Viduni Ariyawansa

dblp:433/1534 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0004-1820-4412ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 50% Collaborative and social computing · 28% Learning and educational technologies · 22%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative virtual environments
social virtual reality
1.322026
LLM-based Embodied Conversational Agent for Reducing Foreign Language Speaking Anxiety in Social VR · CHI 2026
Quantifying Latencies: A Conversation Analysis Approach to Human-Agent Interactions in Virtual Reality · CHI 2026
Human-AI interaction
conversational agents
1.012026
Quantifying Latencies: A Conversation Analysis Approach to Human-Agent Interactions in Virtual Reality · CHI 2026
Human-AI interaction › conversational agents
embodied conversational agents
1.012026
LLM-based Embodied Conversational Agent for Reducing Foreign Language Speaking Anxiety in Social VR · CHI 2026
Learning and educational technologies
language learning
1.012026
LLM-based Embodied Conversational Agent for Reducing Foreign Language Speaking Anxiety in Social VR · CHI 2026
Human-AI interaction
LLM-based agents
0.312026
LLM-based Embodied Conversational Agent for Reducing Foreign Language Speaking Anxiety in Social VR · CHI 2026

Methods — techniques the papers use, named apart from their topics

role-play practice · 1.0mixed-methods study · 1.0conversation analysis · 1.0
YearPublicationVenuePosition
2026 Quantifying Latencies: A Conversation Analysis Approach to Human-Agent Interactions in Virtual Reality
abstract
Users feel frustrated when they do not know when to speak with LLM-based agents. Technical delays disrupt the natural rhythm of conversation (turn-taking), yet there is little understanding of how these specific delays impact the back-and-forth flow of interaction. To address this, we analyzed human-agent conversations in social VR to measure timing differences. We used conversation analysis techniques to track specific timing metrics, such as how long it takes to respond (response latencies) and how agents handle interruptions (repair attempts). We found that agents are significantly slower to respond with a median of 4.1 seconds compared to a human’s 1.2 seconds. We identified a “conversational timing drift”, noting that agents struggle with start-up latency, i.e., taking too long to start speaking, and wind-down latency, i.e., failing to stop speaking quickly when a user interrupts them. This is the first study to empirically quantify human-agent conversational latencies within VR. We offer design suggestions to help future agents manage conversational timing better, ultimately improving natural conversation and user experience.
Raina Cao, Mengxu Pan, Panxin Liu, Viduni Ariyawansa, Mirjana Prpa, Alexandra Kitson
CHI4
2026 LLM-based Embodied Conversational Agent for Reducing Foreign Language Speaking Anxiety in Social VR
abstract
Foreign language speaking anxiety (FLSA) poses a major challenge for English-language learners, suppressing confidence and triggering a cycle of avoidance that hinders language acquisition. To address this, we explored the use of LLM-based embodied conversational agents (ECA) in social virtual reality (VR), which provide personalized support and multimodal interaction in a contextualized environment. We developed three English-language learning scenarios in social VR and conducted a five-day mixed-methods study where participants (N=20) engaged in daily 30-minute role-play practice with an LLM-based ECA to evaluate the efficacy of the system. Quantitative results showed a significant reduction in self-reported FLAS after 3 days, along with subtle gains in speaking proficiency measures. Qualitatively, learners perceived increased confidence, attributing it to the LLM-based ECA’s non-judgmental stance, linguistic scaffolding, affective encouragement, and adaptive feedback. Our findings suggest the potential of LLM-based ECAs in social VR for language learning and offer considerations for future agent design.
Mengxu Pan, Panxin Liu, Jinda Zhang, Raina Cao, Viduni Ariyawansa, Bingsheng Yao, Dakuo Wang, Philippe Pasquier, Alexandra Kitson, Mirjana Prpa
CHI5