Demo Data from EDBT 2026 / reviewers in the wild / expert
Guo Zhi Zhi
dblp:430/6370
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
motion synthesis |
1.0 | 1 | 2026 | X-MoGen: Unified Motion Generation Across Humans and Animals · AAAI 2026 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation |
1.0 | 1 | 2026 | X-MoGen: Unified Motion Generation Across Humans and Animals · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
masked motion modeling · 1.0graph variational autoencoder · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | X-MoGen: Unified Motion Generation Across Humans and AnimalsabstractText-driven motion generation has attracted increasing attention due to its broad applications in virtual reality, animation, and robotics. While existing methods typically model human and animal motion separately, a joint cross-species approach offers key advantages, such as a unified representation and improved generalization. However, morphological differences across species remain a key challenge, often compromising motion plausibility. To address this, we propose X-MoGen, the first unified framework for cross-species text-driven motion generation covering both humans and animals. X-MoGen adopts a two-stage architecture. First, a conditional graph variational autoencoder learns canonical T-pose priors, while an autoencoder encodes motion into a shared latent space regularized by morphological loss. In the second stage, we perform masked motion modeling to generate motion embeddings conditioned on textual descriptions. During training, a morphological consistency module is employed to promote skeletal plausibility across species. To support unified modeling, we construct UniMo4D, a large-scale dataset of 115 species and 119k motion sequences, which integrates human and animal motions under a shared skeletal topology for joint training. Extensive experiments on UniMo4D demonstrate that X-MoGen outperforms state-of-the-art methods on both seen and unseen species. Kai Ruan, Liyang Qian, Guo Zhi Zhi, Gaoang Wang |
AAAI | 4 |