Demo Data from EDBT 2026 / reviewers in the wild / expert
Miki Mizuki
dblp:433/0823
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0006-1417-1953ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Smart cities and intelligent transportation · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual reality
collaborative virtual reality |
1.0 | 1 | 2026 | CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue · CHI 2026 |
Collaborative and social computing
computer-supported cooperative work |
1.0 | 1 | 2026 | CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
within-subject study · 3.0VR game · 3.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and RescueabstractSearch and rescue (SAR) is a complex teamwork environment that requires efficient spatial communication between commanders and field teams with heterogeneous perspectives and asymmetric information. Maps are central artifacts in SAR, yet they are also a space of technological tension due to constantly changing situation at disaster sites. Sketch mapping is an effective method of externalizing and communicating spatial understanding, increasing situation awareness in spatial decision-making tasks including SAR. Current paper-based sketch mapping in SAR struggles to handle the three-dimensional nature of physical space and remote collaboration. We propose CoMap, a collaborative 3D sketch mapping system validated in a virtual reality fire-rescue game. In a within-subject study with 13 commander–field team pairs, CoMap enabled more accurate and efficient spatial communication than conventional 2D sketch mapping. Communication analysis further showed that CoMap fostered proactive descriptions. We distill three design implications for next-generation mapping tools to advance SAR training and real-world operations. Tianyi Xiao, Sailin Zhong, Peter Kiefer, Miki Mizuki, Phoebe O. Toups Dugas, Martin Raubal |
CHI | 4 |