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Damien Vincent

dblp:43/9268 · DBLP profile ↗
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15ranked-venue papers
3as first author
6since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 82% Robot manipulation · 8% Optimization for machine learning · 7%
Computer graphics and multimedia
4 papers
Audio and music processing · 77% Image and video coding · 23%

Topics — the 25 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
1.232022
What Matters for Adversarial Imitation Learning? · NeurIPS 2021
Hyperparameter Selection for Imitation Learning · ICML 2021
Continuous Control with Action Quantization from Demonstrations · ICML 2022
Audio and music processing
music generation
1.022024
MusicRL: Aligning Music Generation to Human Preferences · ICML 2024
AudioLM: A Language Modeling Approach to Audio Generation · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Machine learning › Reinforcement learning
continuous control
0.932022
Continuous Control with Action Quantization from Demonstrations · ICML 2022
What Matters for Adversarial Imitation Learning? · NeurIPS 2021
Hyperparameter Selection for Imitation Learning · ICML 2021
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.812024
MusicRL: Aligning Music Generation to Human Preferences · ICML 2024
Audio and music processing › music generation
text-to-music generation
0.812024
MusicRL: Aligning Music Generation to Human Preferences · ICML 2024
Audio and music processing › audio-language processing
audio-language model
0.712023
AudioLM: A Language Modeling Approach to Audio Generation · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Audio and music processing › audio representation learning
audio tokenization
0.712023
AudioLM: A Language Modeling Approach to Audio Generation · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Audio and music processing › sound synthesis
neural audio synthesis
0.712023
AudioLM: A Language Modeling Approach to Audio Generation · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Audio and music processing
sound synthesis
0.712023
AudioLM: A Language Modeling Approach to Audio Generation · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Audio and music processing
speech synthesis
0.712023
AudioLM: A Language Modeling Approach to Audio Generation · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Image and video coding › image compression
learned image compression
0.622018
Improved Lossy Image Compression With Priming and Spatially Adaptive Bit Rates for Recurrent Networks · CVPR 2018
Full Resolution Image Compression with Recurrent Neural Networks · CVPR 2017
Machine learning › Reinforcement learning › action space design
action space discretization
0.612022
Continuous Control with Action Quantization from Demonstrations · ICML 2022
Robotics › Robot manipulation
learning from demonstration
0.612022
Continuous Control with Action Quantization from Demonstrations · ICML 2022
Machine learning › Reinforcement learning › imitation learning › occupancy matching
adversarial imitation learning
0.512021
What Matters for Adversarial Imitation Learning? · NeurIPS 2021
Machine learning › Optimization for machine learning
hyperparameter optimization
0.512021
Hyperparameter Selection for Imitation Learning · ICML 2021
Machine learning › Reinforcement learning
reinforcement learning environment
0.412020
Google Research Football: A Novel Reinforcement Learning Environment · AAAI 2020
Machine learning › Reinforcement learning
exploration
0.412019
Episodic Curiosity through Reachability · ICLR (Poster) 2019
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.412019
Episodic Curiosity through Reachability · ICLR (Poster) 2019
Machine learning › Reinforcement learning
policy evaluation
0.412019
Adaptive Temporal-Difference Learning for Policy Evaluation with Per-State Uncertainty Estimates · NeurIPS 2019
Machine learning › Reinforcement learning
temporal difference learning
0.412019
Adaptive Temporal-Difference Learning for Policy Evaluation with Per-State Uncertainty Estimates · NeurIPS 2019
Image and video coding › image compression
lossy image compression
0.312018
Improved Lossy Image Compression With Priming and Spatially Adaptive Bit Rates for Recurrent Networks · CVPR 2018
Image and video coding
image compression
0.312017
Full Resolution Image Compression with Recurrent Neural Networks · CVPR 2017
Image and video coding
variable-rate coding
0.312017
Full Resolution Image Compression with Recurrent Neural Networks · CVPR 2017
Machine learning › Learning theory › statistical estimation › confidence set construction
confidence intervals
0.112019
Adaptive Temporal-Difference Learning for Policy Evaluation with Per-State Uncertainty Estimates · NeurIPS 2019
Machine learning › Trustworthy machine learning
uncertainty estimation
0.112019
Adaptive Temporal-Difference Learning for Policy Evaluation with Per-State Uncertainty Estimates · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

