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Yvyang Liu

dblp:431/7956 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 33% Virtual and augmented reality · 17% Visual content generation and editing · 17%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content creation
1.012026
StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video · AAAI 2026
Rendering › gaussian splatting
3d gaussian splatting
1.012026
StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video · AAAI 2026
Multimedia systems and quality of experience
adaptive bitrate streaming
1.012026
StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video · AAAI 2026
Virtual and augmented reality › immersive video
free-viewpoint video
1.012026
StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video · AAAI 2026
Multimedia systems and quality of experience › video streaming
real-time streaming
1.012026
StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video · AAAI 2026
Image and video coding
video compression
1.012026
StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video · AAAI 2026

Methods — techniques the papers use, named apart from their topics

transformer · 1.0deformation field · 1.0
YearPublicationVenuePosition
2026 StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video
abstract
Streaming free-viewpoint video (FVV) in real-time still faces significant challenges, particularly in training, rendering, and transmission efficiency. Harnessing superior performance of 3D Gaussian Splatting (3DGS), recent 3DGS-based FVV methods have achieved notable breakthroughs in both training and rendering. However, the storage requirements of these methods can reach up to 10MB per frame, making stream FVV in real-time impossible. To address this problem, we propose a novel FVV representation, dubbed StreamSTGS, designed for real-time streaming. StreamSTGS represents a dynamic scene using canonical 3D Gaussians, temporal features, and a deformation field. For high compression efficiency, we encode canonical Gaussian attributes as 2D images and temporal features as a video. This design not only enables real-time streaming, but also inherently supports adaptive bitrate control based on network condition without any extra training. Moreover, we propose a sliding window scheme to aggregate adjacent temporal features to learn local motions, and then introduce a transformer-guided auxiliary training module to learn global motions. On diverse FVV benchmarks, StreamSTGS demonstrates competitive performance on all metrics compared to state-of-the-art methods. Notably, StreamSTGS increases the PSNR by an average of 1dB while reducing the average frame size to just 170KB.
Zhihui Ke, Yvyang Liu, Xiaobo Zhou 0003, Tie Qiu 0001
AAAI2