the illusion of tilting in the standing posture, expanding the applicable slope range. Two experiments showed that the proposed method improved the experience of uphill and downhill walking in terms of the range of the virtual slope where a high naturalness of gait and a high congruency of visual and proprioceptive sensations are maintained. Notably, electrical stimulation of the Achilles tendons significantly improved the naturalness of the walking experience during virtual downhill walking, which has been considered more challenging in previous studies.
Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka
VRST1