reinforcement learning from human feedback · 1.5autoregressive model · 1.5empirical study · 1.0neural audio codec · 0.7masked language model · 0.7discrete token modeling · 0.7recurrent neural network · 0.6discrete reinforcement learning · 0.6action quantization · 0.6proxy reward functions · 0.5adversarial training · 0.5PPO · 0.4IMPALA · 0.4Ape-X DQN · 0.4spatially adaptive bit allocation · 0.3convolutional neural network · 0.3SSIM-weighted loss · 0.3entropy coding · 0.3
YearPublicationVenuePosition
2024 MusicRL: Aligning Music Generation to Human Preferences
abstract
We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality as well as the specific intention behind a caption are user-dependent (e.g. a caption such as “upbeat workout music” can map to a retro guitar solo or a technopop beat). Not only this makes supervised training of such models challenging, but it also calls for integrating continuous human feedback in their post-deployment finetuning. MusicRL is a pretrained autoregressive MusicLM model of discrete audio tokens finetuned with reinforcement learning to maximize sequence-level rewards. We design reward functions related specifically to text-adherence and audio quality with the help from selected raters, and use those to finetune MusicLM into MusicRL-R. We deploy MusicLM to users and collect a substantial dataset comprising 300,000 pairwise preferences. Using Reinforcement Learning from Human Feedback (RLHF), we train MusicRL-U, the first text-to-music model that incorporates human feedback at scale. Human evaluations show that both MusicRL-R and MusicRL-U are preferred to the baseline. Ultimately, MusicRL-RU combines the two approaches and results in the best model according to human raters. Ablation studies shed light on the musical attributes influencing human preferences, indicating that text adherence and quality only account for a part of it. This underscores the prevalence of subjectivity in musical appreciation and calls for further involvement of human listeners in the finetuning of music generation models. Samples can be found at google-research.github.io/seanet/musiclm/rlhf/.
Geoffrey Cideron, Sertan Girgin, Mauro Verzetti, Damien Vincent, Matej Kastelic, Zalan Borsos, Brian McWilliams, Victor Ungureanu, Olivier Bachem, Olivier Pietquin, Matthieu Geist, Léonard Hussenot, Neil Zeghidour, Andrea Agostinelli
ICML4
2023 Speak, Read and Prompt: High-Fidelity Text-to-Speech with Minimal Supervision
abstract
Abstract We introduce SPEAR-TTS, a multi-speaker text-to-speech (TTS) system that can be trained with minimal supervision. By combining two types of discrete speech representations, we cast TTS as a composition of two sequence-to-sequence tasks: from text to high-level semantic tokens (akin to “reading”) and from semantic tokens to low-level acoustic tokens (“speaking”). Decoupling these two tasks enables training of the “speaking” module using abundant audio-only data, and unlocks the highly efficient combination of pretraining and backtranslation to reduce the need for parallel data when training the “reading” component. To control the speaker identity, we adopt example prompting, which allows SPEAR-TTS to generalize to unseen speakers using only a short sample of 3 seconds, without any explicit speaker representation or speaker labels. Our experiments demonstrate that SPEAR-TTS achieves a character error rate that is competitive with state-of-the-art methods using only 15 minutes of parallel data, while matching ground-truth speech in naturalness and acoustic quality.
Eugene Kharitonov, Damien Vincent, Zalan Borsos, Raphaël Marinier, Sertan Girgin, Olivier Pietquin, Matthew Sharifi, Marco Tagliasacchi, Neil Zeghidour
Trans. Assoc. Comput. Linguistics2
2023 AudioLM: A Language Modeling Approach to Audio Generation
abstract
We introduce AudioLM, a framework for high-quality audio generation with long-term consistency. AudioLM maps the input audio to a sequence of discrete tokens and casts audio generation as a language modeling task in this representation space. We show how existing audio tokenizers provide different trade-offs between reconstruction quality and long-term structure, and we propose a hybrid tokenization scheme to achieve both objectives. Namely, we leverage the discretized activations of a masked language model pre-trained on audio to capture long-term structure and the discrete codes produced by a neural audio codec to achieve high-quality synthesis. By training on large corpora of raw audio waveforms, AudioLM learns to generate natural and coherent continuations given short prompts. When trained on speech, and without any transcript or annotation, AudioLM generates syntactically and semantically plausible speech continuations while also maintaining speaker identity and prosody for unseen speakers. Furthermore, we demonstrate how our approach extends beyond speech by generating coherent piano music continuations, despite being trained without any symbolic representation of music.
