Demo Data from EDBT 2026 / reviewers in the wild / expert
Denis Rozumny
dblp:432/9543
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 67% 3D vision · 33% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d generation
3d scene generation |
0.9 | 1 | 2025 | A Recipe for Generating 3D Worlds from a Single Image · ICCV 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | A Recipe for Generating 3D Worlds from a Single Image · ICCV 2025 |
Machine learning › Generative modeling › diffusion model › image restoration
image inpainting |
0.9 | 1 | 2025 | A Recipe for Generating 3D Worlds from a Single Image · ICCV 2025 |
Virtual and augmented reality › virtual environment
immersive environment |
0.3 | 1 | 2025 | A Recipe for Generating 3D Worlds from a Single Image · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
point cloud conditioning · 1.7metric depth estimation · 1.7in-context learning · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Recipe for Generating 3D Worlds from a Single ImageabstractWe introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our process involves two steps: generating coherent panoramas using a pre-trained diffusion model and lifting these into 3D with a metric depth estimator. We then fill unobserved regions by conditioning the inpainting model on rendered point clouds, requiring minimal fine-tuning. Tested on both synthetic and real images, our method produces high-quality 3D environments suitable for VR display. By explicitly modeling the 3D structure of the generated environment from the start, our approach consistently outperforms state-of-the-art, video synthesis-based methods along multiple quantitative image quality metrics. Project Page: https://katjaschwarz.github.io/worlds/ Katja Schwarz, Denis Rozumny, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder |
ICCV | 2 |