Demo Data from EDBT 2026 / reviewers in the wild / expert
Chloe Lok
dblp:433/0830
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0007-4923-7913ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › collaborative virtual environments
collaborative virtual reality |
1.0 | 1 | 2026 | Mapping Design Dimensions for Collaborative Learning in Virtual Reality: A Scoping Review · CHI 2026 |
Collaborative and social computing › collaborative learning
computer-supported collaborative learning |
0.3 | 1 | 2026 | Mapping Design Dimensions for Collaborative Learning in Virtual Reality: A Scoping Review · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
thematic analysis · 1.0scoping review · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Mapping Design Dimensions for Collaborative Learning in Virtual Reality: A Scoping ReviewabstractDespite growing interest in multiuser virtual reality (VR) for education, evidence-based guidelines for designing effective collaborative VR learning experiences remain limited. This scoping review analyzed 23 empirical studies of collaborative learning in head-mounted display VR environments, exploring how contextual factors and technological affordances — including collaboration modality and system symmetry — shape activity design. We identified six distinct patterns of activities and analyzed the application of Computer-Supported Collaborative Learning (CSCL) scripts to support collaboration. Findings highlight predominant use of play-level (48%) and scene-level (48%) CSCL scripts, with minimal scriptlet-level implementation. Analysis of relationships between design dimensions, activity patterns, and collaboration supports reveals three fundamental design tensions: structured scaffolding versus flexible social interaction, role asymmetry versus technological symmetry, and shared physical presence versus distributed collaboration. This work contributes empirical foundations for collaborative VR learning design, while identifying gaps, design implications, and opportunities for advancing both HCI research and educational practice in immersive environments. Michelle Lui, Joy Jiaying Yu, Chloe Lok |
CHI | 4 |