Zalan Borsos, Raphaël Marinier, Damien Vincent, Eugene Kharitonov, Olivier Pietquin, Matthew Sharifi, Dominik Roblek, Olivier Teboul, David Grangier, Marco Tagliasacchi, Neil Zeghidour
IEEE ACM Trans. Audio Speech Lang. Process.3
2022 Continuous Control with Action Quantization from Demonstrations
abstract
In this paper, we propose a novel Reinforcement Learning (RL) framework for problems with continuous action spaces: Action Quantization from Demonstrations (AQuaDem). The proposed approach consists in learning a discretization of continuous action spaces from human demonstrations. This discretization returns a set of plausible actions (in light of the demonstrations) for each input state, thus capturing the priors of the demonstrator and their multimodal behavior. By discretizing the action space, any discrete action deep RL technique can be readily applied to the continuous control problem. Experiments show that the proposed approach outperforms state-of-the-art methods such as SAC in the RL setup, and GAIL in the Imitation Learning setup. We provide a website with interactive videos: https://google-research.github.io/aquadem/ and make the code available: https://github.com/google-research/google-research/tree/master/aquadem.
Robert Dadashi, Léonard Hussenot, Damien Vincent, Sertan Girgin, Anton Raichuk, Matthieu Geist, Olivier Pietquin
ICML3
2021 Hyperparameter Selection for Imitation Learning
abstract
We address the issue of tuning hyperparameters (HPs) for imitation learning algorithms in the context of continuous-control, when the underlying reward function of the demonstrating expert cannot be observed at any time. The vast literature in imitation learning mostly considers this reward function to be available for HP selection, but this is not a realistic setting. Indeed, would this reward function be available, it could then directly be used for policy training and imitation would not be necessary. To tackle this mostly ignored problem, we propose a number of possible proxies to the external reward. We evaluate them in an extensive empirical study (more than 10’000 agents across 9 environments) and make practical recommendations for selecting HPs. Our results show that while imitation learning algorithms are sensitive to HP choices, it is often possible to select good enough HPs through a proxy to the reward function.
Léonard Hussenot, Marcin Andrychowicz, Damien Vincent, Robert Dadashi, Anton Raichuk, Sabela Ramos, Nikola Momchev, Sertan Girgin, Raphaël Marinier, Lukasz Stafiniak, Manu Orsini, Olivier Bachem, Matthieu Geist, Olivier Pietquin
ICML3
2021 What Matters for Adversarial Imitation Learning?
abstract
Adversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the performance of the learned policies as well as the sample complexity of the algorithm. In practice, these choices are rarely tested all together in rigorous empirical studies.It is therefore difficult to discuss and understand what choices, among the high-level algorithmic options as well as low-level implementation details, matter. To tackle this issue, we implement more than 50 of these choices in a generic adversarial imitation learning frameworkand investigate their impacts in a large-scale study (>500k trained agents) with both synthetic and human-generated demonstrations. We analyze the key results and highlight the most surprising findings.
Manu Orsini, Anton Raichuk, Léonard Hussenot, Damien Vincent, Robert Dadashi, Sertan Girgin, Matthieu Geist, Olivier Bachem, Olivier Pietquin, Marcin Andrychowicz
NeurIPS4
2020 Google Research Football: A Novel Reinforcement Learning Environment
abstract
Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.
Karol Kurach, Anton Raichuk, Piotr Stanczyk, Michal Zajac 0005, Olivier Bachem, Lasse Espeholt, Carlos Riquelme, Damien Vincent, Marcin Michalski, Olivier Bousquet, Sylvain Gelly
AAAI8
2019 Episodic Curiosity through Reachability
Nikolay Savinov, Anton Raichuk, Damien Vincent, Raphaël Marinier, Marc Pollefeys, Timothy P. Lillicrap, Sylvain Gelly
ICLR (Poster)3
2019 Adaptive Temporal-Difference Learning for Policy Evaluation with Per-State Uncertainty Estimates
abstract
We consider the core reinforcement-learning problem of on-policy value function approximation from a batch of trajectory data, and focus on various issues of Temporal Difference (TD) learning and Monte Carlo (MC) policy evaluation. The two methods are known to achieve complementary bias-variance trade-off properties, with TD tending to achieve lower variance but potentially higher bias. In this paper, we argue that the larger bias of TD can be a result of the amplification of local approximation errors. We address this by proposing an algorithm that adaptively switches between TD and MC in each state, thus mitigating the propagation of errors. Our method is based on learned confidence intervals that detect biases of TD estimates. We demonstrate in a variety of policy evaluation tasks that this simple adaptive algorithm performs competitively with the best approach in hindsight, suggesting that learned confidence intervals are a powerful technique for adapting policy evaluation to use TD or MC returns in a data-driven way.
