EDBT 2026 Demo / reviewers in the wild / expert
Mingyao Shi
dblp:431/5210
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion modeling
human motion modeling |
1.0 | 1 | 2026 | Mimic-X: A Large-Scale Motion Dataset via Fast Physics-Based Controller Adaptation · AAAI 2026 |
Computer animation and physical simulation › motion synthesis › physics-based motion synthesis
physics-based motion imitation |
1.0 | 1 | 2026 | Mimic-X: A Large-Scale Motion Dataset via Fast Physics-Based Controller Adaptation · AAAI 2026 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
options framework |
0.3 | 1 | 2026 | Mimic-X: A Large-Scale Motion Dataset via Fast Physics-Based Controller Adaptation · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
option policies · 2.0hierarchical clustering · 2.0fine-tuning · 2.0dynamic programming · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Mimic-X: A Large-Scale Motion Dataset via Fast Physics-Based Controller AdaptationabstractLarge and high-quality motion datasets are essential for advancing human motion modeling. However, limitations of existing motion datasets, such as insufficient scale or inadequate quality, significantly hinder the progress of this field. To address these limitations, we introduce Mimic-X, a large-scale (52 hours), physically plausible 3D human motion dataset. To construct Mimic-X, we develop an adaptive option framework that controls a physically simulated character to imitate low-quality motions extracted from a vast collection of online videos. Specifically, we first apply hierarchical clustering to group motions into clusters, and then train option policies to mimic motions sampled from these clusters. Considering the noisy nature of low-quality motions, we utilize a separate encoder for each cluster to map the noisy motions within the cluster into a compact latent space. This significantly enhances the quality of the imitated motions while accelerating the learning process. Subsequently, we employ dynamic programming as a meta-policy to efficiently organize the option policies to generate complete motion clips. Finally, we perform fine-tuning to each motion sequence to further refine motion quality. The proposed adaptive option framework outperforms state-of-the-art human motion recovery methods across various evaluation metrics, demonstrating that motions in Mimic-X exhibit higher quality and greater physical plausibility. Furthermore, experimental results show that Mimic-X enhances the performance of motion generation methods, verifying its effectiveness for motion modeling tasks. Hongyu Tao, Shuaiying Hou, Junheng Fang, Mingyao Shi, Weiwei Xu 0003 |
AAAI | 4 |