Carlos Riquelme, Hugo Penedones, Damien Vincent, Hartmut Maennel, Sylvain Gelly, Timothy A. Mann, André Barreto 0001, Gergely Neu
NeurIPS3
2018 Improved Lossy Image Compression With Priming and Spatially Adaptive Bit Rates for Recurrent Networks
abstract
We propose a method for lossy image compression based on recurrent, convolutional neural networks that outperforms BPG (4:2:0), WebP, JPEG2000, and JPEG as measured by MS-SSIM. We introduce three improvements over previous research that lead to this state-of-the-art result using a single model. First, we modify the recurrent architecture to improve spatial diffusion, which allows the network to more effectively capture and propagate image information through the network's hidden state. Second, in addition to lossless entropy coding, we use a spatially adaptive bit allocation algorithm to more efficiently use the limited number of bits to encode visually complex image regions. Finally, we show that training with a pixel-wise loss weighted by SSIM increases reconstruction quality according to multiple metrics. We evaluate our method on the Kodak and Tecnick image sets and compare against standard codecs as well as recently published methods based on deep neural networks.
Nicholas Johnston, Damien Vincent, David Minnen, Michele Covell, Troy T. Chinen, Sung Jin Hwang, Joel Shor, George Toderici
CVPR2
2017 Full Resolution Image Compression with Recurrent Neural Networks
abstract
This paper presents a set of full-resolution lossy image compression methods based on neural networks. Each of the architectures we describe can provide variable compression rates during deployment without requiring retraining of the network: each network need only be trained once. All of our architectures consist of a recurrent neural network (RNN)-based encoder and decoder, a binarizer, and a neural network for entropy coding. We compare RNN types (LSTM, associative LSTM) and introduce a new hybrid of GRU and ResNet. We also study “one-shot” versus additive reconstruction architectures and introduce a new scaled-additive framework. We compare to previous work, showing improvements of 4.3%-8.8% AUC (area under the rate-distortion curve), depending on the perceptual metric used. As far as we know, this is the first neural network architecture that is able to outperform JPEG at image compression across most bitrates on the rate-distortion curve on the Kodak dataset images, with and without the aid of entropy coding.
George Toderici, Damien Vincent, Nicholas Johnston, Sung Jin Hwang, David Minnen, Joel Shor, Michele Covell
CVPR2
2017 Spatially adaptive image compression using a tiled deep network
abstract
Deep neural networks represent a powerful class of function approximators that can learn to compress and reconstruct images. Existing image compression algorithms based on neural networks learn quantized representations with a constant spatial bit rate across each image. While entropy coding introduces some spatial variation, traditional codecs have benefited significantly by explicitly adapting the bit rate based on local image complexity and visual saliency. This paper introduces an algorithm that combines deep neural networks with quality-sensitive bit rate adaptation using a tiled network. We demonstrate the importance of spatial context prediction and show improved quantitative (PSNR) and qualitative (subjective rater assessment) results compared to a non-adaptive baseline and a recently published image compression model based on fully-convolutional neural networks.
David Minnen, George Toderici, Michele Covell, Troy T. Chinen, Nicholas Johnston, Joel Shor, Sung Jin Hwang, Damien Vincent
ICIP8
2007 A New Method for Speech Synthesis and Transformation Based on an ARX-LF Source-Filter Decomposition and HNM Modeling
abstract
In this paper a new method for speech synthesis is proposed. It relies on a source-filter decomposition of the speech signal by means of an ARX-LF model. This model allows the representation of the glottal signal as the sum of an LF waveform and a residual signal. The residual information is then analyzed by HNM. This signal representation enables high quality speech modification such as pitch, duration or even voice quality transformation. Experiments performed on a real speech database show the relevance of the proposed method as compared to other existing approaches.
Damien Vincent, Olivier Rosec, Thierry Chonavel
ICASSP (4)1
2006 Glottal Closure Instant Estimation using an Appropriateness Measure of the Source and Continuity Constraints
abstract
An algorithm for GCI (glottal closure instants) estimation is presented in this paper. It relies on a source filter model of speech production using a LF model for the source component. From this source filter decomposition, a ratio which measures the goodness of fit of the LF source model is introduced in the GCI estimation procedure together with fundamental frequency constraints. Then a Viterbi algorithm is applied to extract the most likely GCI sequence. Experiments performed on a real speech database show the relevance of the proposed method
Damien Vincent, Olivier Rosec, Thierry Chonavel
ICASSP (1)1
2005 Estimation of LF glottal source parameters based on an ARX model
abstract
International audience
Damien Vincent, Olivier Rosec, Thierry Chonavel
INTERSPEECH1